Subject: Cases and Cooling | August 24, 2016 - 06:43 PM | Jeremy Hellstrom
Tagged: SX700-LPT, small form factor, SFX, 80 Plus Platinum, modular psu
Do you recall the new long playing version of the SFX PSU form factor; specifically Lee's review of the SilverStone SFX-L 700W PSU? Perhaps you have forgotten about the new form factor of PSU that offers similar cooling to a full ATX PSU but takes up a lot less room. Not to fret, [H]ard|OCP is here to remind you with a fresh review of the PSU. Their tests revealed the same strengths as Lee's, perhaps not outstanding but certainly a very good choice for a PSU. They did dock more points for the lack of an included adapter for ATX mounting, they are available but it does seem worth mentioning SilverStone's oversight.
"SilverStone has a new take on small form factor power supplies it is calling "SFX-L." This new form factor extends the standard SFX size by 30mm allowing SilverStone to install a quieter 120mm fan than the usual higher speed and noisier 80mm and 92mm fans. How does all this work out?"
Here are some more Cases & Cooling reviews from around the web:
- Seasonic Prime 650W Titanium @ Kitguru
- Cougar LX Series 600 W @ techPowerUp
- Seasonic Prime 850W Titanium @ Kitguru
- Cooler Master MasterWatt Maker 1200 @ Kitguru
Subject: General Tech | August 23, 2016 - 12:40 PM | Jeremy Hellstrom
Tagged: hololens, microsoft, Tensilica, Cherry Trail, hot chips
Microsoft revealed information about the internals of the new holographic processor used in their Hololens at Hot Chips, the first peek we have had. The new headset is another win for Tensilica as they provide the DSP and instruction extensions; previously we have seen them work with VIA to develop an SSD controller and with AMD for TrueAudio solutions. Each of the 24 cores has a different task it is hardwired for, offering more efficient processing than software running on flexible hardware.
The processing power for your interface comes from a 14nm Cherry Trail processor with 1GB of DDR and yes, your apps will run on Windows 10. For now the details are still sparse, there is still a lot to be revealed about Microsoft's answer to VR. Drop by The Register for more slides and info.
"The secretive HPU is a custom-designed TSMC-fabricated 28nm coprocessor that has 24 Tensilica DSP cores. It has about 65 million logic gates, 8MB of SRAM, and a layer of 1GB of low-power DDR3 RAM on top, all in a 12mm-by-12mm BGA package. We understand it can perform a trillion calculations a second."
Here is some more Tech News from around the web:
- Fujitsu: Why we chose 64-bit ARM over SPARC for our exascale super @ The Register
- Deus Ex: Mankind Divided Now Bundled with Select AMD CPUs @ Guru of 3D
- Google begins posting Nexus images for the Android 7.0 Nougat update @ Ars Technica
- Your wget is broken and should DIE, dev tells Microsoft @ The Register
- Epic Games forum hack exposes 800,000 credentials @ The Inquirer
- Open Source Hardware Comes of Age @ Hardware Secrets
- Total War : Warhammer Giveaway Contest @ TechARP
Subject: Mobile | August 19, 2016 - 03:15 PM | Jeremy Hellstrom
Tagged: asus, ROG, gtx 1070, G752VS OC Edition, pascal, gaming laptop
The mobile version of the GTX 1070, referred to here as the GTX 1070M even if NVIDIA doesn't, is a interesting part sporting 128 more cores than the desktop version albeit at a lower clock. Hardware Canucks received the ASUS RoG G752VS OC Edition gaming laptop which uses the mobile GTX 1070, overclocked by 50MHz on the Core and by 150MHz on the 8GB of RAM, along with an i7-6820 running at 3.8GHz. This particular model will set you back $3000US and offers very impressive performance on either it's 17.3" 1080p G-SYNC display or on an external display of your choice. The difference in performance between the new GTX 1070(M) and the previous GTX 980M is marked, check out the full review to see just how much better this card is ... assuming the price tag doesn't immediately turn you off.
"The inevitable has finally happened: NVIDIA's Pascal architecture has made its way into gaming notebooks....and it is spectacular. In this review we take a GTX 1070-totting laptop out for a spin. "
Here are some more Mobile articles from around the web:
More Mobile Articles
- ASUS ROG Strix GL702VT 17.3in Gaming Notebook @ Kitguru
- Asus ZenBook Flip UX360CA @ Kitguru
- Wise Pad W7 Windows 10 Phablet @ TechARP
Subject: General Tech | August 18, 2016 - 02:20 PM | Jeremy Hellstrom
Tagged: Intel, joule, iot, IDF 2016, SoC, 570x, 550x, Intel RealSense
Intel has announced the follow up to Edison and Curie, their current SoC device, called Joule. They have moved away from the Quark processors they previously used to a current generation Atom. The device is designed to compete against NVIDIA's Jetson as it is far more powerful than a Raspberry Pi and will be destined for different usage. It will support Intel RealSense, perhaps appearing in the newly announced Project Alloy VR headset. Drop by Hack a Day for more details on the two soon to be released models, the Joule 570x and 550x.
"The high-end board in the lineup features a quad-core Intel Atom running at 2.4 GHz, 4GB of LPDDR4 RAM, 16GB of eMMC, 802.11ac, Bluetooth 4.1, USB 3.1, CSI and DSI interfaces, and multiple GPIO, I2C, and UART interfaces."
Here is some more Tech News from around the web:
- Microsoft Windows UAC can be bypassed for untraceable hacks @ The Inquirer
- Microsoft PowerShell Goes Open Source and Lands On Linux and Mac @ Slashdot
- The Witcher 3: Wild Hunt Enables NVIDIA Ansel Support For 3D Stereo Screenshots @ Techgage
- ech support scammers mess with hacker's mother, so he retaliated with ransomware @ The Register
- 90 per cent of people ignore security notices because their brains are too busy @ The Inquirer
- NikKTech With Kingston HyperX It's All About Speed Global Giveaway
Subject: General Tech | August 19, 2016 - 01:40 AM | Scott Michaud
Tagged: mount & blade ii, taleworlds
Mount & Blade is a quite popular franchise in some circles. It is based around a fairly simple, but difficult to master combat system, which mixes melee, blocking, and ranged attacks. They are balanced by reload time (and sometimes accuracy) to make all methods viable. A 100 vs 100 battle, including cavalry and other special units, is quite unique. It is also a popular mod platform, although Warband's engine can be a little temperamental.
As such, there's quite a bit of interest for the upcoming Mount & Blade II: Bannerlord. The Siege game mode involves an attacking wave beating down a fortress, trying to open as many attack paths as possible, and eventually overrunning the defenders. The above video is from the defending perspective. It seems like it, mechanically, changed significantly from Warband, particularly the Napoleonic Wars DLC that I'm used to. In that mod, attackers spawn infinitely until a time limit is reached. This version apparently focuses on single-life AI armies, which Warband had as Commander Battles.
Hmm. Still no release date, though.
Subject: Memory | August 25, 2016 - 02:39 AM | Tim Verry
Tagged: TSV, SK Hynix, Samsung, hot chips, hbm3, hbm
Samsung and SK Hynix were in attendance at the Hot Chips Symposium in Cupertino, California to (among other things) talk about the future of High Bandwidth Memory (HBM). In fact, the companies are working on two new HBM products: HBM3 and an as-yet-unbranded "low cost HBM." HBM3 will replace HBM2 at the high end and is aimed at the HPC and "prosumer" markets while the low cost HBM technology lowers the barrier to entry and is intended to be used in mainstream consumer products.
As currently planned, HBM3 (Samsung refers to its implementation as Extreme HBM) features double the density per layer and at least double the bandwidth of the current HBM2 (which so far is only used in NVIDIA's planned Tesla P100). Specifically, the new memory technology offers up 16Gb (~2GB) per layer and as many as eight (or more) layers can be stacked together using TSVs into a single chip. So far we have seen GPUs use four HBM chips on a single package, and if that holds true with HBM3 and interposer size limits, we may well see future graphics cards with 64GB of memory! Considering the HBM2-based Tesla will have 16 and AMD's HBM-based Fury X cards had 4GB, HBM3 is a sizable jump!
Capacity is not the only benefit though. HBM3 doubles the bandwidth versus HBM2 with 512GB/s (or more) of peak bandwidth per memory layer! In the theoretical example of a graphics card with 64GB of HBM3 (four chips with 8 layers each), that would be in the range of 16.4 TB/s of theoretical maximum peak bandwidth! Real world would be much less, but still that is many terabytes per second of bandwidth which is exciting because it opens a lot of possibilities for gaming especially as developers push graphics further towards photo realism and resolutions keep increasing. HBM3 should be plenty for awhile as far as keeping the GPU fed with data on the consumer and gaming side of things though I'm sure the HPC market will still crave more bandwidth.
Samsung further claims that HBM3 will operate at similar (~500MHz) clocks to HBM2, but will use "much less" core voltage (HBM2 is 1.2V).
Stacked HBM memory on an interposer surrounding a processor. Upcoming HBM technologies will allow memory stacks with double the number of layers.
HBM3 is perhaps the most interesting technologically; however, the "low cost HBM" is exciting in that it will enable HBM to be used in the systems and graphics cards most people purchase. There were less details available on this new lower cost variant, but Samsung did share a few specifics. The low cost HBM will offer up to 200GB/s per layer of peak bandwidth while being much cheaper to produce than current HBM2. In order to reduce the cost of production, their is no buffer die or ECC support and the number of Through Silicon Vias (TSV) connections have been reduced. In order to compensate for the lower number of TSVs, the pin speed has been increased to 3Gbps (versus 2Gbps on HBM2). Interestingly, Samsung would like for low cost HBM to support traditional silicon as well as potentially cheaper organic interposers. According to NVIDIA, TSV formation is the most expensive part of interposer fabrication, so making reductions there (and somewhat making up for it in increased per-connection speeds) makes sense when it comes to a cost-conscious product. It is unclear whether organic interposers will win out here, but it is nice to seem them get a mention and is an alternative worth looking into.
Both high bandwidth and low latency memory technologies are still years away and the designs are subject to change, but so far they are both plans are looking rather promising. I am intrigued by the possibilities and hope to see new products take advantage of the increased performance (and in the latter case lower cost). On the graphics front, HBM3 is way too far out to see a Vega release, but it may come just in time for AMD to incorporate it into its high end Navi GPUs, and by 2020 the battle between GDDR and HBM in the mainstream should be heating up.
What are your thoughts on the proposed HBM technologies?
Subject: Graphics Cards | August 23, 2016 - 01:43 PM | Jeremy Hellstrom
Tagged: amd, nvidia, Tilt Brush, VR
[H]ard|OCP continues their foray into testing VR applications, this time moving away from games to try out the rather impressive Tilt Brush VR drawing application from Google. If you have yet to see this software in action it is rather incredible, although you do still require an artist's talent and practical skills to create true 3D masterpieces.
Artisic merit may not be [H]'s strong suite but testing how well a GPU can power VR applications certainly lies within their bailiwick. Once again they tested five NVIDIA GPUs and a pair of AMD's for dropped frames and reprojection caused by a drop in FPS.
"We are changing gears a bit with our VR Performance coverage and looking at an application that is not as GPU-intensive as those we have looked at in the recent past. Google's Tilt Brush is a virtual reality application that makes use of the HTC Vive head mounted display and its motion controllers to allow you to paint in 3D space."
Here are some more Graphics Card articles from around the web:
- PowerColor Red Devil RX 470 Overclocking @ [H]ard|OCP
- MSI GeForce GTX 1060 OC 6 GB @ techPowerUp
- ASUS STRIX GAMING GTX 1070 OC @ eTeknix
- EVGA GeForce GTX 1070 FTW GAMING ACX 3.0 @ Bjorn3d
Subject: Cases and Cooling | August 19, 2016 - 04:15 PM | Sebastian Peak
Tagged: Lian Li, SFX, SFX-L, power supply, PSU, small form-factor, 550W, 750w, PE-550, PE-750
Announced back in April, Lian Li has now released a pair of SFX-L power supplies for small form-factor systems with the PE-550 and PE-750. The pair offer fully-modular designs with flat, ribbon-style cables, and carry 80 Plus Gold and Platinum certifications.
The PE-750 power supply
"The PE-550 is 80Plus Gold-rated for a maximum 89.5% efficiency; the PE-750 is 80Plus Platinum-rated for a maximum 92% efficiency. Both use a near-silent 120mm smart fan and minimize noise by operating fanlessly when output power is below 30%. Both PSUs use a single 12V rail design for the best possible stability under heavy system load, matched with myriad protection features to ensure reliable operation."
The PE-550 power supply
For more information and full specs, the product page for the 550W PE-550 is here, and the 750W PE-750 page is here. The PE-550 and PE-750 retail for $115 and $169 respectively, and both are available now.
Subject: General Tech | August 24, 2016 - 04:15 PM | Sebastian Peak
Tagged: utilities, SoC, snapdragon, Smart Ballpark, San Diego, qualcomm, Padres, OSIsoft, iot, industrial, baseball
Ever wonder how efficiently a major venue operates when it's only full of fans on game days? It turns out they don't operate all that efficiently, and the overhead is very expensive. This is where Qualcomm and OSIsoft step in, collaborating on a new “Smart Ballpark” project for San Diego's Petco Park.
“The San Diego Padres are utilizing edge intelligence gateways, powered by Qualcomm Snapdragon processors, to collect data from critical infrastructure systems and stream it in real-time to OSIsoft’s PI System in order to monitor utilities, improve operating efficiencies and drive sustainability across the team’s entire Petco Park ballpark.”
With usage monitoring for utilities (electrical and gas energy, potable and non-potable water) the Padres - San Diego’s Major League Baseball team that calls Petco Park home - see the potential to save more than 25% in the next five years.
“The edge intelligence gateways, using Snapdragon processors, connect to sensors and legacy systems throughout the ballpark using a broad range of communication methods, including wired and wireless technologies, analog and digital inputs and multiple communication protocols. These edge intelligence gateways acquire, store and stream data in real-time to the OSIsoft PI System which then presents the data to the Padres’ facilities managers using OSIsoft’s Visualization Suite and analytics, providing the operations team with deep situational awareness of everything happening in the venue.”
This is a mammoth implementation of IoT (Internet of Things), with OSIsoft’s PI system a major player on the industrial side. Qualcomm naturally needs no introduction, as the smartphone SoC maker found in so many devices across virtually all brands. Qualcomm has also worked on improving mobile data performance in large venues such as ballparks, with products like the X16 modem (expected in products starting in the second half of 2016) offering improved connections via carrier and link aggregation, and use of unlicensed spectrum.
Full press release after the break:
Subject: General Tech | August 20, 2016 - 05:36 PM | Scott Michaud
Tagged: mozilla, webvr, Oculus
Earlier this month, the W3C published an Editor's Draft for WebVR 1.0. The specification has not yet been ratified, but the proposal is backed by engineers from Mozilla and Google. It enables the use of VR headsets in the web browser, including all the security required, such as isolating input to a single tab (in case you need to input a password while the HMD is on your face).
Firefox Nightly, as of August 16th, now supports the draft 1.0 specification.
The browser currently supports Oculus CV1 and DK2 on Windows. It does not work with DK1, although Oculus provided backers of that KickStarter with a CV1 anyway, and it does not (yet) support the HTC Vive. It also only deals with the headset itself, not any motion controllers. I guess, if your application requires this functionality, you will need to keep working on native applications for a little while longer.
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