Subject: Mobile | October 6, 2015 - 07:01 AM | Scott Michaud
Tagged: google, android 6.0, Android
Android 6.0 was launched yesterday, and Ars Technica has, so far, been the only outlet to give it a formal review. That said, it is a twelve-page review with a table of contents -- so that totally counts for five or so.
The main complaint that the reviewer has is the operating system's inability to be directly updated. There is a large chain of rubber stamps between Google's engineers and the world at large. Carriers and phone manufacturers can delay (or not even attempt to certify) patches for their many handsets. It is not like Windows, where Microsoft controls the centralized update service. In the beginning, this wasn't too big of an issue as updates were typically for features. Sucker, buy a new phone if you want WebGL.
Now it's about security. Granted, it has always been about security, even on the iPhone, we just care more now. If you think about it, every time a phone gets jailbroken, a method exists to steal admin privileges away from Apple and give them to... the user. Some were fairly sophisticated processes involving USB tethering to PCs, while others involved browsing to a malicious website with a payload that the user (but not Apple) wanted to install. Hence why no-one cared: the security was being exploited by the user for the user. It was only a matter of time before either the companies sufficiently crush the bugs, or it started to be tasty for the wolves.
And Google is getting bit.
Otherwise, Ars Technica mostly praised the OS. Be sure to read their review to get a full sense of their opinion. As far as I can tell, they only tested it on the Nexus 5.
Subject: Mobile | October 2, 2015 - 02:02 AM | Tim Verry
Tagged: LG, ultrathin, Broadwell, ips display
Earlier this week, LG revealed three new notebooks under its Gram series that are set to compete with Apple’s Macbook Air (The Verge has a photo comparison of the two) and various Ultrabooks from other manufacturers (e.g. Lenovo and Asus). The new series includes one 13-inch and two 14-inch laptops that weigh in at 2.16 pounds and are 0.5” thick. The LG Gram with 13” display is the smallest of the bunch at 11.9” x 8.4” x 0.5” and the chassis is constructed of magnesium and polycarbonate (plastic). Meanwhile, the two notebooks with the 14” display measure 12.8” x 8.94” x 0.5” and feature a body made from a combination of carbon-magnesium and lithium-magnesium alloys. The difference in materials accounts for the larger notebooks hitting the same weight target (2.16 lbs).
The 14-inch LG Gram 14 (gram-14Z950-A.AA4GU1) notebook.
LG is packing every Gram notebook with a 1080p IPS display (13.3 or 14 inches), dual mics, a 1.3 MP webcam, six row island-style keyboard, and a spacious track pad. External IO includes two USB 3.0 ports, HDMI output, micro SD card slot, and a micro USB port that (along with the included dongle) supports the 10/100 Ethernet network connection.
The base Gram 13-inch comes in Snow White while both Gram 14-inch notebooks are clad in Champagne Gold.
The LG Gram 13 Broadwell-powered laptop (gram-13Z950-A.AA3WU1).
Internally, LG has opted to go with Intel’s Broadwell processor and its built-in HD 5500 GPU. The LG Gram 13 uses the Intel Core i5-5200U (2 cores, 4 threads at 2.2-2.7GHz). The 14-inch models can be configured with an Intel i5 or an Intel Core i7-5500U which is a dual core (with HyperThreading for four threads) processor clocked at 2.4 GHz that can boost to 3.0 GHz. Additional specifications include 8GB of DDR3L memory, a solid state drive (128 GB on the Gram 13, up to 256 GB on the Gram 14), Intel 802.11ac Wi-Fi, and rated battery life of up to 7.5 hours (which is not great, but not too bad).
The Gram series is LG’s first major thin-and-light entry into the US market, and while there are some compromises made to get the portability, the price points are competitive and seem to be priced right. Interestingly, LG is aiming these notebooks as Macbook Air competitors, allegedly offering you a larger, yet lighter, notebook. It is not actually the lightest notebook on the market, however. Below is a brief point of (weight) comparison to some of the major recent thin-and-lights, the Gram is going up against:
- 12” Apple MacBook: 2.03 lbs
- 11” Apple MacBook Air: 2.38 lbs
- 13” Apple MacBook Air: 2.96 lbs
- 13.3" ASUS Zenbook UX305FA (Core M): 2.65 lbs
- 13.3" ASUS Zenbook UX301LA (Core i7): 3.08 lbs
- 13.3” LaVie Z: 1.87 lbs
- 13.3” LaVie Z 360: 2.04 lbs
- 12.2" Samsung ATIV Book 9: 2.09 lbs
We will have to wait for reviews to see how the build quality stacks up, especially the 14-inch models using the lithium-magnesium bodies which, while light, may not be the sturdiest flex-wise. If they can hold up to the stress of the daily commuter, the retail pricing is far from exorbitant and if you can live with the compromises fairly attractive.
Subject: Graphics Cards | October 7, 2015 - 07:01 AM | Scott Michaud
Tagged: opengl, metal, apple
Ars Technica took it upon themselves to benchmark Metal in the latest OSX El Capitan release. Even though OpenGL on Mac OSX is not considered to be on par with its Linux counterparts, which is probably due to the driver situation until recently, it pulls ahead of Metal in many situations.
Image Credit: Ars Technica
Unlike the other graphics APIs, Metal uses the traditional binding model. Basically, you have a GPU object that you attach your data to, then call one of a handful of “draw” functions to signal the driver. DirectX 12, Vulkan, and Mantle, on the other hand, treat work like commands on queues. The latter model works better in multi-core environments, and it aligns with GPU compute APIs, but the former is easier to port OpenGL and DirectX 11 applications to.
Ars Technica notes that faster GPUs, such as the NVIDIA GeForce GTX 680MX, show higher gains than slower ones. Their “best explanation” is that “faster GPUs can offload more work from the CPU”. That is pretty much true, yes. The new APIs are designed to keep GPUs loaded and working as much as possible, because they really do sit around doing nothing a lot. If you are able to keep a GPU loaded, because it can't accept much load in the first place, then there is little benefit to decreasing CPU load or spreading out across multiple cores.
Granted, there are many ways that benchmarks like these could be incorrectly used. I'll assume that Ars Technica and GFXBench are not making any simple mistakes, though, but it's good to be critical just in case.
Subject: Graphics Cards | October 5, 2015 - 07:13 AM | Scott Michaud
Tagged: graphics drivers, amd
Apparently users of AMD's Catalyst 15.9 drivers have been experiencing issues. Specifically, “major memory leaks” could be caused by adjusting windows, such as resizing them or snapping them to edges of the desktop. According to PC Gamer, AMD immediately told users to roll back when they found out about the bug.
They have since fixed it with Catalyst 15.9.1 Beta. This subversion driver also fixes crashes and potential “signal loss” problems with a BenQ FreeSync monitor. As such, if you were interested in playing around with the Catalyst 15.9 beta driver, then it should be safe to do so now. I wish I could offer more input, but I just found out about it and it seems pretty cut-and-dry: if you had problems, they should be fixed. The update is available here.
Subject: General Tech | October 1, 2015 - 01:43 PM | Jeremy Hellstrom
Tagged: corsair, VOID Wireless, gaming headset, 7.1 headset
On paper these headphones are impressive, wireless performance out to 40' with 16 hours of charge, frequency response of 20Hz to 20kHz on the 50mm drivers and 7.1 surround sound. There have been many previous software emulated 7.1 directional gaming headsets which have disappointed users but in this case Benchmark Reviews quite liked the performance of the VOID while gaming and listening to music. The noise cancelling microphone, dubbed an “InfoMic” as it has LED lights which can be illuminated in different ways depending on your preferences and even the game you happen to be playing. You can also sync the lights with other Corsair RGB devices using the Cue software if you are so inclined. Check out the full reivew right here.
"In the world of computer peripherals and hardware, most of us are well aware of Corsair’s existence. This is an organization that has well-earned reputation for producing quality components; components that are going to be high-performing, intelligently designed, and very likely to provide its owners with years of service."
Here is some more Tech News from around the web:
- ASUS Strix 7.1 Headset Review @HiTech Legion
- Tt eSPORTS Shock 3D 7.1 Gaming Headset Review @ NikKTech
- Inateck MercuryBox Bluetooth Speaker & Mobile Products @ eTeknix
- Creative Sound Blaster Roar 2 @ Legion Hardware
Subject: Systems | October 5, 2015 - 07:39 PM | Scott Michaud
Tagged: valve, steam os, steam machines, steam, pc gaming
According to SteamDB, Valve has struck deals with GameStop, GAME UK, and EB Canada to create “store within a store” areas in North American and UK locations. The article does not clarify how many of stores will receive this treatment. It does note that Steam Controller, Steam Link, and even Steam Machines will be sold from these outlets, which will give physical presence to Valve's console platform alongside the existing ones.
The thing about Valve is that, when they go silent, you can't tell whether they reconsidered their position, or they just are waiting for the right time to announce. They have been fairly vocal about Steam accessories, but the machines themselves have been pretty much radio silence for the better part of a year. There was basically nothing at CES 2015 after a big push in the prior year. The talk shifted to Steam Link, which was obviously part of their original intention but, due to the simultaneous lack of Steam Machine promotion, feels more like a replacement than an addition.
But, as said, that's tricky logic to use with Valve.
As a final note, I am curious about what the transaction entailed. From what I hear, purchasing retail space is pricey and difficult, but some retailers donate space for certain products and initiatives that they find intrinsic value in. Valve probably has a lot money, but they don't have Microsoft levels of cash. Whether Valve paid for the space, or the retailers donated it, is question that leads to two very different, but both very interesting in their own way, follow-ups. Hopefully we'll learn more, but we probably won't.
Subject: General Tech | October 5, 2015 - 07:01 AM | Scott Michaud
Tagged: physics, microsoft, Intel, Havok
Microsoft has just purchased Havok from Intel for an undisclosed price. This group develops one of the leading physics engines for video games and other software. It was used in every Halo title since Halo 2, including Halo Wars, and a fork of it drives the physics for Valve's Source Engine. It has been around since 2000, but didn't really take off until Max Payne 2 in 2003.
And the natural follow-up question for just about everything is “why?”
Hopefully this isn't bad taste...
Photo Credit: Havok via Game Developer Magazine (June 2013)
There are good reasons, though. First, Microsoft has been in the video game middleware and API business for decades. DirectX is the obvious example, but they have also created software like Games for Windows Live and Microsoft Gaming Zone. Better software drives sales for platforms, and developers can always use help accomplishing that.
Another reason could be Azure. Microsoft wants to bring cloud services to online titles, offloading some of the tasks that are insensitive to latency allows developers to lower system requirements or do more with what they have (which is especially true when consoles flatten huge install bases to a handful of specifications). If they plan to go forward with services that run on Azure or Xbox Live, then it would make sense to have middleware that's as drop-in as possible. Creating a physics engine from scratch is a bit of a hassle, but so is encouraging existing engines to use it.
It would be better to just buy someone that everyone is using. Currently, that's Havok, an open-source solution that is rarely used outside of other open-source systems, and something that's owned by NVIDIA (and probably won't leave their grip until their fingers are frigid and lifeless).
That's about all we know, though. The deal doesn't have a close date, value, or official purpose. Intel hasn't commented on the deal, only Microsoft has.
Subject: Cases and Cooling | October 2, 2015 - 03:29 PM | Jeremy Hellstrom
Tagged: PSU, modular psu, coolermaster, V750W, 80+ gold
Cooler Master's V750W PSU is fully modular and comes with a nice selection of cabling including four PCIe 6+2 connectors and eight SATA power connectors. At 150x140x86mm (5.9x5.5x3.4") it also takes up less space than many PSUs, though not enough to fit in a truly SFF case. A single 12V rail can provide 744W at 62A which is enough to power more than one mid to high range GPU and Bjorn3D's testing shows that it can maintain that 80+ GOLD rating while it is being used. The five year warranty is also a good reason to pick up this PSU, assuming you are not in the market for something in the kilowatt range.
"One available option soon to be available on the market for <179$, and our specimen of review today, is the CoolerMaster V750. CoolerMaster has partnered with Seasonic to produce the high quality compact “V” series PSUs which made a huge statement for CoolerMaster and told the world they were ready to push some serious power."
Here are some more Cases & Cooling reviews from around the web:
- Corsair RM1000x @ Kitguru
- Corsair RM750x @ Kitguru
- Antec HCP Platinum Continuous Power 1000W @ eTeknix
- Be Quiet! Dark Power Pro 11 1000W Power Supply Unit Review @ NikKTech
- Cooler Master V Series 550W @ Kitguru
- be quiet! Dark Power Pro 11 550W @ eTeknix
Subject: General Tech | October 5, 2015 - 08:31 AM | Scott Michaud
Tagged: pc gaming, humble bundle
Humble Bundle is an organization that sells games for charity. It started with a service that let users pay pretty much whatever they want for DRM-free titles, and let them choose how much went to the developers, the organization, and the selected charities of the moment. They have branches out since then, sometimes with praise, sometimes with concerned murmors.
Humble Bundle mumble, if you will.
Now they have created a subscription service. Basically, on the first Friday of every month, subscribers will receive the game that is promoted. In other words, it is a service that acts similar to what we're used to, except that you don't know what you're getting ahead of time, you cannot select how much you pay for it, and you cannot choose the proceed distribution. Unless it leads to a unique palette of games that are decidedly better than the typical bundles, I cannot see how this is anything more than a restrictive subset for the sake of it.
Still, that doesn't mean said subset isn't worth your money (be careful of the double-negative). If it is, then you can subscribe now and pick up Legend of Grimrock 2. The title is apparently available on Steam for $24, so this would be a half-price deal if it was something that you were interesting in buying.
I guess that's a decent first impression.
Subject: General Tech | October 6, 2015 - 08:20 PM | Scott Michaud
Tagged: Starcraft II, starcraft, blizzard, pc gaming, legacy of the void
And oh boy is it a big one. Turning on the Battle.net launcher automatically downloads about 14GB worth of StarCraft II code and content. The patch includes the new user interface that we reported on earlier, but it also opens the Whispers of Oblivion prequel campaign for Legacy of the Void to the masses, changes the file format of game content to CASC, which might explain the huge download, and gives the option of a 64-bit game executable, and more.
About the CASC format, it was introduced in Heroes of the Storm and Warlords of Draenor as a method of storing content. It should be faster, more error resistant, easier to patch, and easier to extend the functionality of. I'm not sure how this will affect modders, authorized or otherwise, but I'm guessing that Blizzard is happy to deprecate a 20 year-old format. I'm not sure if they're migrating the content from MPQ to CASC on the client machine, or just re-downloading the content in the new format, but a 14GB patch is doing something. Lastly, this new format and the 64-bit launcher might even allow for bigger games and mods. If anyone has any experience with modding Blizzard games, be sure to leave a note in the comments, even anonymously.
Legacy of the Void will arrive on November 10th.
Subject: General Tech | October 6, 2015 - 01:11 PM | Jeremy Hellstrom
Tagged: nuclear, security
Stuxnet hit the news five years ago when it was discovered infecting the industrial Supervisory Control And Data Acquisition systems of factories all across the world, up to and including nuclear plants. The breadth of the attack was a bit more than what Israeli intelligence and the NSA originally intended but they did succeed in severely damaging their actual target which was an Iranian uranium enrichment plant. Unfortunately it seems the development of Stuxnet might have been somewhat of a waste of resources as they could probably have achieved the same results with a simple man in the middle attack.
The Chatham House recently released a report on the state of security in nuclear power plants and facilities across the globe and the results are horrifying to say the least. From the overview that The Register provides the level of security present in many of these facilities is commensurate with your average high school. The idea that these plants are air-gapped is a fallacy and the code for the control systems can be easily altered remotely without the need to design a complex virus to infect them. Thankfully it is very difficult to cause a nuclear plant to go critical but these vulnerabilities can still cause damage to machinery and interfere with the plants ability to provide power to customers. You may not want to read the whole story if you want to sleep well tonight.
"The report adds that search engines can "readily identify critical infrastructure components with" VPNs, some of which are power plants. It also adds that facility operators are "sometimes unaware of" them."
Here is some more Tech News from around the web:
- AMD partners with Oculus and Dell to power Oculus ready PCs @ DigiTimes
- iOS malware YiSpecter: iPhones menaced by software nasty @ The Register
- Atom-thin transistor defies fundamental limits @ Nanotechweb
- Microsoft's big Tuesday reveal: New mobiles and slabs? Win 10 shock? @ The Register
- Chocolate Factory plops Marshmallow on Android slabs @ The Register
- Surface Book: MacBook Pro rival packs a Skylake chip and Nvidia GPU @ The Inquirer
- ASUS RT-AC87U & RT-AC3200 Routers Review @ Hardware Canucks
- NikKTech & Mionix Enjoy Gaming Worldwide Giveaway
- Win 1 of 3 be quiet! Silent Base 600 PC cases @ KitGuru
Subject: General Tech | October 5, 2015 - 06:24 PM | Scott Michaud
Tagged: pc gaming, ea, battlefront
So I'm reading PC Gamer and I see an article that says, “Star Wars Battlefront Will Not Use Microtransactions”. Given the previous few Battlefield games, this surprised me. Granted, these titles weren't particularly egregious in their use of payments. Everything (apart from expansion packs of course) could be achieved through a reasonable amount of play. That said, it takes a lot of restraint for a developer to not just ratchet the requirements further and further to widen their net, so I can see the problem.
Regardless, by the third paragraph I notice that the representative never actually said that they won't (according to the snippets that PC Gamer quoted). The phrase is simply, “not part of the core design of how it works”. Granted, I would expect that EA would poke PC Gamer to correct them if they did intend to release a game in about six weeks, so I feel like their interpretation is correct.
That doesn't change that, according to the quotes, the only thing they promised is for the currency system to be fully accessible without payments. I'm not fully convinced that it will only be accessible without payments, though.
Subject: Systems | October 5, 2015 - 05:16 PM | Scott Michaud
Tagged: microsoft, windows 10, surface, Surface Pro, surface pro 4, hp, Lenovo, dell, asus, acer, toshiba
Tomorrow at 10 am ET, Microsoft will host a live stream to announce “new Windows 10 devices from Microsoft”. It's pretty obvious that we'll get at least one new Surface device announced, which rumors suggest will be the Surface Pro 4 with a low-bezel, 13-inch display. W4pHub, via VR-Zone, goes a bit further to claim that the display can shrink to 12 inches when in tablet mode, giving a frame for the user to hold. If true, I wonder how applications will handle the shift in resolution. Perhaps the only problem is a little flicker, which will be hidden by the rest of Continuum's transition?
Image Credit: VR-Zone
The Microsoft Blog post also lists the announcement dates of their partners. Here's the rundown:
- October 7th -- HP
- October 8th -- Dell
- October 9th -- ASUS
- October 12th -- Acer
- October 13th -- Toshiba
- October 19th -- Lenovo
While the rush of Windows 10 devices have missed the Back to School season, despite Microsoft's attempts to rush development with a July release, it looks like we might get a good amount of them for the holiday season. I was a bit worried, seeing how slowly Threshold 2 seems to be advancing, but they seem to have convinced OEMs to make a big deal out of it.
Then again, it could be holiday fever.
Subject: General Tech | October 7, 2015 - 09:45 AM | Sebastian Peak
Tagged: msi, GK-701, gaming keyboard, cherry mx brown
MSI has a new mechanical gaming keyboard available, and the GK-701 features MSI’s black and red "Dragon" styling with red LED backlighting for each key, and uses Cherry MX Brown switches.
MSI is emphasizing the quality of their build with this new keyboard, stating that each key “is created with precision laser etching for extra resistance to wear and tear”, and the red LED backlight for each key is rated for “over 50 million key presses”. Additionally, the GK-701 offers a braided USB cable with a 18K gold plated connector, and there is a set of multimedia hotkeys and a game mode that disables the Windows Key. As this is a mechanical keyboard one of the biggest aspects is of course key switch selection, and the Cherry MX Brown switches MSI has chosen for the GK-701 offer a tactile “non-clicky” feel that some prefer.
GK-701 Mechanical Gaming Keyboard specs from MSI:
- Cherry MX Brown switches
- Red LED Backlight
- Windows Key Lock
- N-Key Rollover
- Multimedia Hotkeys
- Anti-slip Rubber Feet
- Ergonomic Design
- USB 2.0 connection
- Braided wire and gold-plated connector
- Switches lifetime: 50 Million Clicks
- Dimensions: 450 x 165 x 38mm, 1200g weight
The MSI GK-701 Mechanical Gaming Keyboard is available now and currently selling on Newegg.com for $119.99.
Subject: Storage | October 6, 2015 - 07:22 PM | Jeremy Hellstrom
Tagged: Phison PS3110-S10, centon, C-380
The last time we heard from Centon they were using the SandForce 2281 SSD controller, which they have dropped in preference to a Phison controller in their new C-380 series of SSDs. Benchmark Reviews recently reviewed their 480GB model, using MLC NAND and sporting a 4Gb cache of DDR3-1600. The benchmark results were quite varied, sometimes the drive came in at the top of the pack yet other times it was well below average, especially writing to the drive. There is a 1 year warranty on the drive and currently it is on sale at $219 for the 480GB model, down from the list price of $399.99 ... perhaps not a drive to recommend to your friends.
"Centon isn’t a name many enthusiasts will know. I’d never heard of the company myself until this review sample; apparently, they’ve been in business for over 35 years manufacturing DRAM and flash memory products, and have only recently entered the consumer marketplace. The Centon C-380 480GB SSD SATA-III Solid State Drive, part of the “Enthusiast Solutions” series, is the focus of what Benchmark Reviews will be putting through our test suite."
Here are some more Storage reviews from around the web:
- KingFast 256GB F9 SSD Review @ Madshrimps
- Micron M510DC 480GB SSD Review @ NikKTech
- Plextor M6V 256GB @ Kitguru
- The Ultimate Guide To SSD Benchmark Software @ The SSD Review
Subject: Cases and Cooling | October 5, 2015 - 02:29 PM | Jeremy Hellstrom
Tagged: air cooling, enermax, ETS-T40F-W
Have you recently bought a white motherboard and a matching case to go with it? Are you now bemoaning the fact that your cooler just isn't matching rhe Storm Trooper vibe that you have going on in your case? Enermax has a solution, the ETS-T40F-W cooler, 610 grams of glowing white cooling standing 139x93x160mm (5.5x3.7x6.3"). The Thermal Conductive Coating does seem to work effectively, though the cooler is not among the best that [H]ard|OCP has reviewed. They also recommend running the fan at low speed as high speed does not increase the cooling as noticeably as it increases the fan noise. Then again, at $50 and being the only coloured cooler on the market does place it in an interesting niche market.
"Enermax comes to us with its new compact size model, the ETS-T40F-W CPU air cooler also referred to as the "Fit" series cooler. This model is decked out in its best Storm Trooper white garb which is actually what Enermax calls its "Thermal Conductive Coating." Do the Fit's dual 12cm fans have what it takes to make a good CPU air cooler?"
Here are some more Cases & Cooling reviews from around the web:
- Building your first Custom Designed Watercooled PC: KitGuru TV
- EKWB EK-XLC Predator 240 Pre-filled CPU Xpandable Liquid Cooler Review @ NikKTech
- Phanteks Enthoo Evolv ITX @ Modders-Inc
- Silverstone SG12 Micro-ATX @ eTeknix
- Antec GX505 Window SC Mid-Tower @ Benchmark Reviews
- Streacom ST-F12CS Aluminium ATX HTPC Chassis @ eTeknix
- StarTech 25U Open-Frame Server Rack Cabinet @ Phoronix
Subject: Graphics Cards | October 7, 2015 - 01:45 PM | Scott Michaud
Tagged: opengl es 3.2, nvidia, graphics drivers, geforce
The GeForce Game Ready 358.50 WHQL driver has been released so users can perform their updates before the Star Wars Battlefront beta goes live tomorrow (unless you already received a key). As with every “Game Ready” driver, NVIDIA ensures that the essential performance and stability tweaks are rolled in to this version, and tests it against the title. It is WHQL certified too, which is a recent priority for NVIDIA. Years ago, “Game Ready” drivers were often classified as Beta, but the company now intends to pass their work through Microsoft for a final sniff test.
Another interesting addition to this driver is the inclusion of OpenGL 2015 ARB and OpenGL ES 3.2. To use OpenGL ES 3.2 on the PC, if you want to develop software in it for instance, you needed to use a separate release since it was released at SIGGRAPH. It has now been rolled into the main, public driver. The mobile devs who use their production machines to play Battlefront rejoice, I guess. It might also be useful if developers, for instance at Mozilla or Google, want to create pre-release implementations of future WebGL specs too.
Subject: General Tech | October 5, 2015 - 07:32 AM | Scott Michaud
Tagged: starcraft 2, starcraft, pc gaming, esports
I'm not really seeing anyone pick up this news in English outside of StarCraft II forums, so I'm not sure whether this news will be fresh, or completely irrelevant to anyone's interests. Either way, GOM eXP was one of the leading broadcasters of StarCraft tournaments in South Korea. They operated GSL, which was one of the three Blizzard-endorsed leagues for StarCraft II.
Image Credit: Wolf Shröder via Twitter
They have just shut down, but their GSL tournament will not.
afreecaTV, a video streaming service, has bought out the tournament. For viewers, this means that high quality, 1080p streams will be available for free. Previously, GOM was a bit strict about forcing Twitch subscriptions for anything other than Low quality. The quality was bad enough that you often couldn't even read the on-screen text, such as how many units or resources each player has.
Beyond hosting the 2016 GSL tournament, they will also have a couple of StarCraft II show matches and even a StarCraft: Brood War league. I wonder how the original StarCraft holds up for viewers after we have gotten used to the sequel's updated graphics. Hmm.
Subject: Graphics Cards | October 7, 2015 - 01:51 AM | Sebastian Peak
The latest game bundle for NVIDIA GPU customers offers the buyer a choice between Tom Clancy’s Rainbow Six Siege or Assassin’s Creed Syndicate.
To qualify for the free game you need to purchase a GTX 980 Ti, GTX 980, or GTX 970 graphics card. On the mobile side of things purchasing a laptop with GTX 970M or above graphics earns the game.
"It’s the final few months of the year, and as always that means a rush of new triple-A games that promise to excite and delight over the Holiday season. This year, Ubisoft's Assassin’s Creed Syndicate andTom Clancy's Rainbow Six Siege are vying for glory. And to ensure the definitive versions are found on PC we’ve teamed up with Ubisoft once again to add NVIDIA GameWorks effects to each, bringing richer, more detailed experiences to your desktop."
The Bullets or Blades bundle is already underway as of 10/06/15, and to qualify for the game codes purchases require the retailer to be participating in this program. Full details are available from NVIDIA here.
Subject: General Tech | October 7, 2015 - 02:15 PM | Jeremy Hellstrom
Tagged: gaming, far cry primal, ubisoft
Far Cry Primal was announced and it is even more console-centric than the previous release, seeing as how the PC launch will be a month after its initial release. We can only hope that Ubisoft does spend time making sure that high end PCs do have graphic features that take advantage of the power provided by new GPUs. As for the gameplay it should be interesting as there will be no more machine guns and fancy pistols, you will be stabbing mammoths with pointy sticks and running for your life from sabretooth tigers. It also sounds as though eating enough food and other features common to the plethora of survival sims will be included, making this very different from previous games. Check out the trailer and screenshots at Rock, Paper, SHOTGUN if you haven't seen them yet.
"Ubisoft attempted to announce Far Cry Primal [official site] with a tantalising livestream, which was rather spoiled by a brief leak of the game’s name and basic details. Now we know more, including proper trailers, screenshots, and a release date… which will see the game land on PC the month after it’ll arrive on console."
Here is some more Tech News from around the web:
- Trailer Breakdown: EVERYTHING Is Brilliant About The Coast Guard Trailer @ Rock, Paper, SHOTGUN
- Master of Orion Trailer Gives First Look At Combat @ Rock, Paper, SHOTGUN
- Cyberpunk “Bigger Than Anything CD Projekt Has Done” @ Rock, Paper, SHOTGUN
- PC system requirements for Star Wars: Battlefront published @ HEXUS
- Team Fortress 2 Marks Halloween With Alien Invasion @ Rock, Paper, SHOTGUN
- Deus Ex Is 15, So Here’s Cartoon Denton & Jensen @ Rock, Paper, SHOTGUN
- Fallout: Autumn Leaves New Vegas Mod @ nexus mods