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We really want the ASUS PG279Q - 2560x1440, IPS, G-Sync...165 Hz

Subject: Displays | October 9, 2015 - 06:32 PM |
Tagged: asus, ROG, swift, pg279q, gsync, g-sync, ips

Okay, we see a lot of monitors here at PC Perspective...but this is probably the current "most coveted" of them all. The ASUS ROG Swift PG279Q looks nearly identical to the first generation ROG Swift display but with a couple of key modifications. Yes, this is still a 27-in 2560x1440 monitor but this time...oh this time...it holds a 165 Hz IPS screen.


Moving away from the world of TN screens and into the image-quality-improvement of IPS, the PG279Q not only brings ASUS' first G-Sync capable IPS 2560x1440 panel to the world but also ups the ante more than any other screen we have seen when it comes to the maximum refresh rate: this beast will top out at 165 Hz! High performance gamers that have taken to the 144 Hz market will surely see the advantages of stepping up yet again though I am curious how ASUS is able to drive an IPS screen at this speed without artifacts or issues. 


Interestingly, this panel not only includes a DisplayPort connection for 165 Hz 2560x1440 throughput but also an HDMI 1.4a input that can run 2560x1440 at 60 Hz, should you need that kind of thing. If you prefer ULMB over G-Sync, you have that option as well. 


I'm not sure yet, but I can feel Allyn's trigger finger on the BUY NOW button...if it existed. We don't have pricing and we don't have any update on availability, but if our past experiences with the ROG Swift line are any indication, I have a feeling this display is going to impress.

Source: ASUS

Star Wars Battlefront at 3440x1440. That is all.

Subject: Editorial | October 12, 2015 - 06:51 PM |
Tagged: XR341CK, Star Wars Battlefront, freesync, battlefront, amd, acer

I just happened to be doing some testing on the Acer XR341CK 34-in 3440x1440 FreeSync monitor with a 75 Hz refresh rate and started taking some screenshots. I have no real reason to do this, but I thought I might as well share some images from what I believe to be one of the most impressive looking games in a long time. Below I have included a handful of full resolution screenshots from the two multiplayer maps currently available in the nearly-over Battlefront beta. 

If you are a Star Wars fan and you haven't tried out the free beta, you owe it to yourself to do so. The combination of classic music, well known ships and locations, and simple to understand gameplay that is exciting and rewarding make this a fantastic experience thus far. I eagerly await the full release next month!


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Android to iPhone Day 17: SoC Performance

Subject: Processors, Mobile | October 12, 2015 - 11:08 AM |
Tagged: iphone 6s, iphone, ios, google, apple, Android, A9

PC Perspective’s Android to iPhone series explores the opinions, views and experiences of the site’s Editor in Chief, Ryan Shrout, as he moves from the Android smartphone ecosystem to the world of the iPhone and iOS. Having been entrenched in the Android smartphone market for 7+ years, the editorial series is less of a review of the new iPhone 6s as it is an exploration on how the current smartphone market compares to what each sides’ expectations are.

Full Story Listing:


My iPhone experiment continues, running into the start of the third full week of only carrying and using the new iPhone 6s. Today I am going to focus a bit more on metrics that can be measured in graph form – and that means benchmarks and battery life results. But before I dive into those specifics I need to touch on some other areas.

The most surprising result of this experiment to me, even as I cross into day 17, is that I honestly don’t MISS anything from the previous ecosystem. I theorized at the beginning of this series that I would find applications or use cases that I had adopted with Android that would not be able to be matched on iOS without some significant sacrifices. That isn’t the case – anything that I want to do on the iPhone 6s, I can. Have I needed to find new apps for taking care of my alarms or to monitor my rewards card library? Yes, but the alternatives for iOS are at least as good and often times I find there are more (and often better) solutions. I think it is fair to assume that same feeling of equality would be prevalent for users going in other direction, iPhone to Android, but I can’t be sure without another move back to Android sometime in the future. It may come to that.


My previous alarm app was replaced with Sleep Cycle

In my Day 3 post I mentioned my worry about the lack of Quick Charging support. Well I don’t know why Apple doesn’t talk it up more but the charging rate for the iPhone 6s and iPhone 6s Plus is impressive, and even more so when you pair them with the higher amperage charger that ships with iPads. Though purely non-scientific thus far, my through the day testing showed that I was able to charge the iPhone 6s Plus to 82% (from being dead after a battery test) in the span of 1.5 hours while the OnePlus 2 was only at 35%. I realize the battery on the OnePlus 2 is larger, but based purely on how much use time you get for your charging time wait, the iPhones appear to be just as fast as any Android phone I have used.

Photo taking with the iPhones 6s still impresses me – more so with the speed than the quality. Image quality is fantastic, and we’ll do more analytical testing in the near future, but while attending events over weekend including a Bengals football game (5-0!) and a wedding, the startup process for the camera was snappy and the shutter speed never felt slow. I never thought “Damn, I missed the shot I wanted” and that’s a feeling I’ve had many times over the last several years of phone use.


You don't want to miss photos like this!

There were a couple of annoyances that cropped up, including what I think is a decrease in accuracy of the fingerprint reader on the home button. In the last 4 days I have had more bouncing “try again” notices on the phone than in the entirety of use before that. It’s possible that the button has additional oils from my hands on it or maybe that I am getting lazier about placement of my fingers on the Touch ID, but it’s hard to tell.

Continue reading day 17 of my Android to iPhone editorial!!

Qualcomm Enters Server CPU Space with 24-Core Socketed Processor

Subject: Processors | October 12, 2015 - 12:24 PM |
Tagged: servers, qualcomm, processor, enterprise, cpu, arm, 24-core

Another player emerges in the CPU landscape: Qualcomm is introducing its first socketed processor for the enterprise market.


Image credit: PC World

A 24-core design based on 64-bit ARM architecture has reached the prototype phase, in a large LGA package resembling an Intel Xeon CPU.

From the report published by PC World:

"Qualcomm demonstrated a pre-production chip in San Francisco on Thursday. It's a purpose-built system-on-chip, different from its Snapdragon processor, that integrates PCIe, storage and other features. The initial version has 24 cores, though the final part will have more, said Anand Chandrasekher, Qualcomm senior vice president."


Image credit: PC World

Qualcomm built servers as proof-of-concept with this new processor, "running a version of Linux, with the KVM hypervisor, streaming HD video to a PC. The chip was running the LAMP stack - Linux, the Apache Web server, MySQL, and PHP - and OpenStack cloud software," according to PC World. The functionality of this design demonstrate the chip's potential to power highly energy-efficient servers, making an obvious statement about the potential cost savings for large data companies such as Google and Facebook.

Source: PC World

Another hard quarter for PC sellers

Subject: General Tech | October 9, 2015 - 12:35 PM |
Tagged: pc sales, Q3 2015

73.7 million units, including desktops, laptops and ultrabooks were sold in the third quarter of 2015, down 7.7% from this time last year.  In the EMEA, Japan and Latin America this could be in part because prices have risen by about 10% but is also likely due to a lack of any convincing reason to upgrade.  The recent security problems revealed on Lenovo machines do not seem to have hurt their sales in North America , they saw a 22% increase in sales with the launch of their various 2 in 1 portable devices.  Gartner feels this may change in the latter half of the year as many companies do not get out of the red until holiday sales start driving consumers, but also because machines shipping with Windows 10 will start to hit the markets.  Skylake product refreshes should also help out and we can all hope to see bargains on older kit that distributors want off their shelves as well as the numerous holiday sales start to ramp up.  You can follow the links from The Inquirer for more detailed information.


"FIGURES FROM GARTNER show that PC shipments declined a further 7.7 percent year on year during the third quarter of 2015, despite the release of Microsoft's Windows 10 operating system during the period."

Here is some more Tech News from around the web:

Tech Talk


Source: The Inquirer

Quick! Win 1 of 20 Star Wars Battlefront Beta keys from Logitech G and LucasArts!

Subject: General Tech | October 6, 2015 - 10:53 PM |
Tagged: logitech g, logitech, gleam, giveaway, contest

Look, time is short, and we want to get you these keys SOON!

Sign up using the form below to enter to win 1 of 20 keys for the PC version of Star Wars Battlefront beta on-going RIGHT NOW. I played for a couple of hours today and I have to say the game is looking very impressive - both visually and in terms of fun gameplay.


Our thanks to Logitech G and LucasArts for the key for our readers!!

SW Battlefront Keys

ASUS Announces ROG Maximus VIII Impact Mini-ITX Z170 Motherboard

Subject: Motherboards | October 9, 2015 - 06:00 PM |
Tagged: Z170, Skylake, SFF, ROG, motherboard, mini-itx, Maximus VIII Impact, lga1151, asus

ASUS has announced their latest mini-ITX offering in the Republic of Gamers series, and the Maximus VIII Impact motherboard packs an outrageous number of features into one formidable little 6.7-inch square. In fact, short of the second PCIe slot afforded the larger mATX form-factor, the newest Impact board looks to be every bit as powerful as the recently released Maximus VIII Gene motherboard.

Maximus VIII Impact_3D-1.jpg

"To push performance even further, Maximus VIII Impact has a full-scale voltage-regulator module (VRM) dubbed Impact Power III vertically-mounted onto the tiny board, allowing you full access to digital power management for ultra-precise and stable overclocks with your  processor and memory.  ROG has also managed to squeeze in 5-Way Optimization auto-tuning and Pro Clock technology so you can get the most out of your 6th Gen. Intel processor and overclocked DDR4 memory which goes up to 4133MHz or higher." 

Let’s check out the specs on this new Impact board:

  • CPU: LGA1151 socket for 6th Generation Intel Core i7/i5/i3/Pentium/Celeron processors
  • Chipset: Intel Z170 Express
  • Memory: Dual-channel memory architecture
    • 2x DIMM, max. 32GB DDR4-4133(OC) non-ECC, un-buffered memory
  • PCIe Slot: 1x PCIe 3.0 x16 slot (supports x16 mode)
  • Graphics: Integrated Intel HD Graphics Processor
    • HDMI 1.4b
    • Intel InTru 3D/Quick Sync Video/Clear Video HD Technology/Insider
  • Wi-Fi: 802.11a/b/g/n/ac supports dual frequency band 2.4/5GHz; MU-MIMO
  • Bluetooth: V4.1, 4.0LE
  • USB: 2x USB 3.1 ports (1 Type-A and 1 Type-C) powered by Intel USB 3.1 controller; 6x USB 3.0 ports (2 at mid-board)
  • Storage: 1x U.2 port (PCIe x4, 32Gb/s), 4x SATA 6Gb/s ports. Supports Intel Smart Response Technology
  • LAN: Intel® I219-V Gigabit LAN with Anti-surge LANGuard, ROG GameFirst Technology
  • HD Audio: SupremeFX Impact III
    • ROG SupremeFX 2015 High Definition Audio Codec
    • ESS® ES9023P DAC with Hyperstream™ Architecture
    • 2Vrms Headphone Amp into 32-600 Ohms
    • SupremeFX Shielding Technology
    • Optical S/PDIF output at back panel
    • Sonic Studio II; Sonic Radar II; Sonic SenseAmp; DTS Connect
  • Fan headers: 2x 4-pin onboard; 3x 4-pin on daughter card
  • Form Factor: Mini-ITX, 6.7" x 6.7" (17 cm x 17 cm)

Maximus VIII Impact_2D Front.jpg

Update, 10/11/15: The ASUS ROG Maximus VIII Impact motherboard is now available at Newegg.com for $248.99.

Source: ASUS

Centon drops SandForce in favour of Phison

Subject: Storage | October 6, 2015 - 07:22 PM |
Tagged: Phison PS3110-S10, centon, C-380

The last time we heard from Centon they were using the SandForce 2281 SSD controller, which they have dropped in preference to a Phison controller in their new C-380 series of SSDs.  Benchmark Reviews recently reviewed their 480GB model, using MLC NAND and sporting a 4Gb cache of DDR3-1600.  The benchmark results were quite varied, sometimes the drive came in at the top of the pack yet other times it was well below average, especially writing to the drive.  There is a 1 year warranty on the drive and currently it is on sale at $219 for the 480GB model, down from the list price of $399.99 ... perhaps not a drive to recommend to your friends.


"Centon isn’t a name many enthusiasts will know. I’d never heard of the company myself until this review sample; apparently, they’ve been in business for over 35 years manufacturing DRAM and flash memory products, and have only recently entered the consumer marketplace. The Centon C-380 480GB SSD SATA-III Solid State Drive, part of the “Enthusiast Solutions” series, is the focus of what Benchmark Reviews will be putting through our test suite."

Here are some more Storage reviews from around the web:


Who Decided to Call a Lightweight API "Metal"?

Subject: Graphics Cards | October 7, 2015 - 07:01 AM |
Tagged: opengl, metal, apple

Ars Technica took it upon themselves to benchmark Metal in the latest OSX El Capitan release. Even though OpenGL on Mac OSX is not considered to be on par with its Linux counterparts, which is probably due to the driver situation until recently, it pulls ahead of Metal in many situations.


Image Credit: Ars Technica

Unlike the other graphics APIs, Metal uses the traditional binding model. Basically, you have a GPU object that you attach your data to, then call one of a handful of “draw” functions to signal the driver. DirectX 12, Vulkan, and Mantle, on the other hand, treat work like commands on queues. The latter model works better in multi-core environments, and it aligns with GPU compute APIs, but the former is easier to port OpenGL and DirectX 11 applications to.

Ars Technica notes that faster GPUs, such as the NVIDIA GeForce GTX 680MX, show higher gains than slower ones. Their “best explanation” is that “faster GPUs can offload more work from the CPU”. That is pretty much true, yes. The new APIs are designed to keep GPUs loaded and working as much as possible, because they really do sit around doing nothing a lot. If you are able to keep a GPU loaded, because it can't accept much load in the first place, then there is little benefit to decreasing CPU load or spreading out across multiple cores.

Granted, there are many ways that benchmarks like these could be incorrectly used. I'll assume that Ars Technica and GFXBench are not making any simple mistakes, though, but it's good to be critical just in case.

Source: Ars Technica

Acer Predator X34: First 34-Inch Curved IPS Gaming Monitor with G-SYNC

Subject: Displays | October 13, 2015 - 12:24 PM |
Tagged: acer, Predator X34, gaming monitor, 34-inch, ips, g-sync, curved lcd, 3440x1440

The new Acer Predator X34 claims a “world's first” as a curved 34-inch IPS G-SYNC gaming monitor, and from appearance to specs the new display looks very impressive.

Acer Predator X34.jpg

  • Curved 34-inch IPS 21:9 ultra-wide QHD display
    • 3440x1440 @ 60 Hz resolution
    • 4 ms response time
    • 100,000,000:1 max contrast ratio
    • 300 cd/m2 brightness
    • 1.07 billion colors (10-bit)
    • 100% sRGB
  • Panel supports overclocking to 100Hz
  • NVIDIA G-SYNC technology
  • Two 7W speakers enhanced with DTS Sound
  • Zero frame design maximizes viewing area
  • Tilt from –5 to +35 degrees, height adjustments up to 5 inches
  • Connectivity includes HDMI, DisplayPort 1.2, and 4x USB 3.0 ports

The 60 Hz native refresh rate might cause comment, but the adjustable overclocking up to 100 Hz should satisfy those looking for a better high FPS experience, though at 3440x1440 it would be difficult to max out even 60 Hz with the newest games at ultra settings if you're running a single GPU. And if you do play at the highest settings the included NVIDIA G-SYNC variable refresh technology will certainly help with those moments when the game is outputting much less than 60 FPS.

Acer Predator X34 Back.jpg

So how much will the new Predator X34 set you back? Acer says the monitor will be available “at leading online retailers in the United States” for a cool $1299.

Source: ACER
Subject: Editorial, Storage
Manufacturer: PC Perspective

What you never knew you didn't know

While researching a few upcoming SD / microSD product reviews here at PC Perspective, I quickly found myself swimming in a sea of ratings and specifications. This write up was initially meant to explain and clarify these items, but it quickly grew into a reference too large to include in every SD card article, so I have spun it off here as a standalone reference. We hope it is as useful to you as it will be to our upcoming SD card reviews.

SD card speed ratings are a bit of a mess, so I'm going to do my best to clear things up here. I'll start with classes and grades. These are specs that define the *minimum* speed a given SD card should meet when reading or writing (both directions are used for the test). As with all flash devices, the write speed tends to be the more limiting factor. Without getting into gory detail, the tests used assume mostly sequential large writes and random reads occurring at no smaller than the minimum memory unit of the card (typically 512KB). The tests match the typical use case of an SD card, which is typically writing larger files (or sequential video streams), with minimal small writes (file table updates, etc).

Speed Class


In the above chart, we see speed 'Class' 2, 4, 6, and 10. The SD card spec calls out very specific requirements for these specs, but the gist of it is that an unfragmented SD card will be able to write at a minimum MB/s corresponding to its rated class (e.g. Class 6 = 6 MB/s minimum transfer speed). The workload specified is meant to represent a typical media device writing to an SD card, with buffering to account for slower FAT table updates (small writes). With higher bus speed modes (more on that later), we also get higher classes. Older cards that are not rated under this spec are referred to as 'Class 0'.

Speed Grade

As we move higher than Class 10, we get to U1 and U3, which are referred to as UHS Speed Grades (contrary to the above table which states 'Class') in the SD card specification. The changeover from Class to Grade has something to do with speed modes, which also relates with the standard capacity of the card being used:


U1 and U3 correspond to 10 and 30 MB/s minimums, but the test conditions are slightly different for these specs (so Class 10 is not *exactly* the same as a U1 rating, even though they both equate to 10 MB/sec). Cards not performing to U1 are classified as 'Speed Grade 0'. One final note here is that a U rating also implies a UHS speed mode (see the next section).

Read on as we decrypt all of the many specs and ratings present on SD and microSD cards!

NVIDIA Releases 358.50 WHQL Game Ready Drivers

Subject: Graphics Cards | October 7, 2015 - 01:45 PM |
Tagged: opengl es 3.2, nvidia, graphics drivers, geforce

The GeForce Game Ready 358.50 WHQL driver has been released so users can perform their updates before the Star Wars Battlefront beta goes live tomorrow (unless you already received a key). As with every “Game Ready” driver, NVIDIA ensures that the essential performance and stability tweaks are rolled in to this version, and tests it against the title. It is WHQL certified too, which is a recent priority for NVIDIA. Years ago, “Game Ready” drivers were often classified as Beta, but the company now intends to pass their work through Microsoft for a final sniff test.


Another interesting addition to this driver is the inclusion of OpenGL 2015 ARB and OpenGL ES 3.2. To use OpenGL ES 3.2 on the PC, if you want to develop software in it for instance, you needed to use a separate release since it was released at SIGGRAPH. It has now been rolled into the main, public driver. The mobile devs who use their production machines to play Battlefront rejoice, I guess. It might also be useful if developers, for instance at Mozilla or Google, want to create pre-release implementations of future WebGL specs too.

Source: NVIDIA

Dell Releases Redesigned XPS 15 Laptop with InfinityEdge Display

Subject: Systems, Mobile | October 8, 2015 - 10:05 AM |
Tagged: dell, XPS 15, InfinityEdge, laptop, notebook, Skylake, i3-6100H, i5-6300HQ, i7-6700HQ, GTX 960M

The redesigned Dell XPS 15 is here, now a larger clone of the popular XPS 13 including the same minuscule “InfinityEdge” display and featuring optional 4K resolution.


Image credit: Engadget

The XPS 13 is among the highest-rated Windows laptops of the past year, and the preferred notebook of our own Ryan Shrout. Dell certainly had a big design win with a 13-inch screen on a laptop that would normally only house an 11.6-inch display, thanks to the razor-thin bezel surrounding the LCD panel. This InfinityEdge display makes a lot of sense for the larger XPS 15, and the newly redesigned notebook now occupies the space of a mere 14-inch notebook, while offering both FHD and UHD/4K screen resolutions.

What good would a beautiful screen be without the horsepower to drive it? For this Dell has implemented the latest 6th Generation Intel Skylake mobile processors, namely the Core i3-6100H, Core i5-6300HQ, and Core i7-6700HQ. Graphics duties are performed either by the integrated Intel HD 530 or an NVIDIA GTX 960M GPU, and 8GB of DDR4 memory comes standard with options up to 32GB available (and this is SoDIMM memory so users can upgrade later as well).


Image credit: Windows Central


  • Processor:
    • 6th Gen Intel Core i3-6100H (3M Cache, up to 2.7 GHz)
    • 6th Gen Intel Core i5-6300HQ Quad-Core (6M Cache, up to 3.2 GHz)
    • 6th Gen Intel Core i7-6700HQ Quad-Core (6M Cache, up to 3.5 GHz)
  • Display: 15.6" FHD (1920x1080) InfinityEdge display or 15.6" UltraSharp 4K Ultra HD (3840x2160) InfinityEdge touch display
  • RAM: 8GB, 16GB or 32GB DDR4 at 2133 MHz (32GB post-RTS) (2 x SoDIMMs)
  • Graphics: Intel HD Graphics 530; NVIDIA GeForce GTX 960M 2GB GDDR5
  • Storage: 500GB HDD + 32GB Flash or 1TB HDD + 32GB Flash
  • 256GB PCIe SSD, 512GB PCIe SSD, or 1TB PCIe SSD
  • Camera: Widescreen HD (720p) webcam
  • Ports and Connectors: HDMI, USB 3.0 (x2), Headset Jack, SD card reader, Kensington Lock slot, Thunderbolt 3
  • Dimensions: 11-17mm x 357mm x 235mm
  • Weight: Non-touch, starting at 3.9 lbs; Touch, starting at 4.4 lbs

The new Dell XPS 15 is available today and prices start at $999.

ASUS ROG GX700 Water Cooled Gaming Laptop Specs Revealed

Subject: Systems, Mobile | October 9, 2015 - 06:00 PM |
Tagged: water cooling, NVIDIA GTX 980, liquid cooled, i7-6820HK, gx700, gaming laptop, g-sync, ASUS ROG, asus


We already saw an announcement from ASUS (at IFA 2015) for their water-cooled Republic of Gamers GX700 gaming laptop, and now we have more details about this unique product, though some are still pending. The specifications (including the full version of the NVIDIA GTX 980) would make a great gaming desktop system, and that's kind of the idea as the performance increases substantially when the laptop is docked in its liquid-cooling base.

There are certainly questions about this concept that won't be answered until hardware in hand, but it's going to be interesting to see just how well a liquid cooling system will work in a dockable format like this.


Here are the specifications we know so far:

  • CPU: Intel Core i7 6820HK
  • GPU: GeForce GTX 980, 8GB GDDR5
  • Display: 17.3-inch IPS FHD (1920x1080) G-SYNC / Optional 4K/UHD G-SYNC
  • RAM: Up to 64GB DDR4
  • Storage: Up to 1TB PCIe x4 SSD (2 x 512GB)
  • Optical: Blu-ray 6x RW
  • Card reader: SDXC
  • Networking: Gigabit Ethernet, 802.11ac, Bluetooth 4.0
  • Keyboard: Anti-ghosting keyboard with 30-key rollover; 2.5mm travel; Illuminated
  • Ports:     
    • 3 x USB 3.0 
    • 1 x USB Type-C / Thunderbolt 3
    • 1 x USB Type-C / USB 3.1     
    • 1 x mini-DisplayPort
    • 1 x HDMI
  • Audio: 1x Headphone/mini-Optical S/PDIF, 1x Microphone input
  • Webcam: 1.2MP HD camera


A look inside at the GX700 cooling system

Exact numbers on battery capacity, dimensions, and weight are not yet available, and pricing and availability have yet to be announced.

Source: ASUS

MSI Releases GK-701 Mechanical Gaming Keyboard

Subject: General Tech | October 7, 2015 - 09:45 AM |
Tagged: msi, GK-701, gaming keyboard, cherry mx brown

MSI has a new mechanical gaming keyboard available, and the GK-701 features MSI’s black and red "Dragon" styling with red LED backlighting for each key, and uses Cherry MX Brown switches.


MSI is emphasizing the quality of their build with this new keyboard, stating that each key “is created with precision laser etching for extra resistance to wear and tear”, and the red LED backlight for each key is rated for “over 50 million key presses”. Additionally, the GK-701 offers a braided USB cable with a 18K gold plated connector, and there is a set of multimedia hotkeys and a game mode that disables the Windows Key. As this is a mechanical keyboard one of the biggest aspects is of course key switch selection, and the Cherry MX Brown switches MSI has chosen for the GK-701 offer a tactile “non-clicky” feel that some prefer.

GK-701 Mechanical Gaming Keyboard specs from MSI:

  • Cherry MX Brown switches
  • Red LED Backlight
  • Windows Key Lock
  • N-Key Rollover
  • Multimedia Hotkeys
  • Anti-slip Rubber Feet
  • Ergonomic Design
  • USB 2.0 connection
  • Braided wire and gold-plated connector
  • Switches lifetime: 50 Million Clicks
  • Dimensions: 450 x 165 x 38mm, 1200g weight


The MSI GK-701 Mechanical Gaming Keyboard is available now and currently selling on Newegg.com for $119.99.

Source: MSI

On-die watercooling

Subject: General Tech | October 7, 2015 - 01:06 PM |
Tagged: watercooling, nifty

These researchers are skipping the waterblock altogether and have made channels in surface of the die its self for de-ionized water to flow through and cool the chip.  The 28-nanometer Altera FPGA they tested this cooling method on had numerous channels cut into it which were then sealed up with a layer of silicon.  With a flow rate of 147 ml/minute they kept the chip to a comfortable 24C, a mere 4C higher than the temperature of the water and significantly lower than the 60C the chip would run at using air cooling.  Neither Hack a Day nor PCPer encourage you to try to cut micron sized channels in your brand new processor, however we all hope to see this cooling technique incorporated into heatspreaders in future generations of processors.


"Researchers at Georgia Tech have been working on cutting fluid channels directly into the back of commercial silicon die (an Altera FPGA, to be exact). The tiny channels measure about 100 micron and are resealed with another layer of silicon. Water is pumped into the channels to cool the device efficiently."

Here is some more Tech News from around the web:

Tech Talk

Source: Hack a Day

ASUS RT-AC88U MU-MIMO Router with 8-Port Switch

Subject: Networking | October 9, 2015 - 06:00 PM |
Tagged: wireless router, RT-AC88U, router, mu-mimo, asus, 802.11ac, 8-port switch

ASUS has announced an impressive new MU-MIMO wireless router that provides up to 3100 Mbps of Wi-Fi bandwidth, and the RT-AC88U also features an 8-port Gigabit Ethernet switch.



  • WLAN: 802.11a/b/g/n/ac with MU-MIMO
  • Data rate: 3100 Mbps
  • Chipset: BCM47094, BCM4366, BCM4366
  • Flash: NAND 128 MB
  • RAM: DDR3 256/512 MB
  • WAN: GbE x 1
  • LAN: GbE x 8
  • Giga switch: 8365
  • PA: 2G:sky2623 5G:sky85405
  • LNA: 2G: BGU7224/LXS5563 5G:MAAL011078
  • Antenna: Detachable dual band x 4
  • USB: 3.0 x1, 2.0 x1
  • Applications: ASUSWRT, AiCloud, AiProtection, high-power mode, Download Master, VPN server, guest network, DLNA server, automatic IP, Static IP, PPPoE (MPPE support), PPTP, L2TP, IPv4, IPv6


Pricing and availability are not yet known.

Source: ASUS

Far Cry Primal will be released ... eventually

Subject: General Tech | October 7, 2015 - 02:15 PM |
Tagged: gaming, far cry primal, ubisoft

Far Cry Primal was announced and it is even more console-centric than the previous release, seeing as how the PC launch will be a month after its initial release.  We can only hope that Ubisoft does spend time making sure that high end PCs do have graphic features that take advantage of the power provided by new GPUs.  As for the gameplay it should be interesting as there will be no more machine guns and fancy pistols, you will be stabbing mammoths with pointy sticks and running for your life from sabretooth tigers.  It also sounds as though eating enough food and other features common to the plethora of survival sims will be included, making this very different from previous games.  Check out the trailer and screenshots at Rock, Paper, SHOTGUN if you haven't seen them yet.


"Ubisoft attempted to announce Far Cry Primal [official site] with a tantalising livestream, which was rather spoiled by a brief leak of the game’s name and basic details. Now we know more, including proper trailers, screenshots, and a release date… which will see the game land on PC the month after it’ll arrive on console."

Here is some more Tech News from around the web:


StarCraft II 3.0 Patch Is Released

Subject: General Tech | October 6, 2015 - 08:20 PM |
Tagged: Starcraft II, starcraft, blizzard, pc gaming, legacy of the void

And oh boy is it a big one. Turning on the Battle.net launcher automatically downloads about 14GB worth of StarCraft II code and content. The patch includes the new user interface that we reported on earlier, but it also opens the Whispers of Oblivion prequel campaign for Legacy of the Void to the masses, changes the file format of game content to CASC, which might explain the huge download, and gives the option of a 64-bit game executable, and more.


About the CASC format, it was introduced in Heroes of the Storm and Warlords of Draenor as a method of storing content. It should be faster, more error resistant, easier to patch, and easier to extend the functionality of. I'm not sure how this will affect modders, authorized or otherwise, but I'm guessing that Blizzard is happy to deprecate a 20 year-old format. I'm not sure if they're migrating the content from MPQ to CASC on the client machine, or just re-downloading the content in the new format, but a 14GB patch is doing something. Lastly, this new format and the 64-bit launcher might even allow for bigger games and mods. If anyone has any experience with modding Blizzard games, be sure to leave a note in the comments, even anonymously.

Legacy of the Void will arrive on November 10th.

Source: Blizzard

ASUS Officially Launches ROG Swift PG27AQ, 4K IPS G-Sync Monitor

Subject: Displays | October 9, 2015 - 06:13 PM |
Tagged: asus, ROG, swift, pg27aq, 4k, g-sync, gsync

Back at CES we first got to see the ASUS ROG Swift PG27AQ, a 4K resolution IPS G-Sync enabled gaming monitor with all the fit and finish we came to love with the first ROG Swift display. Today, as part of the ROG Unleashed event being held in San Jose, the monitor has been officially unveiled.


The build and specifications remain pretty much unchanged though pricing and availability are still up in the air. 


The ASUS PG27AQ updates and changes the ROG Swift design and style in small areas including adding an illuminated Republic of Gamers logo to the base along with the red circle. The stand includes supports for height adjustment, rotation, and tilt - basically mirroring the capability of the original ROG Swift.


Seeing a 4K IPS G-Sync monitor warms my heart though I wonder if we will need the next generation of NVIDIA GeForce GPUs to be able to power it effectively with a single card. G-Sync variable refresh rate technology does mean that gamers will be able to run at lower frame rates without the worry of screen tearing or judder.

Finally, even though the display has support for HDMI, it will only run at 4K / 24 Hz or 1080p / 60 Hz - there is no true HDMI 2.0 support to be found. The full resolution and refresh rate, as well as G-Sync support, are enabled through the DisplayPort connection only.

Source: ASUS