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Report: NVIDIA GeForce GTX 1070M and 1060M Specs Leaked

Subject: Graphics Cards | July 20, 2016 - 12:19 PM |
Tagged: VideoCardz, rumor, report, nvidia, GTX 1070M, GTX 1060M, GeForce GTX 1070, GeForce GTX 1060, 2048 CUDA Cores

Specifications for the upcoming mobile version of NVIDIA's GTX 1070 GPU may have leaked, and according to the report at VideoCardz.com this GTX 1070M will have 2048 CUDA cores; 128 more than the desktop version's 1920 cores.

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Image credit: BenchLife via VideoCardz

The report comes via BenchLife, with the screenshot of GPU-Z showing the higher CUDA core count (though VideoCardz mentions the TMU count should be 128). The memory interface remains at 256-bit for the mobile version, with 8GB of GDDR5.

VideoCardz reported another GPU-Z screenshot (via PurePC) of the mobile GTX 1060, which appears to offer the same specs of the desktop version, at a slightly lower clock speed.

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Image credit: PurePC via VideoCardz

Finally, this chart was provided for reference:

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Image credit: VideoCardz

Note the absence of information about a mobile variant of the GTX 1080, details of which are still unknown (for now).

Source: VideoCardz

NVIDIA Partners with SMI for Eye-Tracking VR Rendering Tech

Subject: General Tech | July 21, 2016 - 12:31 PM |
Tagged:

NVIDIA is announcing a "new technique" for VR using eye-tracking technology from SMI, and with this NVIDIA's researchers are working to "match the physiology of the human eye to heighten visual fidelity in VR".

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Image credit: NVIDIA

NVIDIA provides this description and video demo of the new tech:

"The demo - which we’re bringing to the annual SIGGRAPH computer graphics conference in Anaheim, Calif., July 24-28 - is simple. Strap on a head-mounted display with integrated eye tracking. Look around the virtual scene of a school classroom with blackboard and chairs. Looks good, right?

Now gaze at the teacher’s chair, turn off the eye tracking and look around again. Only the area around the chair is rendered in detail. In your periphery the demo was rendering a less detailed version of the image — and you couldn’t tell."

NVIDIA further explains the technology:

"Human vision can be thought of as having two components: foveal and peripheral vision. The small region of your retina called the fovea is densely packed with cones — a type of photoreceptor cell — providing sharp and detailed vision. Peripheral vision covers a much wider field of view but lacks acuity.

This acuity difference has inspired foveated rendering systems, which track the user’s gaze and seek to increase graphics performance by rendering with lower image quality in the periphery. However, foveated rendering taken too far will lead to visible artifacts, such as flicker, blur or a sense of “tunnel vision.”

Our researchers used SMI’s prototype eye-tracking HMD to perform a careful perceptual study of what people actually see in their peripheral vision in VR. Our researchers then used those insights to design a new rendering algorithm that enables much greater foveation, or reduction in rendering effort, without any discernible drop in visual quality."

There's a lot more information about this new VR technology in NVIDIA's blog post (source), and the company also has a project page up for this "Perceptually-Based Foveated Virtual Reality" technique.

Source: NVIDIA

HiFiMAN's high end, high priced Edition X Planar Magnetic Headphones

Subject: General Tech | July 22, 2016 - 03:50 PM |
Tagged: audio, hifiman, Edition X, planar

As opposed to the more common dynamic driver, the Edition X uses lighter and more responsive planar drivers.  These tend to provide much better sound but also come with a very hefty price tag, in this particular case an $1800 one.  That puts these headphones soundly into the audiophile and professional market as opposed to being intended for gamers.  In testing TechPowerUp found these to be not quite as clear as the HE-1000 model but they were more comfortable.  If you are looking for high end headphones or just like window shopping you can read the full review here.

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"HiFiMAN's newest high-end headphone, the Edition X, bears a striking resemblance to their flagship HE-1000. It uses the same driver design without the fancy nano materials found in the $1200 more expensive HE-1000, but is, at $1799, still the second most expensive headphone in HiFiMAN's line-up."

Here is some more Tech News from around the web:

Audio Corner

Source: TechPowerUp

The 8-Bit Guy Disc-usses Floppy Drives

Subject: Storage | July 19, 2016 - 01:49 AM |
Tagged: floppy drive, apple, commodore, IBM

This video, about floppy disks, is a little bit longer and in-depth than their previous one about cassette tapes. The 8-Bit Guy and friends (I'm pretty sure they don't call themselves that...) goes through how many tracks each floppy have, how many sectors they have, and how that varies per-manufacturer (including the technical reasons of how and why they are formatted incompatibly).

The 8-Bit Guy likes to go through a bunch of hardware, spanning the gamut of Atari, Commodore, Apple, IBM PC, and others, and explain their history. The most interesting part of this video, to me, was his explanation of why the Commodore floppy drive was so much larger than its competitors, and what it meant for performance.

SIGGRAPH 2016: NVIDIA Takes Over mental ray for Maya

Subject: General Tech | July 25, 2016 - 04:47 PM |
Tagged: nvidia, mental ray, maya, 3D rendering

NVIDIA purchased Mental Images, the German software developer that makes the mental ray renderer, all the way back in 2007. It has been bundled with every copy of Maya for a very long time now. In fact, my license of Maya 8, which I purchased back in like, 2006, came with mental ray in both plug-in format, and stand-alone.

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Interestingly, even though nearly a decade has passed since NVIDIA's acquisition, Autodesk has been the middle-person that end-users dealt with. This will end soon, as NVIDIA announced, at SIGGRAPH, that they will “be serving end users directly” with their mental ray for Maya plug-in. The new plug-in will show results directly in the viewport, starting at low quality and increasing until the view changes. They are obviously not the first company to do this, with Cycles in Blender being a good example, but I would expect that it is a welcome feature for users.

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Benchmark results are by NVIDIA

At the same time, they are also announcing GI-Next. This will speed up global illumination in mental ray, and it will also reduce the number of options required to tune the results to just a single quality slider, making it easier for artists to pick up. One of their benchmarks shows a 26-fold increase in performance, although most of that can be attributed to GPU acceleration from a pair of GM200 Quadro cards. CPU-only tests of the same scene show a 4x increase, though, which is still pretty good.

The new version of mental ray for Maya is expected to ship in September, although it has been in an open beta (for existing Maya users) since February. They do say that “pricing and policies will be announced closer to availability” though, so we'll need to see, then, how different the licensing structure will be. Currently, Maya ships with a few licenses of mental ray out of the box, and has for quite some time.

Source: NVIDIA

Checking out the MSI GTX 1070 Gaming Z

Subject: Graphics Cards | July 25, 2016 - 06:51 PM |
Tagged: msi, gtx 1070, Gaming Z, Twin Frozr VI, factory overclocked

The Tech Report had a chance to see what the MSI Twin Frozr VI cooler can do to a GTX 1070, they have just wrapped up a review of the Gaming Z edition of that NVIDIA card.  It comes with a respectable frequency bump when you enable OC mode, 1657 MHz base and 1860 MHz boost.  When they tested it under load the GPU stayed below 70C so there should be room to push the card further.  Check out the full benchmark suite in their full review.

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"Nvidia's second Pascal graphics card, the GeForce GTX 1070, aims to set a new bar for graphics performance in the $379-and-up price range. We put MSI's GeForce GTX 1070 Gaming Z card through the wringer to see how a more affordable Pascal card performs."

Here are some more Graphics Card articles from around the web:

Graphics Cards

 AMD FireRender Technology Now ProRender, Part of GPUOpen

Subject: General Tech, Graphics Cards | July 25, 2016 - 09:48 PM |
Tagged: siggraph 2016, Siggraph, capsaicin, amd, 3D rendering

At their Capsaicin Siggraph event tonight AMD has announced that what was previously announced as the FireRender rendering engine is being officially launched as AMD Radeon ProRender, and this is becoming open-source as part of AMD's GPUOpen initiative.

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From AMD's press release:

AMD today announced its powerful physically-based rendering engine is becoming open source, giving developers access to the source code.

As part of GPUOpen, Radeon ProRender (formerly previewed as AMD FireRender) enables creators to bring ideas to life through high-performance applications and workflows enhanced by photorealistic rendering.

GPUOpen is an AMD initiative designed to assist developers in creating ground-breaking games, professional graphics applications and GPU computing applications with much greater performance and lifelike experiences, at no cost and using open development tools and software.

Unlike other renderers, Radeon ProRender can simultaneously use and balance the compute capabilities of multiple GPUs and CPUs – on the same system, at the same time – and deliver state-of-the-art GPU acceleration to produce rapid, accurate results.

Radeon ProRender plugins are available today for many popular 3D content creation applications, including Autodesk® 3ds Max®, SOLIDWORKS by Dassault Systèmes and Rhino®, with Autodesk® Maya® coming soon. Radeon ProRender works across Windows®, OS X and Linux®, and supports AMD GPUs, CPUs and APUs as well as those of other vendors.

Source: AMD

Prefer your GTX 1060 to arrive packaged in a full system? Overclockers UK can do that with the Titan Neutron

Subject: Systems | July 19, 2016 - 06:57 PM |
Tagged: gtx 1060, gainward, GTX 1060 Dual, micro ATX, Overclockers UK, Titan Neutron

Gainward chose a confusing name for their new card, the GTX 1060 Dual, which seems to refer to either the two fans or the two slots it occupies; it is not a secret SLI version.  The Micro ATX system is built in a Raijintek Styx Classic case with a Core i5-6400, 8GB DDR-4 2400MHz and strangely a hybrid 1TB Seagate 7200rpm drive with and 8GB MLC cache.  On the other hand the packaging material includes some Haribo candies.  Kitguru tested it out for performance as well as sound, being a Micro ATX system after all and found that for the price of £900 it was not a bad deal at all.  Check out the  Overclockers UK Titan Neutron if you are on that side of the pond, or keep the specs in mind if you are shopping around over here in North America.

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"The exponential evolution of gaming graphics shows no signs of abating. We have already seen a plethora of NVIDIA GeForce GTX 1080 cards (most recently from MSI), our first taste of the more modestly specified GTX 1060 comes installed in a complete system from Overclockers UK, the Titan Neutron Micro-ATX Gaming PC."

Here are some more Systems articles from around the web:

Systems

Source: Kitguru
Manufacturer: XSPC

Introduction and Technical Specifications

Introduction

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Courtesy of XSPC

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Courtesy of XSPC

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Courtesy of XSPC

XSPC is a well established name in the enthusiast cooling market, offering a wide range of custom cooling components and kits. Their newest CPU waterblock, the Raystorm Pro, offers a new look and optimized design in comparison to their last generation Raystorm CPU waterblock. The block features an all copper design with a dual metal / acrylic hold down plate for illumination around the outside edge of the block. The Raystorm Pro is compatible with all current CPU sockets with the currect mounting kit.

Continue reading our review of the XSPC Raystorm Pro CPU waterblock!

Remember when Fallout was an isometric RPG? Want a Fallout 1.5?

Subject: General Tech | July 20, 2016 - 02:54 PM |
Tagged: fallout resurrection, kick ass, fallout 1.5

The crew over at Resurrection Team have been working for a decade on a new Fallout game based on the Fallout 2 engine.  Originally released in Czech, they have recently released the English translation, for free for anyone to use as long as you have Fallout 2.  That should not be overly hard, GoG gave it away for free not too long ago and currently sell it for $10, Steam about the same.  The mod sounds fairly big, the original version had 2,471,214 text characters, 80 maps and 736 scripts. 

If you haven't already started downloading it, check out what Rock, Paper, SHOTGUN thought about it and see if that convinces you.

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"We’ve worked on Resurrection for more than 10 years. We worked for two-and-a-half years on the English translation after that. All of us have worked on Resurrection in our free time."

Here is some more Tech News from around the web:

Gaming

EVGA 17th Anniversary Event (with Contest)

Subject: General Tech | July 19, 2016 - 12:54 AM |
Tagged: evga

Sweet... seventeen? Looks we're a little late on this, but EVGA is hosting a 17th anniversary event. Jacob is live streaming gameplay at 3pm PDT (6pm EDT) today, tomorrow, the day after, and the day after that. During that time, they will be giving away four more bundles of PC hardware, and probably a bunch of game keys from EA. According to their website's previous winners, it looks like they're giving away two copies of Battlefront (with Season Pass), Need for Speed, Plants vs Zombies: Garden Warfare 2, Battlefield 4 (with DLC), and Mirror's Edge: Catalyst each day.

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In terms of hardware, EVGA is handing out one bundle of two components per day and three grand prize bundles: one for USA, Canada, and Latin America; one for Asia and the Pacific region; and one for Europe, the Middle East, and India.

Today, they will give out an EVGA Z170 FTW motherboard and 16GB of DDR4 RAM during today's stream. The largest, non-grand prize giveaway will be on Thursday, however, where they will hand out an X99 Classified motherboard and a GTX 1070 SC graphics card, valued at a total of $820. I'm not sure which geographic regions on these prizes are eligible, although they do state the contest is, of course, void where prohibited. If it's like the grand prize, it seems to be pretty much worldwide.

Source: EVGA

Seasonic Flagship PRIME 750W, when they upgrade they mean business

Subject: Cases and Cooling | July 25, 2016 - 04:53 PM |
Tagged: modular psu, Seasonic PRIME, 750w

It has been about a year since Seasonic released a brand new PSU as they do not tend to flood the market with incremental upgrades to their PSU families.  While this may hurt their business a little as newer users do not see reviews or advertisements frequently, long term enthusiasts take note when a new PSU arrives.  This fully modular PSU offers a single 12V rail capable of delivering 744W @ 62A and offers six 6+2 PCIe power cables, it even still has a floppy connector for those desperate times when you need to pull one out.  [H]ard|OCP strapped the PSU to their torture bench and this Seasonic unit came out with a Gold medal.  Check out the full review here.

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"Seasonic has never been big on marketing-speak. Outside of its impressive specifications, and a list of features, this is all it has to say. "The creation of the PRIME Series is a renewed testimony of Seasonic's determination to push the limits of power supply design in every aspect." Let's see if that is true, or the shortest sales pitch ever."

Here are some more Cases & Cooling reviews from around the web:

CASES & COOLING

Source: [H]ard|OCP

European Speedrunner Assembly 2016 Starts This Weekend

Subject: General Tech | July 19, 2016 - 01:25 AM |
Tagged: speedrun, esa, charity

Somehow, despite the European Speedrunner Assembly (ESA) being five years old, I just found out about it this year. Turns out that ESA 2016 is coming up this weekend. If you were a fan of Games Done Quick, this will also be a ~week-long, around the clock speed running event for charity. This one seems to run for The Save the Children Fund, although that could be an out-of-date announcement for the previous event.

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The event starts with Tomb Raider II at 12pm EDT on Saturday, July 23rd, and goes until the end of a Super Mario 64 120-star relay race that starts at 2:31pm on Friday, July 29th. The event will continue offline until the 1st of August. Like Games Done Quick, which apparently inspired this event, the schedule has a wide variety of titles across several platforms. It should be interesting, regardless of when you get time to watch it.

Source: ESA Marathon

Sapphire's Custom Polaris 10-Based Nitro+ RX 480 Coming Next Month

Subject: Graphics Cards | July 25, 2016 - 08:49 PM |
Tagged: sapphire, Radeon RX 480, polaris 10, nitro+, nitro

More details on custom graphics cards based around AMD's RX 480 reference GPU are starting to trickle out now that the official shipping dates are approaching (it appears many of the cards will be available next month). Sapphire is the latest AIB to provide all the juicy details on its custom Nitro+ Radeon RX 480 card!

The Nitro+ RX 480 is a dual slot card with a Dual X cooler that features two 95mm quick connect fans, vented aluminum backplate, black shroud, and aluminum heatsink. The graphics card is powered by a single 8-pin PCI-E power connector which should be enough to allow overclocking headroom and alleviate any worries over pulling too much amperage over the PEG slot on the motherboard.

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Sapphire is using high end capacitors and black diamond 4 chokes. The twin fan cooler supports "quick connect" which lets users easily pull out the fans for cleaning or replacement (which seems like a neat feature considering how dusty my PC can get (it doesn't help that my corgi loves to lay against my tower heh)). RGB LEDs illuminate the Sapphire logo and fans.

Of course, all of the LEDs can be controlled by software or a button on the back of the card to change colors in response to temperatures, fan speed, cycling through all colors, and turned off completely. 

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The company also uses an aluminum backplate which has a nice design to it (nice to see the only part of the card most will see getting some attention for once heh) as well as vents that allow hot air to escape. Air is pulled into the card from the two fans and pushed out the back of the card and up through the backplate. I am interested to see how much this design actually improved cooling.

Rear IO includes a single DL-DVI output along with two DisplayPort 1.4 and two HDMI 2.0b video outputs. This configuration results in a smaller air intake but also lets you hook up both a HDMI monitor and VR headset. While there are five connectors, only four may be used at the same time.

While Sapphire did not touch the memory, it did factory overclock the Polaris 10 GPU to up to 1,342 MHz boost. Compared to the reference boost clockspeed of 1,266 this is a decent jump, especially for a factory out of the box overclock. Users should be able to push the GPU further though exactly how far remains to be seen and will depend on the cooler and the quality of their specific chip.

Sapphire's Nitro+ RX 480 will reportedly be available as soon as next week in both 4GB and 8GB models. The 4GB will run $220 while the 8GB card will cost $269. If these numbers hold true, that is only a $20 premium over the reference designs which certainly seems like a great value all things considered! I am looking forward to the reviews on this slick looking card and I hope that the performance and build quality are up to snuff! 

Also read: The AMD Radeon RX 480 Review - The Polaris Promise

Source: Sapphire

2D semiconductors anyone?

Subject: General Tech | July 19, 2016 - 12:37 PM |
Tagged: 2d, molybdenum sulphide, moores law, graphene

Over at Nanotechweb is an article on some rather impressive research being done to create what are, for all intents and purposes, almost two dimensional.  The process used by the researchers created transistors made up of two three-atom thick MoS2 layers, both slightly overlapped with graphene, sandwiched between two one-atom think graphene layers.  The trick is in the use of graphene, itself unsuitable for use as a transistor but perfect for interconnects thanks to its conductance.  Read on to learn more about these researchers and the process they are working on, including a link to their publication in Nature.

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"Researchers in the US have succeeded in chemically assembling the electronic junctions between a 2D semiconductor (molybdenum sulphide) and graphene, and have made an atomic transistor with good properties. They have also assembled the heterostructures into 2D logic circuits, such as an NMOS inverter with a voltage gain as high as 70."

Here is some more Tech News from around the web:

Tech Talk

Source: Nanotechweb

Scythe's Fuma cooler, stocky and quiet but not ready for overclocking contests

Subject: Cases and Cooling | July 20, 2016 - 04:12 PM |
Tagged: scythe, fuma, heatsink

Scythe's Fuma heatsink is a fair size at 137x149x130mm with a weight of 920g, including the two 120mm fans, though shorter than many on the market.  That stock design could cause some problems if your RAM has impressively sized heatsinks but for most modules you should not have any issues and it does not impinge on your first PCIe slot.  In the tests Modders-Inc performed reasonably well when cooling an i7-4770k at stock speeds, unfortunately an overclock of 4.4GHz did see the cooler struggle and the CPU frequency was throttled back almost immediately.  For lesser loads the low RPM fans will be able to keep your temperatures reasonable and do so without creating much noise.  If you have a midranged CPU and want a quiet cooler in the $55 range, drop by to check out the full review.

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"Heatsink designs are driven by the fundamental principle that a larger surface area equates to better heat dissipation than a smaller area. Factoring in componential consent, modern aftermarket CPU tower heatsinks had to get creative to compensate and dial-in the efficiency needed, hence the rise of dual-tower cooler designs"

Here are some more Cases & Cooling reviews from around the web:

CASES & COOLING

Source: Modders Inc

SIGGRAPH 2016 -- NVIDIA Announces Pascal Quadro GPUs: Quadro P5000 and Quadro P6000

Subject: Graphics Cards | July 25, 2016 - 04:48 PM |
Tagged: siggraph 2016, Siggraph, quadro, nvidia

SIGGRAPH is the big, professional graphics event of the year, bringing together tens of thousands of attendees. They include engineers from Adobe, AMD, Blender, Disney (including ILM, Pixar, etc.), NVIDIA, The Khronos Group, and many, many others. Not only are new products announced, but many technologies are explained in detail, down to the specific algorithms that are used, so colleagues can advance their own research and share in kind.

But new products will indeed be announced.

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The NVIDIA Quadro P6000

NVIDIA, having just launched a few Pascal GPUs to other markets, decided to announce updates to their Quadro line at the event. Two cards have been added, the Quadro P5000 and the Quadro P6000, both at the top end of the product stack. Interestingly, both use GDDR5X memory, meaning that neither will be based on the GP100 design, which is built around HBM2 memory.

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The NVIDIA Quadro P5000

The lower end one, the Quadro P5000, should look somewhat familiar to our reader. Exact clocks are not specified, but the chip has 2560 CUDA cores. This is identical to the GTX 1080, but with twice the memory: 16GB of GDDR5X.

Above it sits the Quadro P6000. This chip has 3840 CUDA cores, paired with 24GB of GDDR5X. We have not seen a GPU with exactly these specifications before. It has the same number of FP32 shaders as a fully unlocked GP100 die, but it doesn't have HBM2 memory. On the other hand, the new Titan X uses GP102, combining 3584 CUDA cores with GDDR5X memory, although only 12GB of it. This means that the Quadro P6000 has 256 more (single-precision) shader units than the Titan X, but otherwise very similar specifications.

Both graphics cards have four DisplayPort 1.4 connectors, as well as a single DVI output. These five connectors can be used to drive up to four, 4K, 120Hz monitors, or four, 5K, 60Hz ones. It would be nice if all five connections could be used at once, but what can you do.

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Pascal has other benefits for professional users, too. For instance, Simultaneous Multi-Projection (SMP) is used in VR applications to essentially double the GPU's geometry processing ability. NVIDIA will be pushing professional VR at SIGGRAPH this year, also launching Iray VR. This uses light fields, rendered on devices like the DGX-1, with its eight GP100 chips connected by NVLink, to provide accurately lit environments. This is particularly useful for architectural visualization.

No price is given for either of these cards, but they will launch in October of this year.

Source: NVIDIA