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Gigabyte's Force H3X is great for gaming but perhaps not podcasting

Subject: General Tech | March 2, 2015 - 03:56 PM |
Tagged: gigabyte, audio, Force H3X, gaming headset, analog

Gigabyte's Force H3X gaming headset sports the 50mm neodymium drivers we have become used to, with a decent frequency response range of 20Hz to 20KHz.  The microphone is a bit different, using two 2mm pickup drivers on each side for a total of four but from the testing Modders Inc performed it did not help with the quality of your recorded audio.  This does not matter so much on a gaming headset but this is perhaps not the best choice for a budding YouTube star.  For audio in gaming Modders Inc does give the headset good marks and they also found it to be very comfortable over long periods of time, definitely worth checking out if you are in the market for a new headset to game with.

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"Don't you hate that when you are camping with a sniper rifle and all of the sudden some one sneaks up behind you and puts a knife through your head? Of course! We have all been there. Don't you wish you heard that guy who was sneaking up on you? Maybe then you could have switched to a Desert Eagle …"

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Audio Corner

Source: Modders Inc

NVIDIA Hosts Pro/Am Hearthstone Tournament

Subject: General Tech | February 26, 2015 - 11:29 PM |
Tagged: nvidia, hearthstone, esports

Professional and amateur players of Hearthstone: Heroes of Warcraft can compete for a share of the $25,000 prize pool and other perks, hosted by NVIDIA. Once the pool of players are whittled down to the sixteen invited pros and the top sixteen non-professionals, they will compete in a playoff format. The 32 players at that stage will each receive an NVIDIA Shield Tablet, the top 16 will receive money, and the top eight will get Blizzard World Championship qualifier points may either start their career or get them even closer to being invited to the autumn finals.

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Breaking down the above into a little more detail:

  Prize Money Qualification Points Shield Tablet
1st Place $10,000 100
2nd Place $5,000 50
3rd & 4th Place $1,500 Some
5th - 8th Place $750 Some
9th - 16th Place $500 -
17th - 32nd Place - -

NVIDIA will be streaming the event as a four-hour event every week, which consist of group-stage highlights. Registration will close on March 19th at noon (EST). The actual playoffs will take place on May 30th and May 31st, also streamed on NVIDIA's Twitch channel.

Source: NVIDIA

ARM and Geomerics Show Enlighten 3 Lighting, Integrate with Unity 5

Subject: Graphics Cards, Mobile | March 3, 2015 - 12:00 PM |
Tagged: Unity, lighting, global illumination, geomerics, GDC, arm

Back in 2013 ARM picked up a company called Geomerics, responsible for one the industry’s most advanced dynamic lighting engines used in games ranging from mobile to console to PC. Called Enlighten, it is the lighting engine in many major games in a variety of markets. Battlefield 3 uses it, Need for Speed: The Run does as well, The Bureau: XCOM Declassified and Quantum Conundrum mark another pair of major games that depend on Geomerics technology.

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Great, but what does that have to do with ARM and why would the company be interested in investing in software that works with such a wide array of markets, most of which are not dominated by ARM processors? There are two answers, the first of which is directional: ARM is using the minds and creative talent behind Geomerics to help point the Cortex and Mali teams in the correct direction for CPU and GPU architecture development. By designing hardware to better address the advanced software and lighting systems Geomerics builds then Cortex and Mali will have some semblance of an advantage in specific gaming titles as well as a potential “general purpose” advantage. NVIDIA employs hundreds of gaming and software developers for this exact reason: what better way to make sure you are always at the forefront of the gaming ecosystem than getting high-level gaming programmers to point you to that edge? Qualcomm also recently (back in 2012) started employing game and engine developers in-house with the same goals.

ARM also believes it will be beneficial to bring publishers, developers and middleware partners to the ARM ecosystem through deployment of the Enlighten engine. It would be feasible to think console vendors like Microsoft and Sony would be more willing to integrate ARM SoCs (rather than the x86 used in the PS4 and Xbox One) when shown the technical capabilities brought forward by technologies like Geomerics Enlighten.

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It’s best to think of the Geomerics acquisition of a kind of insurance program for ARM, making sure both its hardware and software roadmaps are in line with industry goals and directives.

At GDC 2015 Geomerics is announcing the release of the Enlighten 3 engine, a new version that brings cinematic-quality real-time global illumination to market. Some of the biggest new features include additional accuracy on indirect lighting, color separated directional output (enables individual RGB calculations), better light map baking for higher quality output, and richer material properties to support transparency and occlusion.

All of this technology will be showcased in a new Subway demo that includes real-time global illumination simulation, dynamic transparency and destructible environments.

Geomerics Enlighten 3 Subway Demo

Enlighten 3 will also ship with Forge, a new lighting editor and pipeline tool for content creators looking to streamline the building process. Forge will allow import functionality from Autodesk 3ds Max and Maya applications making inter-operability easier. Forge uses a technology called YEBIS 3 to show estimated final quality without the time consuming final-build processing time.

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Finally, maybe the biggest news for ARM and Geomerics is that the Unity 5 game engine will be using Enlighten as its default lighting engine, giving ARM/Mali a potential advantage for gaming experiences in the near term. Of course Enlighten is available as an option for Unreal Engine 3 and 4 for developers using that engine in mobile, console and desktop projects as well as in an SDK form for custom integrations.

A taste of the new Pi

Subject: General Tech | March 3, 2015 - 03:01 PM |
Tagged: Raspberry Pi 2 Model B

Linux.com have just released benchmarks of the new Raspberry Pi 2 Model B with its improved processor and RAM.  Benchmarking a Pi is always interesting as you must find applications which are reasonable for this device to use, with webserver software being a decent choice to compare to ODroid-U2, Radxa and the Beaglebone Black.  openSSL 1.0.1e,DES and AES cbc mode ciphering and Blowfish were all tested with the Pi performing slowly but improved from the previous generation and certainly decent for a $35 piece of hardware.  In addition both a full KDE desktop and KDE/Openbox were successfully installed with Openbox the recommended choice.  Get all the results right here.

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"Released in February, the Raspberry Pi Model 2 B is an update to the original board that brings quad cores for six times the performance of the original, 1 gigabyte of RAM for twice the memory, and still maintains backwards compatibility. The many CPU cores are brought about by moving from the BCM2835 SoC to the BCM2836 SoC in the Raspberry Pi 2."

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Tech Talk

Source: Linux.com