Be quiet!, a power supply manufacturer based in Germany, has announced that almost all of its recent power supply lineups are fully compatible with Intel's upcoming Haswell processors. The PC Perspective team has talked in-depth about the new C6 and C7 sleep states used by Haswell CPUs. However, for the uninitiated, the new Intel processors have two new low power sleep states. The lowest state, C7, draws as little as 0.05A from the 12V PSU rail. That is a good thing, but not all power supplies will be compatible with the new sleep states as such low load on the 12V rail was not a concern when the PSUs were designed and manufactured. Notably, even incompatible power supplies will still work in Haswell systems, but those computers will not be able to enter the lower-power C6 and/or C7 sleep states.
There is good news for users of Be Quiet! Power supplies, however. The following power supplies are fully compatible with Haswell and the new sleep states:
Dark Power Pro 10 Series (all models)
Straight Power E9 Series (all models)
Pure Power L8 Series (all models)
System Power 7 Series (all models)
Pure Power L7 Series (the 630W and 730W models only)
Older Be Quiet! power supplies will still work in Haswell systems, but use of the lowest power C7 state is not recommended. Fortunately, most desktop users can live without the new low power states (which, while nice to have, the new sleep states are more beneficial to laptop users).
As the launch of Haswell approaches, more and more PSU manufacturers are releasing compatibility information. So far, the following companies have put together compatibility lists.
Prior to the Xbox One launch, Forbes contributor Paul Tassi postulated that Microsoft would be going a different route than Sony with its next Xbox. Specifically, that Microsoft would focus more on media playback and applications rather than purely gaming (unlike Sony, which is doing the opposite). At the time, I found myself agreeing with his sentiment, and now that the console as launched I beliee Mr. Tassi was absolutely correct. Microsoft wants the Xbox One to be the center of your living room and the device you use for all of your media (and gaming) needs. The new console integrates the Windows kernel and can do multitasking of applications and media in a Metro-UI like fashion (2/3, 1/3 split screen).
On the other hand, Sony is positioning its console as the best gaming device for the living room, and is focusing on integrating all things gaming with media as more of an afterthought. Like previous PlayStation consoles, it will likely play back media files and Blu-ray movies just fine, but it is a gaming box at its core.
Interestingly, the hardware that both companies have chosen seems to line up nicely with those goals. Both the Xbox One and PS4 are based around a semi-custom AMD APU with eight Jaguar CPU cores, but they have gone in different directions from there.
PlayStation 4 hardware:
As a refresher, Sony's PS4 has the following hardware specifications.
CPU: Eight core AMD “Jaguar” CPU
GPU: AMD GCN GPU with 1152 shader units (in 18 Cus
Memory: 8GB of GDDR5 clocked at 5500MHz
HDD: At least a spindle hard drive
Bandwidth: 176 GB/s
Sony has changed directions from the PS3 by going with a simpler design that provides more graphical horespower and higher system memory bandwidth versus the Xbox One. The PS4 uses a semi-custom AMD chip that has saved Sony a great deal of R&D money while also being easier for developers as it is that much closer to a traditional PC with its x86-64 APU (GDDR5 memory is unusual though). The PS4 is aimed at gamers and Sony's choice of hardware and memory reflects that.
Xbox One hardware:
Microsoft was not as forthcoming as Sony as far as touting specific hardware specifications, but based on the announcement and additional information acquired by AnandTech, the Xbox One features the following hardware:
Memory: 8GB of DDR3 system memory at 2133MHz as well as 32MB of on-chip eSRAM
HDD: 500GB
DDR3 Memory Bandwidth: 68.3 GB/s
eSRAM Memory Bandwidth: 102GB/s
Microsoft took a differente approach with the Xbox One. Instead of going for DDR5 like Sony did, Microsoft opted for a hybrid apprach that uses a small but high-bandwidth and low latency embedded SRAM on the same chip as the CPU and GPU paired with a larger 8GB of traditional PC DDR3 system memory. This approach is interesting because it gives Microsoft a system that has access to low latency memory at the expense of the higher bandwidth that the PS4 enjoys with its single pool of DDR5 memory. Developers will need to become familiar with the embedded RAM to take full advantage of the latency benefits, hwoever.
These hardware choices work out such that the PS4 has a distinct advantage when it comes to gaming performance. It has more GPU horsepower and high-bandwidth memory for feeding the processor high resolution textures. On the other hand, while Microsoft's console still has a respectable GPU (for a console), it seems to be optimized for lower latency memory access and just enough graphics oomph to enable the company to have a multimedia and home entertainment machine that can run multiple applications simultaneously while also satisfying gamers by giving them a decent graphical upgrade over the Xbox 360 for games.
This next generation of consoles should be interesting, as will the ensuing "flame wars" between fans. Both Microsoft and Sony have learned from the past (current) generation of consoles and are focusing on what they are good at to differentiate themselves. Microsoft is tapping into its Windows ecosystem of PCs and mobile devices and providing an app machine that the company hopes will be the hub of your living room entertainment needs. Sony, who does not have that expertise or existing infrastructure is also focusing in on what it excels at and that is gaming.
I'm looking forward to seeing how the consoles co-exist and how the market shakes out over 2014 and into the future as the hardware stays the same but software changes. Sony definitely has the hardware advantage to stay in the game longer when it comes to games and graphics, but Microsoft has a box that can do more than games and can find purchase in your media rack even after it is surpassed in gaming graphics quality by PCs and the competition.
What do you think about the split between the Xbox One and PS4's hardware?
German PSU Manufacturer Be Quiet! Lists Its Haswell-Ready Power Supplies
Subject: Cases and Cooling | May 21, 2013 - 10:50 PM | Tim Verry
Tagged: sleep state, PSU, Power Supplies, haswell, c7, c6, be quiet
Be quiet!, a power supply manufacturer based in Germany, has announced that almost all of its recent power supply lineups are fully compatible with Intel's upcoming Haswell processors. The PC Perspective team has talked in-depth about the new C6 and C7 sleep states used by Haswell CPUs. However, for the uninitiated, the new Intel processors have two new low power sleep states. The lowest state, C7, draws as little as 0.05A from the 12V PSU rail. That is a good thing, but not all power supplies will be compatible with the new sleep states as such low load on the 12V rail was not a concern when the PSUs were designed and manufactured. Notably, even incompatible power supplies will still work in Haswell systems, but those computers will not be able to enter the lower-power C6 and/or C7 sleep states.
There is good news for users of Be Quiet! Power supplies, however. The following power supplies are fully compatible with Haswell and the new sleep states:
Older Be Quiet! power supplies will still work in Haswell systems, but use of the lowest power C7 state is not recommended. Fortunately, most desktop users can live without the new low power states (which, while nice to have, the new sleep states are more beneficial to laptop users).
As the launch of Haswell approaches, more and more PSU manufacturers are releasing compatibility information. So far, the following companies have put together compatibility lists.
The PS4 and Xbox One Hardware Revealed, Console Makers Have Different Goals
Subject: General Tech | May 22, 2013 - 10:33 PM | Tim Verry
Tagged: xbox one, semi-custom business unit, ps4, microsoft, amd
Microsoft took the wraps off of its upcoming Xbox One console earlier this week, and it is now possible to compare Microsoft and Sony's next-generation hardware.
Prior to the Xbox One launch, Forbes contributor Paul Tassi postulated that Microsoft would be going a different route than Sony with its next Xbox. Specifically, that Microsoft would focus more on media playback and applications rather than purely gaming (unlike Sony, which is doing the opposite). At the time, I found myself agreeing with his sentiment, and now that the console as launched I beliee Mr. Tassi was absolutely correct. Microsoft wants the Xbox One to be the center of your living room and the device you use for all of your media (and gaming) needs. The new console integrates the Windows kernel and can do multitasking of applications and media in a Metro-UI like fashion (2/3, 1/3 split screen).
On the other hand, Sony is positioning its console as the best gaming device for the living room, and is focusing on integrating all things gaming with media as more of an afterthought. Like previous PlayStation consoles, it will likely play back media files and Blu-ray movies just fine, but it is a gaming box at its core.
Interestingly, the hardware that both companies have chosen seems to line up nicely with those goals. Both the Xbox One and PS4 are based around a semi-custom AMD APU with eight Jaguar CPU cores, but they have gone in different directions from there.
PlayStation 4 hardware:
As a refresher, Sony's PS4 has the following hardware specifications.
Sony has changed directions from the PS3 by going with a simpler design that provides more graphical horespower and higher system memory bandwidth versus the Xbox One. The PS4 uses a semi-custom AMD chip that has saved Sony a great deal of R&D money while also being easier for developers as it is that much closer to a traditional PC with its x86-64 APU (GDDR5 memory is unusual though). The PS4 is aimed at gamers and Sony's choice of hardware and memory reflects that.
Xbox One hardware:
Microsoft was not as forthcoming as Sony as far as touting specific hardware specifications, but based on the announcement and additional information acquired by AnandTech, the Xbox One features the following hardware:
Microsoft took a differente approach with the Xbox One. Instead of going for DDR5 like Sony did, Microsoft opted for a hybrid apprach that uses a small but high-bandwidth and low latency embedded SRAM on the same chip as the CPU and GPU paired with a larger 8GB of traditional PC DDR3 system memory. This approach is interesting because it gives Microsoft a system that has access to low latency memory at the expense of the higher bandwidth that the PS4 enjoys with its single pool of DDR5 memory. Developers will need to become familiar with the embedded RAM to take full advantage of the latency benefits, hwoever.
These hardware choices work out such that the PS4 has a distinct advantage when it comes to gaming performance. It has more GPU horsepower and high-bandwidth memory for feeding the processor high resolution textures. On the other hand, while Microsoft's console still has a respectable GPU (for a console), it seems to be optimized for lower latency memory access and just enough graphics oomph to enable the company to have a multimedia and home entertainment machine that can run multiple applications simultaneously while also satisfying gamers by giving them a decent graphical upgrade over the Xbox 360 for games.
This next generation of consoles should be interesting, as will the ensuing "flame wars" between fans. Both Microsoft and Sony have learned from the past (current) generation of consoles and are focusing on what they are good at to differentiate themselves. Microsoft is tapping into its Windows ecosystem of PCs and mobile devices and providing an app machine that the company hopes will be the hub of your living room entertainment needs. Sony, who does not have that expertise or existing infrastructure is also focusing in on what it excels at and that is gaming.
I'm looking forward to seeing how the consoles co-exist and how the market shakes out over 2014 and into the future as the hardware stays the same but software changes. Sony definitely has the hardware advantage to stay in the game longer when it comes to games and graphics, but Microsoft has a box that can do more than games and can find purchase in your media rack even after it is surpassed in gaming graphics quality by PCs and the competition.
What do you think about the split between the Xbox One and PS4's hardware?