Subject: Mobile | September 24, 2015 - 07:55 PM | Sebastian Peak
Tagged: usb, snapdragon 820, Quick Charge 3.0, Quick Charge, qualcomm, mobile, battery charger
Qualcomm has announced Quick Charge 3.0, the latest iteration of their fast battery charging technology. The new version is said to not only further improve battery charging times, but also better maintain battery health and reduce temperatures.
One of the biggest issues with fast battery charging is the premature failure of the battery cells; something my first Nexus 6 (which was replaced due to a bad battery) can attest to. The new 3.0 standard adds "Battery Saver Technology" (BST) which constantly varies the current delivery rate based on what the battery can safely accept, thus preventing damage to the cells. This new version of Quick Charge also claims to offer lower temps while charging, which could be partly the result of this variable current delivery.
The other change comes from "Intelligent Negotiation for Optimum Voltage" (INOV), which can vary the voltage delivery anywhere from 3.6V to 20V in 200mV increments depending on the device's negotiated connection. INOV will allow Quick Charge 3.0 to charge a full 2x faster than the original Quick Charge 1.0 (it's 1.5x faster than QC 2.0), and 4x over standard USB charging as it provides up to 60W to compatible devices.
This new Quick Charge 3.0 technology will be available soon with devices featuring upcoming Qualcomm SoCs such as the Snapdragon 820.
Subject: Cases and Cooling | September 24, 2015 - 06:08 PM | Jeremy Hellstrom
Tagged: CRYORIG, H7, air cooling
[H]ard|OCP just strapped another of CRYORIG's coolers to their test bench, this time the H7 CPU Air Cooler. This model is smaller than the one they previously reviewed, a mere 711g in weight and 98x123x145mm (38.5x48.4x57") which offers more compatibility with cases but is not quite in the SFF category. It will fit modern AMD sockets as well as LGA 115X and while it is nowhere near the most effective cooler [H] has reviewed it is the most cost efficient making it a great choice for a gamer looking for something better than stock cooling which won't break the bank. See the CRYORIG H7 in action right here.
"CRYORIG mates its Hive Fin Technology with a smaller design that allows for better RAM module fitment without interference with its H7 CPU Air Cooler. Its "compact" 145mm tall design, excellent mounting configuration, and dollar value are winners for sure. Its new Quad Air Inlet fan design gives us high hopes about its performance."
Here are some more Cases & Cooling reviews from around the web:
- Phanteks Enthoo EVOLV ITX SE White Case Review @ Hardware Asylum
- SilverStone CS01B-HS Mini-ITX Case @ Benchmark Reviews
- Phanteks Enthoo Evolv ITX SE Case @ Benchmark Reviews
- Cooler Master Nepton 240M Review @ Hardware Secrets
- XSPC RayStorm D5 RX360 V3 WaterCooling Kit @ Techgag
- EKWB EK-XLC Predator 240 @ Modders-Inc
- EKWB EK-XLC Predator 240 @ techPowerUp
Subject: General Tech | September 24, 2015 - 03:22 PM | Ken Addison
Tagged: podcast, video, amd, Jim Keller, Zen, Samsung, 950 PRO, NVMe, M.2, vnand, Thrustmaster, tx f458, Lenovo, Thinkpad, x1 carbon, x250, t450s, helix
PC Perspective Podcast #368 - 09/24/2015
Join us this week as we discuss full GTX 980s in notebooks, Samsung's NVMe 950 Pro, Jim Keller leaving AMD and more!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
- iTunes - Subscribe to the podcast directly through the Store
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- MP3 - Direct download link to the MP3 file
Hosts: Ryan Shrout, Josh Walrath, Jeremy Hellstrom, and Morry Teitelman
Program length: 1:24:13
Week in Review:
0:46:10 This episode of PC Perspective is brought to you by…Zumper, the quick and easy way to find your next apartment or home rental. To get started and to find your new home go to http://zumper.com/PCP
News item of interest:
0:49:05 Jim Keller Leaves AMD
Hardware/Software Picks of the Week:
Jeremy: Origin unbuggered C&C 2
Subject: Graphics Cards | September 24, 2015 - 02:53 PM | Jeremy Hellstrom
Tagged: radeon, nvidia, lionhead, geforce, fable legends, fable, dx12, benchmark, amd
By now you should have memorized Ryan's review of Fable's DirectX 12 performance on a variety of cards and hopefully tried out our new interactive IFU charts. You can't always cover every card, as those who were brave enough to look at the CSV file Ryan provided might have come to realize. That's why it is worth peeking at The Tech Report's review after reading through ours. They have included an MSI R9 285 and XFX R9 390 as well as an MSI GTX 970, which may be cards you are interested in seeing. They also spend some time looking at CPU scaling and the effect that has on AMD and NVIDIA's performance. Check it out here.
"Fable Legends is one of the first games to make use of DirectX 12, and it produces some truly sumptuous visuals. Here's a look at how Legends performs on the latest graphics cards."
Here are some more Graphics Card articles from around the web:
- The Graphics Cards For Linux Gaming With The Best Value & Efficiency At Higher Resolutions @ Phoronix
- AMD Has A Vulkan Linux Driver, But Will Be Closed-Source At First @ Phoronix
- ASUS R9 Fury STRIX Review @ Hardware Canucks
- XFX Radeon R9 390X Double Dissipation Core Edition Review @HiTech Legion
- AMD Radeon R9 Nano CrossFire @ techPowerUp
- Sapphire R9 380 Nitro 4GB @ Kitguru
- AMD Radeon R9 Nano 4 GB @ techPowerUp
Subject: General Tech | September 24, 2015 - 12:57 PM | Jeremy Hellstrom
Tagged: amazon, AWS, dynamoDB
It has not been a good week for internet users, with Skype suffering major outages and AWS based services such as Tinder and Netflix going down Sunday and experiencing issues again today. The Register takes you through what caused the outage in this quick article about Amazon Web Services and DynamoDB.
As with other Cloud providers, the database is spread out over the globe, with DynamoDB tables split into partitions which are not necessarily close geographically. The location of tables to which the partitions are members of are stored in metadata servers which can connect the scattered tables into seamless interface for the end user ... when all is well. In this case the metadata servers were responding to slowly for the tables to function which resulted in those tables querying updated memberships on the metadata servers which caused enough traffic to bring down AWS.
"Picture a steakhouse in which the cooks are taking so long to prepare the food, the side dishes have gone cold by the time the waiters and waitresses take the plates from the chef to the hungry diners. The orders have to be started again from scratch, the whole operation is overwhelmed, the chef walks out, and ultimately customers aren't getting fed."
Here is some more Tech News from around the web:
- GreenDispenser malware threatens to take all your dosh from Linux ATMs @ The Inquirer
- iOS 9 security blooper lets you BYPASS PINs, eye up photos, contacts @ The Register
- Nintendo joins Khronos vid API standards body @ The Register
When approached a couple of weeks ago by Microsoft with the opportunity to take an early look at an upcoming performance benchmark built on a DX12 game pending release later this year, I of course was excited for the opportunity. Our adventure into the world of DirectX 12 and performance evaluation started with the 3DMark API Overhead Feature Test back in March and was followed by the release of the Ashes of the Singularity performance test in mid-August. Both of these tests were pinpointing one particular aspect of the DX12 API - the ability to improve CPU throughput and efficiency with higher draw call counts and thus enabling higher frame rates on existing GPUs.
This game and benchmark are beautiful...
Today we dive into the world of Fable Legends, an upcoming free to play based on the world of Albion. This title will be released on the Xbox One and for Windows 10 PCs and it will require the use of DX12. Though scheduled for release in Q4 of this year, Microsoft and Lionhead Studios allowed us early access to a specific performance test using the UE4 engine and the world of Fable Legends. UPDATE: It turns out that the game will have a fall-back DX11 mode that will be enabled if the game detects a GPU incapable of running DX12.
This benchmark focuses more on the GPU side of DirectX 12 - on improved rendering techniques and visual quality rather than on the CPU scaling aspects that made Ashes of the Singularity stand out from other graphics tests we have utilized. Fable Legends is more representative of what we expect to see with the release of AAA games using DX12. Let's dive into the test and our results!
Taking Racing Games a Step Further
I remember very distinctly the first racing game I had ever played and where. It was in the basement of a hotel in Billings, MT where I first put a couple of quarters through the ATARI Night Driver arcade machine. It was a very basic simulator with white dots coming at you as if they were reflectors on poles. The game had a wheel and four gears available through a shifter. It had an accelerator and no brake. It was the simplest racing game a person could play. I was pretty young, so it was not as fun to me because I did not do well actually playing it. Like most kids that age, fun is in the anticipation of playing and putting the quarter in rather than learning the intricacies of a game.
Throughout the years there were distinct improvements. I played Pole Position and Enduro on the ATARI 2600, I had my first PC racer with Test Drive (the Ferrari Testarossa was my favorite vehicle) using only the keyboard. I took a break for a few years and did not get back into racing games until I attended the 3dfx T-buffer demo when I saw the latest NFS 4 (High Stakes) played at 1024x768 with AA enabled. Sure, it looked like the cars were covered in baby oil, but that was not a bad thing at the time.
One of the real breakthrough titles for me was NFS: Porsche Unleashed. EA worked with Porsche to create a game that was much closer to a simulation than the previous arcade racers. It was not perfect, but it was one of the first titles to support Force Feedback in racing. I purchased a Microsoft Sidewinder Force Feedback 2 joystick. The addition of FFB was a tremendous improvement in the game as I could feel the tires start to slip and experience the increased resistance to turns. This was my first real attempt at a racing game and actually completing it. I still have fond memories and it would be great to get a remastered version with better graphics and physics, while still retaining the simulation roots.
After PU I again stopped playing racers. The release of Project Gotham racing for the XBox rekindled that a bit, but I soon tired of the feel of the controller and the rumble rather than real FFB effects. Fast forward to Quakecon 2009 when I saw the first gameplay videos of the upcoming DiRT 2. This title was one of the first to adopt DX11 that would push the HD 5800 and GTX 480 video cards for all they were worth. This re-ignited my desire to race. I purchased DiRT 2 as soon as it was available for the PC and played with the aging (but still solid) Sidewinder FFB P2.
The box was a little beat up when it got to me, but everything was intact.
Something was missing though. I really wanted more out of my racing game. The last time I had used a wheel on a racing game was probably an Outrun arcade machine in the late 80s. I did some shopping around and decided on the Thrustmaster F430 Ferrari FFB wheel. It was on sale at the time for a low, low price of $76. It had a 270 degree rotation which is more apt for arcade racers than sims, but it was a solid wheel for not a whole lot of money. It was a fantastic buy for the time and helped turn me into a racing enthusiast.
During this time I purchased my kids a couple of low end wheels that use the bungee cord centering mechanism. These of course lack any FFB features, but the Genius one I acquired was supposed to have some basic feedback and rumble effects: it never worked as such. So, my experience to this point has been joysticks, bungee wheels, and a 270 degree F430 wheel. This does not make me an expert, but it does provide an interesting background for the jump to a higher level of product.
Subject: Storage | September 23, 2015 - 02:28 PM | Jeremy Hellstrom
Tagged: kingston, HyperX Fury, Ultra II, sandisk, SandForce SF-2281, Marvell 88SS9189
The Kingston HyperX Fury 240GB SSD is currently $90 and the same size SanDisk Ultra II is $86 though the 960GB model that The Tech Report actually reviewed is a relatively decent $300. At those prices they can be quite attractive although there is a big difference between the two drives, Kingston's uses SandForce's SF-2281 while SanDisk opted for the Marvell 88SS9189 controller. Once the benchmarks started the difference did not show in real world applications, both are good performers overall though the HyperX did show some delays in the IOMeter testing. The OCZ Arc 100 that they included did end up on top overall, a strong showing for a drive that is getting a little long in the tooth.
"Kingston's HyperX Fury 240GB SSD and Sandisk's Ultra II 960GB drive both offer solid-state storage at budget-friendly prices for their capacity. We put them through their paces to see whether they're worthy of builders' hard-earned cash."
Here are some more Storage reviews from around the web:
- Intel SSD DC P3608 @ The SSD Review
- The Compact NAS Battle: Synology DS414slim vs. QNAP TS-453mini @ Legion Hardware
- Seagate NAS Pro 6-Bay 24TB NAS Server Review @ NikKTech
- PowerNAS CMA 8TB @ Kitguru
- Synology DiskStation DS715 @ Kitguru
- Kingston DataTraveler microDUO 3C USB 3.1 Drive @ Modders-Inc
- Kingston 32GB Data Traveler Micro Duo 3C Review @ OCC
Subject: General Tech | September 23, 2015 - 01:31 PM | Jeremy Hellstrom
Tagged: gaming, Star Wars Battlefront
When EA stated there would not be a server browser for their upcoming game many were worried what that would mean for dedicated servers. Today Rock, Paper, SHOTGUN heard confirmation that there will still be dedicated servers and that there will be a “new skill based matchmaking system” for players looking for games. The news does give hope to those who were planning on setting up private servers or playing with specific users.
HEXUS also had good news to share, the Beta will be available to one and all, with Walker Assault and Pod Drop maps confirmed to be included, hopefully with some others. Sadly we do not yet have a date for when the Beta will be available.
"Star Wars: Battlefront will have dedicated servers. EA DICE’s Jamie Keen confirmed the feature to PlayStation LifeStyle at the Tokyo Game Show. It’s good news though a slight surprise, given that it was announced earlier this month that the game wouldn’t have a server browser."
Here is some more Tech News from around the web:
- Rocket League DLC: REVENGE OF THE BATTLECARS @ Rock, Paper, SHOTGUN
- System Shock Is Now Available On GOG @ Rock, Paper, SHOTGUN
- Total War: Warhammer, Blood Bowl and other Games Workshop table-to-screen delights @ The Register
- Deux Ex: Mankind Divided will support DirectX 12 from launch @ HEXUS
- Video game voice actors propose strike to prove #PerformanceMatters @ Polygon
- Fallout 4 Continues To Explain Skills You Already Know @ Rock, Paper, SHOTGUN
- Silent Hills Meets Gone Home: Allison Road Kickstarter @ Rock, Paper, SHOTGUN
Introduction, Specifications and Packaging
What's better than an 18-channel NVMe PCIe Datacenter SSD controller in a Half Height Half Length (HHHL) package? *TWO* 18-channel NVMe PCIe Datacenter controllers in a HHHL package! I'm sure words to this effect were uttered in an Intel meeting room some time in the past, because such a device now exists, and is called the SSD DC P3608:
The P3608 is essentially a pair of P3600's glued together on a single PCB, much like how some graphics cards merge a pair of GPUs to act with the performance of a pair of cards combined into a single one:
What is immediately impressive here is that Intel has done this same trick within 1/4 of the space (HHHL compared to a typical graphics card). We can only imagine the potential of a pair of P3600 SSDs, so lets get right into the specs, disassembly, and testing!
Subject: General Tech | September 23, 2015 - 12:58 PM | Scott Michaud
Tagged: windows 10, microsoft
Well this is a problem. (Update, Sept 24th @ 5:30pm ET: Microsoft fixed it.)
KB3087040 is an update from Microsoft that patches Adobe Flash Player in Internet Explorer and Microsoft Edge (and other applications as we'll mention later). The add-on has been vulnerable to numerous security issues over the last several years, which is a big concern whenever an application accepts untrusted data, especially when it is developed in a language with explicit memory management. It can be as simple as forgetting the sign of an integer.
But that's not the problem -- we know Flash has holes all over that Adobe has been filling with calcified tears. No, the trouble is with Windows Update this time. On Windows 10, the update is failing to install with an error code. Workarounds exist to block the plug-in from loading, but on a program-by-program basis. Microsoft specifically mentioned Office 2007 and Office 2010 in their security advisory, which can invoke Flash through Internet Explorer even if your system's group policy to disable Flash in Internet Explorer. You really need to apply the update to be secure.
There is apparently a way to do it, too, but Microsoft has not recommended it. InfoWorld found the update's manual installer links, one for Windows 10 32-bit and the other for Windows 10 64-bit, and posted it in their article. Yes, they link to windowsupdate.com, which is an official Microsoft website.
So what should you do? I don't know. It's impossible for me to verify that InfoWorld got the correct version of the patch, because Microsoft has issued KB3087040 several times and mistakes are easy to make. It's also impossible for me to know if manually installing the patch will confuse Windows Update in the future. Both potential problems seem unlikely, though.
If you don't manually install the update before Microsoft fixes their bug, then you probably shouldn't use Internet Explorer, Edge, Office, or maybe even Windows Store apps that use Trident or Edge rendering engines.
Subject: General Tech | September 23, 2015 - 12:28 PM | Jeremy Hellstrom
Tagged: windows 10, pc sales, microsoft
It may seem obvious to most that giving away a free upgrade is not going to positively effect sales but apparently not so to market analysts who seem to have assumed the release of Windows 10 would boost PC sales. Most machines capable of running Windows 7 or a variety of Windows 8 can run Windows 10 without issues, with most problems arising from driver issues which can be worked around, so there was no huge rush to purchase a brand new laptop or desktop. This quarter a fall of 7.3% in sales compared to this time last year is expected, decent in comparison to last quarters fall of 9.8% but still far from good. The only increase in sales occurred in the smartphone segment, even tablet sales are down over 10%. There is good news on the horizon for new hardware does drive sales and Intel has recently released Skylake and products using the new chip have yet to reach the channel in large numbers. As the manufacturers produce more products using the new processor we should see somewhat of an increase in sales of systems though this story at The Inquirer suggests it may be 2017 before we see an increase ... perhaps some relatively good news for AMD?
"So says analyst outfit Gartner, which seems to think Microsoft's latest Windows release hasn't done much to reverse faltering PC sales, despite the software giant having gone out of its way to ensure users download it."
Here is some more Tech News from around the web:
- Only paying for Microsoft software that you use? It's coming @ The Register
- Misusing Ethernet To Kill Computer Infrastructure Dead @ Slashdot
- iOS 9 security flaw lets anyone access your photos and contacts @ The Inquirer
- New ARM CPU design center opens in Taiwan @ DigiTimes
- India's daft draft anti-encryption law torn up after world+dog points out its stupidity @ The Register
Subject: General Tech | September 23, 2015 - 07:31 AM | Scott Michaud
Tagged: street fighter v, pc gaming, consolitis, capcom
For the longest time, game developers have been complaining about 32-bit limits for memory usage but were timid to cut off support for 32-bit OSes. It is one thing to tell users to drop a few extra sticks into their PC, as a handful of gigabytes have been pretty cheap for a while, but this barrier also required an OS upgrade, and many gamers were clinging to XP or fearful of driver problems. The problem has mostly been resolved for PC gamers now, and current consoles have crossed the threshold themselves with 8GB of memory (for Microsoft and Sony).
This brings us to Street Fighter V. I am not quite sure that a game like this inherently requires so much memory given the relatively few unique objects that fighting games tend to display. It apparently will be though, according to Capcom. Their official specifications claim that the game will not even launch without 6GB of memory installed, and 8GB is appreciated if it is available.
Otherwise, the game requires a dual-core (four thread) Haswell i3 at 3.6 GHz and an NVIDIA GTX 480 or higher. This is relatively high, slightly higher than Battlefield 3 in fact, but not too bad for today's situation. For the record, Capcom recommends a Devil's Canyon i5 with a GTX 960, but they naturally don't say what that corresponds to. They also don't provide AMD or Intel GPU equivalents, but I don't think even Iris Pro is equivalent so that probably just leaves Radeon users doing trial and error. Thankfully, Steam offers refunds just for that kind of thing.
They also want to say that Street Fighter V supports Steamworks. Expected, but nice.
Subject: General Tech | September 23, 2015 - 07:01 AM | Scott Michaud
Tagged: valve, steam, pc gaming, movies
Valve has been dipping their toes into distributing non-games on Steam for quite a while. Gabe Newell at LinuxCon 2013 said that they are dissatisfied with families needing to manage multiple content silos, and they would like everything to be accessible everywhere. This can be interpreted as a “situation: there are now 15 competing standards” environment, but it seems to be more in the context of “I have all my content on my PC, why can't I bring it into my own living room?”
We later saw this manifest as Steam In-Home Streaming for PC games. For videos, according to the Streaming Video on Steam FAQ, “In-home streaming is not currently supported”. Still, this seems like it will be their method of getting this content out to arbitrary displays in the future. Also, I have to wonder how Valve's historical practice of distributing purchases made from other stores will play into this whole situation.
For now, Valve has been adding more and more content to their service. It started with a few documentaries and low-budget films, including a video from the publisher of the game Hotline Miami. Now we are seeing the Mad Max franchise including the summer film, Mad Max: Fury Road available on the service. Steam doesn't need to have every movie right now if it wants to survive. They don't have to justify their actions to a board. They do, and they experiment with how it works and why.
Subject: Graphics Cards | September 22, 2015 - 09:09 PM | Scott Michaud
Tagged: nvidia, linux, graphics drivers
In the NVIDIA driver control panel, there is a slider that controls Performance vs Quality. On Windows, I leave it set to “Let the 3D application decide” and change my 3D settings individually, as needed. I haven't used NVIDIA's control panel on Linux too much, mostly because my laptop is what I usually install Linux on, which runs an AMD GPU, but the UI seems to put a little more weight on it.
Or is that GTux?
Phoronix decided to test how each of these settings affects a few titles, and the only benchmark they bothered reporting is Team Fortress 2. It turns out that other titles see basically zero variance. TF2 saw a difference of 6FPS though, from 115 FPS at High Quality to 121 FPS at Quality. Oddly enough, Performance and High Performance were worse performance than Quality.
To me, this sounds like NVIDIA has basically forgot about the feature. It barely affects any title, the game it changes anything measureable in is from 2007, and it contradicts what the company is doing on other platforms. I predict that Quality is the default, which is the same as Windows (albeit with only 3 choices: “Performance”, “Balanced”, and the default “Quality”). If it is, you probably should just leave it there 24/7 in case NVIDIA has literally not thought about tweaking the other settings. On Windows, it is kind-of redundant with GeForce Experience, anyway.
Final note: Phoronix has only tested the GTX 980. Results may vary elsewhere, but probably don't.
Subject: Mobile, Shows and Expos | September 22, 2015 - 08:37 PM | Scott Michaud
Tagged: Nexus, google, Android
Well, the event is apparently official. It's the contents that are rumored...
It's been a little while since Google announced new Android phones, almost a year in fact. Two phones have been rumored this year, which are allegedly named the Nexus 5X and the Nexus 6P. I am not sure how much of the leaks are pure speculation, versus grounded in actual fact, so I will leave it as an exercise to you to read a couple of links that summarize them. A grain of salt will be necessary of course. It's not that we are afraid to look at rumors, as we do so frequently, but I'd rather not play arbitrator this time. I don't think that I can research this topic enough to arrive at a sufficient level of confidence at the moment.
What I can say is that Google will host an event on September 29th, 2015, to announce whatever they have. The invitations have gone out to sites like CNet and it will present devices that use Android 6.0 M, which Google announced stands for “Marshmallow” last August. An updated Chromecast is also expected to be launched at the same event.
Subject: Storage | September 22, 2015 - 06:10 PM | Allyn Malventano
Tagged: vnand, V-NAND, Samsumg, 4TB, 48-layer, 2TB, 1TB
During yesterday's SSD Summit, obscured by their 950 PRO launch was new branding for their 32 (and now 48) layer Vertical NAND technology:
This new branding is more in line with what folks were calling their NAND anyway (Samsung was previously using the term '3D VNAND'. Dropping the 3D made sense, as it was implied with the 'V').
Also of interest were some announcements of upcoming higher capacities of their existing models:
4TB 850 EVO and PRO? Yes please.
1TB in the 850 EVO M.2 edition, and while there is no slide for this, the 950 PRO is also expected to be updated with a 1TB model within the same time frame as well.
How is all of this expansion possible? The answer is their third generation V-NAND, which is 48 layers and 256 GBit (32 GB) capacity per die. Samsung intends to roll this flash out and update all model lines currently using V-NAND technology. This decision was made by Samsung's Senior VP of Marketing, UnSoo Kim:
...now before you get out the pitchforks and form up the 'don't change the flash without a new model' lynch mob, I'd like to point out a few things that make this change different than what you might have seen in the past.
- Samsung is trying to prevent confusion by adding product lines with nearly identical specs.
- Samsung is being very open about this change (others were secretive / deceptive).
- Samsung has promised that they will only implement this change in a way that *increases* the performance and *decreases* the power consumption of these products.
I did leave the Q+A with some further questions about this change. The lower capacities of the 850 EVO still see slower write performance when writing straight to TLC flash (SLC cache is full). This is because there are fewer dies available to write the data, and each die can only write so fast in TLC mode. Since the 48-layer V-NAND is to have double the capacity per die, that would mean half the dies per SSD and possibly slower write speeds in the overall product.
I approached UnSoo Kim after the Q+A and asked this specific question, and his answer was both interesting and refreshing. First, he understood my question immediately and assured me that they will not roll out 256Gbit 48-layer V-NAND into their smaller capacity models - in order to prevent any performance reduction over their current 32-layer equipped parts. Second, he told me that they also intend to produce a 128Gbit variant of 48-layer V-NAND at some point in the future, and use *that* part to substitute the 128Gbit 32-layer V-NAND in those smaller capacity models, keeping the die counts (and therefore sequential write speeds) equal. That additional variant of their third generation V-NAND is the only way (in my mind) that they could update their smaller capacity parts without losing performance, and it was great to see that Samsung has thought out the execution of this rollout in such a proper manner.
Subject: Memory | September 22, 2015 - 06:08 PM | Jeremy Hellstrom
Tagged: Ripjaws V, G.Skill, DDR4-3600, ddr4
Bringing the frequency of your RAM up to 3600MHz certainly has an effect on price compared to DIMMs clocked at 2666MHz but does the performance justify that cost? The timings of 17-18-18-38 @ 2T are tight for RAM of this frequency, though not as tight as 15-15-15-35 but perhaps that gives you some room for overclocking? As shown in TechPowerUp's review it is not quite that easy, for example many Intel Z170 boards simply don't support these frequencies and updating your BIOS should be your first step before working with these DIMMs. Synthetic benchmarks benefited from the full speed of these DIMMs but when it comes to actual gaming the results are negligible, especially considering you will be paying roughly triple the price for these DIMMs. On the other hand if you simply need to have the best components on the market in your system you should check out the full review.
"Intel's new Skylake platform comes with DDR4 at increased memory speeds, and the first to help us investigate the benefits of high-performance DDR4 is G.Skill's latest design, the Ripjaws V. Wrapped in a new look, these ultra-fast 3600 MHz modules push the limits of your Skylake CPU."
Here are some more Memory articles from around the web:
- Kingston HyperX Predator DDR 3000C15 Quad-Channel Memory Kit Review @ Madshrimps
- Crucial Ballistix Elite DDR4-2666 MHz 4x 4 GB @ techPowerUp
- Crucial Ballistix Sport 2400MHz 32GB DDR4 @ Kitguru
Subject: Mobile | September 22, 2015 - 02:57 PM | Jeremy Hellstrom
Tagged: msi, GTX 980M, GT72 Dominator Pro
It will cost you a pretty penny to pick up but if you are a laptop gamer the new MSI GT72 Dominator Pro is going to tempt you. The laptop contains the mobile GTX 980 which Ryan recently covered, powerful enough to make G-SYNC run smoothly as well as offering support for sending 4K video. The actual notebook display is 1080p, sufficient for mobile gaming but you will want to invest in a serious 4K HDMI monitor to game on when you are at home. The PR is below and you can read more about the options and models straight from MSI right here.
City of Industry, Calif. – Sept 22, 2015 – MSI Computer Corp, a leading manufacturer of computer hardware products and solutions, celebrates its 29th anniversary, presenting the availability of its flagship gaming notebook, the GT72 Dominator Pro, with NVIDIA’s most advanced and highest performance GPU, the GeForce GTX 980.
Designed to bring desktop gaming graphics to a notebook, NVIDIA’s latest GeForce GTX GPU runs all 2048 cores at full clocks and full performance, resulting in the most immersive experience available. NVIDIA’s newest GPU is also built for overclocking and virtual reality, with NVIDIA Maxwell architecture and loaded with NVIDIA GameWorks VR Technologies for blistering fast and highly responsive VR graphics. 3D Mark 11 performance, when over-clocking, is expected to reach over P14,500 points, which is as powerful as that of desktops with GTX980 graphics. MSI fans may experience smoother DirectX 12 extreme gaming effects on Windows 10 for enhanced image quality and details with 3K or even 4K resolutions.
“The combination of NVIDIA’s latest GPU and the cutting edge components inside the GT72 Dominator Pro will astound even the most serious desktop gamers,” says Andy Tung, president of MSI Pan America. “The GT72 Dominator has always been a mobile gaming beast, and now the beast is even more powerful.”
MSI’s refreshed GT72 Dominator Pro armed with NVIDIA GeForce GTX 980 GPU is ready to shatter records with Intel’s latest Core i7 processor, up to 32 GBs of DDR4 RAM, Killer Gaming Network Connectivity, and more. In additional, it enjoys NVIDIA’s BatteryBoost technology for longer battery life, NVIDIA’s Optimus technology that optimizes notebook performance, and a vast array of other features such as G-SYNC and Surround gameplay technology.
Subject: General Tech | September 22, 2015 - 02:35 PM | Jeremy Hellstrom
Tagged: apple, iphone 6s
For those interested The Inquirer has a quick breakdown of the specifications of the coming iPhone 6s. At 138x67x7.1mm, it is a tiny bit thicker than the original iPhone 6 and so it also weighs slightly more at 143g. The screen is unchanged at 4.7" with a 1334x750 resolution but it will now support 3D Touch that allows the phone to react differently depending on how much force you use while touching it. The Inquirer compares it to the Huawei Mate S's force-sensitive screen, if you have had experiences with that particular phone. As usual Apple is not saying much about the processor but we do know it will be upgraded to an ARM A9 from the A8 present in the original. Read on for more details right here.
"AS EXPECTED, Apple has announced that the next iPhones will be the iPhone 6S and iPhone 6S Plus, updates to the iPhone 6 and iPhone 6S Plus."
Here are some more Mobile articles from around the web:
- Vodafone Smart First 6 Smartphone @ Kitguru
- MEIZU M2 Note 4G LTE Smartphone Review @ Madshrimps
- ASUS ZenFone 2 Smartphone Review: The Budget Android Wonder @ Techgage
- OUKITEL U10 Smartphone Review @ Madshrimps
- OnePlus 10000mAh Mobile USB Power Bank @ eTeknix
- Kobo Glo HD (2015) Review @ Techgage
- Asus Transformer Book Chi T300 @ The Inquirer