Subject: General Tech | July 8, 2014 - 01:40 PM | Jeremy Hellstrom
Tagged: SoC, Panasonic, Intel, arm
Intel has been fabbing ARM chips for Altera since the end of last year after their unprecedented move of allowing non-Intel designs into their fabs. This decision allowed Intel to increase the percentage of time the fabs were active, as they are no longer able to keep them at full capacity with their own chips and have even mothballed the new Fab 42 in Arizona. Altera is a good customer, as are Tabula, Netronome and Microsemi but together they are still not enough to bring Intel's capacity close to 100%. The Register has reported on a new contract with the ink still wet from signing; Panasonic will now be using Intel's Fabs for their ARM based SoCs. The immense size of Panasonic should keep Intel busy and ensure that they continue to make mountains of money licensing their 14nm-process tri-Gate transistors as well as the Fab time.
"Intel has notched up another customer for its fledgling Foundry business as it tries to make money out of its manufacturing and engineering expertise besides x86 processor sales.
The world's most valuable chip manufacturer said on Monday that Panasonic's audio-visual gear will make future system-on-chips (SoCs) in Intel's factories."
Here is some more Tech News from around the web:
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- RS Components shows off 3D printer line-up @ The Inquirer
- Red Hat Enterprise Linux 7 reaches general release @ The Inquirer
- Meet Xiki, the Revolutionary Command Shell for Linux and Mac OS X @ Linux.com
- Anime Expo 2014 – Part 3: Next-Level Cosplays @ Legit Reviews
Subject: General Tech | July 7, 2014 - 05:13 PM | Scott Michaud
Tagged: riot games, moba, lol, free to play
MOBAs are known to be intricate, unforgiving PC games. League of Legends is one of the most popular at the moment (#1 PC game in terms of hours played for May 2014 according to Raptr). It is free to install and play, with small purchases to unlock more content ("microtransaction"). The free-to-play business model is quite interesting, albeit polarizing, because your commitment starts when your users installs your title, not ends. This often leads to one of two outcomes: abusers of human psychology or constantly developed, great games that strive to never get boring.
Now you can see why it is polarizing (or just read our impending comments).
The business model does permit games that are deep in gameplay mechanics, however, if it keeps a core user base playing (and buying additional content) forever. Unfortunately, this also makes it difficult for new players to join -- especially when it is competitive and multiplayer.
Riot Games noted that they were uncomfortable with how many of their players lose "Battle Training", which is supposed to be a tutorial. Some even prove to have significant skill later on. They interpret this as the problem being how they educate new players. There is high complexity that is fair, and then there is just bad user experience.
"Intro Bots" is designed to be a mode which adjusts its difficulty to match the player currently, and as they progress. Hopefully it works. Obviously that is the limiting factor. It does seem to be designed reasonably. It teaches with repetition and in realistic scenarios.
Intro Bots is coming soon, after a brief stop in public beta. Ironically, the public beta realm was refered to as "PBE"... in a press release for a feature intended to be easier for new players. You know, the people who might not know the game's vocabulary. Just saying.
Subject: General Tech | July 10, 2014 - 01:17 PM | Ken Addison
Tagged: podcast, video, Intel, Mantle, amd, nvidia, XSPC, quantum dots, western digital, My Cloud Mirror, A10-7850K, Kaveri, arm, quakecon
PC Perspective Podcast #308 - 07/10/2014
Join us this week as we discuss Intel using Mantle, XSPC Watercooling Kits, Quantum Dots, and more!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
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Hosts: Ryan Shrout, Josh Walrath, Jeremy Hellstrom, Allyn Malventano, and Morry Tietelman
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