Subject: General Tech | October 30, 2014 - 02:59 PM | Jeremy Hellstrom
Tagged: x99 ws, Intel X99, Haswell-E, asrock
ASRock has a Work Station class board for Haswell-E with five PCIe 3.0 slots, support for up to 128GB of RAM which can be ECC if you install an appropriate processor and on the back are four of both USB 2.0 and 3.0 ports, one eSATA ports, audio and a pair of LAN ports. They also included A-Tuning overclocking software which seems odd for a Work Station but proved to be very important as [H]ard|OCP could not get the system they built with this board to POST at default settings and had to change UEFI settings to get it to boot. Once it did start up the performance was solid and it was one of the better ASRock boards that [H] has reviewed though with a street price over $300 it is hard to recommend.
"ASRock comes to us with its "Work Station" version Haswell-E motherboard. This time our out-of-box experience with its X99 WS was as rock solid as it could be and did leave us with feelings of getting to work with a quality component. As you all know, we are much more interested in how it performs at high clocks while under stress."
Here are some more Motherboard articles from around the web:
- ASRock X99 Extreme11 @ The SSD Review
- ASUS X99-A Motherboard @ Hardware Secrets
- MSI Z97 Gaming 9 AC Motherboard Review @ Modders-Inc
- Asus Maximus Vii Hero Motherboard Review @ TechwareLabs
- MSI X99S Gaming 9 AC @ HardwareHeaven
- MSI X99S SLI PLUS On Linux @ Phoronix
- Gigabyte Z97X-Gaming 5 @ eTeknix
Subject: General Tech | October 28, 2014 - 06:10 PM | Scott Michaud
Tagged: pc gaming, disney, lucasfilm
Lucasfilm games (think LucasArts) and Disney Interactive have recently been re-introducing their back catalog to the PC. Earlier this month, Disney unleashed its wrath upon Steam, including Epic Mickey 2, which was not available on the PC outside of a limited, Eastern Europe release. Today, they licensed (different) titles to GOG.com: three Star Wars titles and three point-and-click adventures.
As for the Star Wars titles? Two of them are X-Wing Special Edition and TIE Fighter Special Edition. Both titles include their 1994 and 1998 releases, as well as any applicable expansions. They, along with Sam & Max Hit the Road, have never been sold through digital distribution platforms, prior to today.
Honestly, I never had a chance to play X-Wing and TIE Fighter. I liked space combat games, but I pretty much just played Privateer 1 and 2 as well as some console games, like Star Fox and Rogue Squadron. I was a kid. I played a handful of games to death. I keep hearing that X-Wing and TIE Fighter were, supposedly, the best of the genre. I have no experience with them, though.
These titles are currently the top six best sellers on the service, pulling ahead of The Witcher 3 pre-order as I wrote this post. The press release claims that more titles are on the way "in the coming months".
Subject: General Tech | October 26, 2014 - 03:33 AM | Scott Michaud
Tagged: wow, blizzard
With the new expansion for World of Warcraft, Blizzard is expanding their infrastructure to better serve their customers in Oceania. The company will not require users who are currently on North American realms to switch, but will be reimbursing server swaps, for as many characters as desired, during the two weeks leading up to Warlords of Draenor's November 13th launch date. This will not affect the time of release, which will be 7:00 PM AEDT / midnight PST (PDT ends on November 2nd).
The expression, better late than never, definitely applies in this situation. The game has "Oceanic" realms for quite some time now, but they were still physically located in the west coast of America. Sure, the ideal latency of a packet from Australia to California
is around 30ms (Update: It's actually around 60ms, 120ms round-trip ideal assuming 66% speed to light in a fiber cable. When Googling the distance between Australia and California, it thought I meant Sydney, Nova Scotia, Canada, 4000mi, not Sydney, Australia, 7500mi. Pixy Misa in the comments, who pointed out my error, said that they experience about 170ms of latency in practice), assuming the speed of light in fiber optics is about 2/3rds of light in a vacuum, but the actual latency is significantly higher in the practical world. Getting the servers about 4000 7500 miles closer should be welcome.
The transfer does not yet have a date, but refunds will be offered for character migrations between 6:01PM AEDT on October 29th, 2014, until 6:59PM AEDT on November 13, 2014. Just make sure to do realm swaps as a separate transaction from anything else you might buy. Apparently Blizzard acknowledges that their storefront will not be able to pick out the Character Transfer and Guild Master Realm Transfer among other services. While they should have spent a little more time making this promotion robust, I cannot really blame them. This is a one-shot. It is probably not worth the man-hours.
Subject: General Tech | October 31, 2014 - 12:42 PM | Jeremy Hellstrom
Tagged: internet2, software defined networking
The Internet2 Network is a project being run by universities to develop or modify TCP/IP for the next generation of connectivity and to take advantage of the benefits of fibre optic transportation. They are also developing monitoring and management tools better suited to handle the huge networks which are becoming commonplace to enable users and machines connected to them to better interface with each other. The Register talks about their newest research and development phase in this story, it seems that Universities have embraced the Cloud and Software Defined Networking in their development of the next generation of networking, likely to the dismay of Cisco. The CloudLab runs a total of 15,000 cores to support the various slices of Cloud that are being implemented, follow the links in the story to get more detailed information on the various projects that are underway.
"The SDN rollout uses the FlowSpace Firewall to slice up segments of connected campuses' 100 Gbps Internet2 connections into discrete slices whose resources are protected from other traffic on the network. That means the 40 attached nodes in America will be able to get their own OpenFlow slices on the network."
Here is some more Tech News from around the web:
- How to Get the Experience You Need for Linux Certification @ Linux.com
- Digitimes Research: Skylake processor delay to weaken Windows 10 notebook demand
- Lenovo completes Motorola purchase for $2.9bn – $10bn less than Google paid for it @ The Register
- Hungary scraps internet tax plans in wake of mass protests @ The Inquirer
- Sony borks fanboi funboxes with dodgy PS4 update @ The Register
Subject: Cases and Cooling | October 31, 2014 - 01:35 PM | Jeremy Hellstrom
Tagged: Deepcool, Gamer Storm Maelstrom 240, LCS, water cooling
The Gamer Storm Maelstrom 240 has a unique look with its LED and bright red fans but also hides a pump with a closed impeller which is intended to increase the performance at the same time as it reduces vibrations. As the name implies the radiator roughly 240mm in size, 274 x 120 x 27mm to be exact with 0.2mm high-density water micro channels. HiTech Legion tested it against a variety of coolers and found the performance to be similar to the competitions, though unfortunately at a much higher price point. However it was almost silent in operation and the fans could be run on low speed without effecting the performance so for those who have a strong desire for a silent system might be willing to pay the $106 MSRP.
"Deep Cool has done this with their first liquid CPU cooler, the Gamer Storm Maelstrom 240 AIO Liquid Cooling. Do we see the force of a Maelstrom being represented? You be the judge. They use a unique pump with closed impeller to offer more power, less vibration, and lower noise as a result."
Here are some more Cases & Cooling reviews from around the web:
- SilverStone SST-AR06 Low-profile CPU Cooler @ eTeknix
- Silverstone Fortress FT05 @ Benchmark Reviews
- BitFenix Shadow Mid-Tower @ eTeknix
- Fractal Design Core 3300 @ eTeknix
- Fractal Design Core 3300 @ techPowerUp
- Phanteks Enthoo Evolv Review: Kitguru TV
- Raijintek Arcadia Mid-Tower Chassis @ eTeknix
- DeepCool Steam Castle Micro ATX Chassis Review @ NikKTech
Subject: Graphics Cards | October 31, 2014 - 03:45 PM | Jeremy Hellstrom
Tagged: sli, nvidia, GTX 980
Just in case you need a reason to be insanely jealous of someone, [H]ard|OCP has just published an article covering what it is like to be living with two GTX 980's in SLI. The cards are driving three Dell U2410 24" 1920x1200 displays for a relatively odd resolution of 3600x1920 but apart from an issue with the GeForce Experience software suite the cards have no trouble displaying to all three monitors. In their testing of Borderlands games they definitely noticed when PhysX was turned on, though like others [H] wishes that PhysX would abandon its proprietary roots. When compared to the Radeon R9 290X CrossFire system the performance is very similar but when you look at heat, power and noise produced the 980's are the clear winner. Keep in mind a good 290X is jsut over $300 while the least expensive GTX 980 will run you over $550.
"What do you get when you take two NVIDIA GeForce GTX 980 video cards, configure those for SLI, and set those at your feet for four weeks? We give our thoughts and opinions about actually using these GPUs in our own system for four weeks with focus on performance, sound profile, and heat generated by these cards."
Here are some more Graphics Card articles from around the web:
- NVIDIA GeForce GTX 980 SLI 4K @ [H]ard|OCP
- GeForce GTX 980 PCI-Express Scaling @ techPowerUp
- Inno3D GTX 980 'iChill Herculez X4 Air Boss Ultra' @ Kitguru
- NVIDIA's Linux Driver Can Deliver Better OpenGL Performance Than Windows 8.1 @ Phoronix
- 6-Way Ubuntu 14.10 Radeon Gallium3D vs. Catalyst Driver Comparison @ Phoronix
- Diamond Boost Radeon R9 270X Review @ OCC
- Sapphire R9 285 Dual-X OC Video Card Review @ TechwareLabs
- HIS Radeon R9 290X Hybrid IceQ 4GB - Liquid Cooled @ Legion Hardware
Subject: General Tech | October 30, 2014 - 07:04 PM | Tim Verry
Tagged: online storage, encryption, cloud storage, bitcasa
Bitcasa recently announced that, as of November 15, 2014, the company is discontinuing its "Infinite Drive" and will no longer be offering unlimited cloud storage space. The company made its debut at the start of last year with an infinite storage product (Amazon S3 backend with custom applications and client side AES-256 convergent encryption). Since then, the company has grown to store more than 40 Petabytes of user data. Unfortunately, the unlimited storage space model was not sustainable despite heavily increased pricing several months ago.
According to Bitcasa, less than 0.5% of users stored more than 1TB while 0.1% of users used more than 10TB. The alleged lack of demand coupled with violations of the company's Acceptable Use Policy were the final nails in the infinite storage coffin.
There is a bright side to the announcement, however. Bitcasa has re-engineered the storage backend and is promising faster uploading, downloading, and streaming (over the web interface) of files. Users wishing to stick with Bitcasa will need to transfer files over to the new storage system by the November 15, 2014 deadline. After the deadline, all files that have not been transferred or downloaded will be deleted permanently.
Bitcasa has put together a FAQ that explains the situation and how it will affect each of the account tiers on their website.
Essentially, Bitcasa is shuttering the infinite storage tier completely. Users storing 10TB or less will be allowed to move to the Premium or Pro tiers. The Premium tier remains the same as the old plan at $10 per month for 1TB of storage. The Pro tier has been changed from 5TB for $49 per month to 10TB for $99 per month. Users storing over 10TB will need to reduce their stored files to fit within at most 10TB of space. Of course, users are not required to stay and are free to download their files and move to an alternative service. Finally, the free storage tier has been cut from 10GB to 5GB going forward.
Any existing accounts (so long as they within the lower storage allotments) will be grandfathered in (including pricing on paid tiers) and any"extra" storage space gathered from referrals will remain in effect.
|New Plans||Old Plans|
|Storage Tier||Storage Space||Pricing||Storage Space||
|Premium||1TB||$10/month ($99/year)||1TB||$10/month ($99/year)|
|Infinite||n/a||No longer offered||Unlimited||$99/month ($999/year)|
There are some snags in the transfer process to be aware of though. Past version history on files will not be preserved post transfer and any mirrored folders will have to be recreated. It is possible to move the mirrored folders after the transfer if you do not have access to the original PC(s), but you will have to recreate the mirrors using the applications when you want to keep them in sync again.
Also, Bitcasa notes that iTunes payments for Bitcasa storage will no longer be accepted and Facebook and Twitter logins will not be allowed (you will create new a new login during the transfer process). Finally, streaming to Plex is not currently working with the new storage system, but a fix is being worked on.
Upon receiving the email from Bitcasa yesterday, I logged in and completed the transfer. The process took about five minutes (including downloading my mirrored folders I no longer had access to on my home PC). My free account is grandfathered into the 10GB limit. When the service first came out, I tried it out for awhile and it was decent. At one point I even considered moving to the paid infinite tier, but at the new prices the amount of storage is no longer economical for personal use (>1TB). It is notable that Microsoft started offering unlimited (used to be 1TB) storage to Office 365 subscribers this week, and I wonder how long that will last and if they will run into many of the same problems Bitcasa did.
What do you think about this announcement? Will unlimited storage always be too good to be true (ie an unsustainable business model).
Subject: Processors, Mobile | October 29, 2014 - 04:30 AM | Scott Michaud
Tagged: arm, mali-T800, mali
While some mobile SoC manufacturers have created their own graphics architectures, others license from ARM (and some even have a mixture of each within their product stack). There does not seem to be a specific push with this generation, rather just increases in the areas that make the most sense. Some comments tout increased energy efficiency, others higher performance, and even API support got a boost to OpenGL ES 3.1, which brings compute shaders to mobile graphics applications (without invoking OpenCL, etc.).
Three models are in the Mali-T800 series: the T820, the T830, and the T860. As you climb in the list, the products go from entry level to high-performance mobile. GPUs are often designed in modularized segments, which ARM calls cores. You see this frequently in desktop, discrete graphics cards where an entire product stack contains a handful of actual designs, but products are made by disabling whole modules. The T820 and T830 can scale between one to four "core" modules, each core containing four actual "shader cores", while the T860 can scale between one to sixteen "core" modules, each core with 16 "shader cores". Again "core modules" are groups that contain actual shader processors (and L2 cache, etc.). Cores in cores.
This is probably why NVIDIA calls them "Streaming Multiprocessors" that contain "CUDA Cores".
ARM does not (yet) provide an actual GFLOP rating for these processors, and it is up to manufacturers to some extent. It is normally a matter of multiplying the clock frequency by the number of ops per cycle and by the number of shader units available. I tried, but I assume my assumption of instructions per clock was off because the number I was getting did not match with known values from previous generations, so I assumed that I made a mistake. Also, again, ARM considers their performance figures to be conservative. Manufacturers should have no problem exceeding these, effortlessly.
As for a release timeline? Because these architectures are designed for manufacturers to implement, you should start seeing them within devices hitting retail in late 2015, early 2016.
Subject: General Tech | October 29, 2014 - 12:22 PM | Jeremy Hellstrom
Tagged: arm, microsoft, windows server
The Register does not specify which version this was, likely a recent but highly modified version, but Microsoft has demonstrated their Server OS running on ARM hardware. This will give them another inroad to low cost server builds which don't necessarily have Intel or AMD inside, as well as hedging their bets against Linux. Linux is already happily running on just about any hardware you could want, or will be soon and Microsoft is likely worried about losing share to the open source OS. It will be interesting to see what Microsoft can offer the price conscious shopper to convince them to spend the money on an OS license when Linux is free. The days when the older generations of techs who have grown up with large UNIX servers and through Microsoft replacing it are numbered and they have always been one of the obstacles for the growth of upstart young Linux. The Register also points to the possibility of it being an in house solution to keep the costs of maintaining Microsoft's Cloud applications.
"That's not a stunning feat: having developed Windows RT – a version of Windows 8 running on ARM chippery – Microsoft clearly has the know-how to get the job done. And it's not an indication that Microsoft intends to make Windows Server on ARM a product. It's just a test."
Here is some more Tech News from around the web:
- Windows 10 Gets a Package Manager For the Command Line @ Slashdot
- Microsoft shows off spanking Win 10 PCs, compute-tastic Azure @ The Register
- Microsoft Office for Android tipped to arrive in November @ The Inquirer
- Universal Translator @ MAKE:Blog
- Best travel gadgets 2014 @ The Inquirer
- Win an ASUS ROG Swift 144Hz G-Sync monitor @ KitGuru
Subject: Graphics Cards | October 26, 2014 - 02:44 AM | Scott Michaud
Tagged: amd, driver, catalyst
So Ryan has been playing many games lately, as a comparison between the latest GPUs from AMD and NVIDIA. While Civilization: Beyond Earth is not the most demanding game in existence on GPUs, it is not trivial either. While not the most complex, from a video card's perspective, it is a contender for most demanding game on your main processor (CPU). It also has some of the most thought-out Mantle support of any title using the API, when using the AMD Catalyst 14.9.2 Beta driver.
And now you can!
The Catalyst 14.9.2 Beta drivers support just about anything using the GCN architecture, from APUs (starting with Kaveri) to discrete GPUs (starting with the HD 7000 and HD 7000M series). Beyond enabling Mantle support in Civilization, it also fixes some issues with Metro, Shadow of Mordor, Total War: Rome 2, Watch_Dogs, and other games.
Also, both AMD and Firaxis are aware of a bug in Civilization: Beyond Earth where the mouse cursor does not click exactly where it is supposed to, if the user enables font scaling in Windows. They are working on it, but suggest setting it to the default (100%) if users experience this issue. This could be problematic for customers with high-DPI screens, but could keep you playing until an official patch is released.
You can get 14.9.2 Beta for Windows 7 and Windows 8.1 at AMD's website.
Subject: General Tech | October 29, 2014 - 01:45 PM | Jeremy Hellstrom
Tagged: gaming, skyrim, frostfall
Last week RPS engaged in a bit of a theme, reviewing various survival games which is a genre which has really taken off this year. Perhaps the most interesting was this article describing life with mods that make Skyrim into a much colder place to live, with frostbite becoming a serious concern as well as weather effects which are far more than just eye candy. They also chose a mod which disables fast travel and removes dragons and the Dragonborn, instead playing a random outlaw out for an adventure. All told this makes for a very different game than the vanilla and for those really looking for a new experience there is a comprehensive list of survival mods in this post, check out the comments below as well if you want to start counting your calories.
If you prefer survival of the fittest in a multiplayer game, then drop the single player mods and check out what the Fragging Frogs are up to this week.
Drinking also has an effect.
"But more importantly, Meeko kept me warm in Skyrim’s deadly mountain passes. One of the mods I have installed is Frostfall, which gives the player a few extra things to worry about. Exposure can leave you freezing to death, while being wet means you succumb to the cold even faster. You have to keep yourself warm at fires and fill up on hot soups to keep your ‘exposure meter’ from dropping too low. Once, I tried to swim across a small, icy river and before I could get a fire going on the opposite shore I passed out from hypothermia. I woke up in a familiar inn, penniless, frostbitten and with this note in my pocket."
Here is some more Tech News from around the web:
- Sunset Overdrive @ The Inquirer
- Wot I Think: Pike And Shot @ Rock, Paper, SHOTGUN
- Far Cry 4 Kyrat Trailers: Not A Great Holiday Destination @ Rock, Paper, SHOTGUN
- The Elitist, Part Three: Picking A Fight @ Rock, Paper, SHOTGUN
- No, Not Boo: The Humble InDIE Bundle @ Rock, Paper, SHOTGUN
Subject: General Tech | October 26, 2014 - 08:28 PM | Scott Michaud
Tagged: pc gaming, free to play
Year to date, League of Legends, Crossfire, and Dungeon Fighter Online are each closing in on one billion dollars in revenue. Yes, three free-to-play MMO titles are closing in on $1 Billion USD in a single year. All three exceed World of Warcraft, which is still the most lucrative subscription MMO. That might change once expansion pack revenue from the upcoming Warlords of Draenor is accounted for, however. The total MMO industry, free-to-play or subscription, is estimated at almost $8 Billion USD, from January through September.
This is all according to Gamesbeat and their dissection of a SuperData Research (how is that a real name?!) report on the MMO industry. Of course, there is always the possibility that these products will fall short of that milestone by the time January rolls around, but they are pretty close for nine months in and three to go.
The interesting part is why. The article discusses how easily these games can transition between markets due to how low the barrier to entry is. This is especially true in markets that embrace internet cafes, where the game is already installed. The barrier to entry is creating an account, the customer does not even need to think about payment until they have generated interest in the free content.
The second reason, which is not mentioned in the article, is the curve of revenue by customer type. A flat-fee is some value multiplied by the number of legitimate users you have. You will get at most "X" from a customer, maybe a little less for sales, and zero for pirated copies or customers that simply ignore your content. Subscription games split this off to a recurring income; it is the number of legitimate users for that month, summed over every month. While this will get more money from the most dedicated players, because they are playing longer, this still has a ceiling. Free-to-play and other microtransaction-based models have no ceiling except for all the content you have ever made. This is an unlimited ceiling for consumable content.
This can be good for the consumer or it can be bad, of course. Where a game falls on this spectrum really depends on how it is designed. Also, money is not everything. A game can even be released for free if the developer has a reason to not ignore all claims, whether it was a hobby, tech demo, are art piece. It is up to the player (or their gift giver) to decide what is worth their time or money, and that is okay.
Subject: General Tech | October 26, 2014 - 11:15 PM | Scott Michaud
Tagged: square enix, kingdom hearts 3, unreal engine 4, ue4
I did not report on this the first time because it did not seem like a credible rumor. As it turns out, they were citing an interview with the game's director from Famitsu, the Japanese video game magazine. Basically, while Square likes to make their own engine to use with their RPG projects, their Luminous Engine did not satisfy their needs so they decided to shift production to Unreal Engine 4. While it is still not scheduled to come to the PC, we know that the engine feels at home on our platform.
Image Credit: Wikipedia
It seems pretty clear that Kingdom Hearts was not moved to Unreal Engine 4 for PC support. That would just be silly. More likely, their internal engine might have needed a little extra development work and, especially with the vastly different art styles of Kingdom Hearts and Final Fantasy, they moved the two release dates further apart. Maybe they will even release Kingdom Hearts 3 earlier than intended?
But, if it does come to the PC, it seems somewhat more likely that it will function better than Final Fantasy XIII does. That title was locked to 720p with a few odd quirks, like Esc being the equivalent of "/qq" despite even Alt+F4 giving a warning prompt, and that it seems to require a keyboard to close (I could not find a way to close the game with the gamepad or mouse alone). That said, while a tangent-to-a-tangent, I did like the option to have the original, Japanese dub. Yet again, I digress.
This was not the first time that Square has developed an RPG on Unreal Engine. The Last Remnant, for the Xbox 360 and PC, was developed on Unreal Engine 3. Kingdom Hearts 3 does not have a release date, but it might be sooner than we expect (and probably much earlier than Final Fantasy XV).
Subject: General Tech | November 1, 2014 - 12:45 AM | Tim Verry
Tagged: Octane, gaming mouse, gaming keyboard, cooler master
Building upon the Devastator combo, Cooler Master has unleashed a new and improved keyboard and mouse combo dubbed Octane. The Octane keyboard and mouse are aimed at PC gamers with customizable LED backlighting, anti ghosting, high DPI mouse sensors and other gaming friendly features. It is available now with a MSRP of $59.99.
Sold as a set, the Octane gaming bundle includes a USB keyboard with custom membrane keys and USB optical mouse. As is customary with gaming gear, the kit features lots of sharp edges and angles. The keyboard in particular is heavily stylized. Both devices can be independently assigned colored backlighting with seven colors to choose from (blue, red, green, purple, yellow, cyan, or white). The backighting can be further set to one of several modes including full backlight, pulse, or a breathing mode that gradually cycles through all available color options.
The keyboard is mainly constructed of ABS plastic and uses custom membrane keyswitches. It is a full QWERTY keyboard with a number pad on the right side, a Windows button lock switch, backlight control key, and six dedicated media playback keys along the top. The space bar is a unique triangle/wedge shape (wider on the right side) that differs from a standard keyboard, however. There is a short palm rest with a Cooler Master logo sitting in the center below the space bar. Cooler Master claims that the Octane keyboard supports 19-key anti-ghosting technology along with adjustable repeat rates.
The mouse included in the Octane set uses a AVAGO 3050 optical sensor that supports DPI settings from 500 to 3500. Users can adjust the DPI on the fly to one of four adjustable DPI levels. It is allegedly rated for 10 million clicks over its lifespan. Aside from the two main mouse buttons and the scroll wheel, the gaming mouse has two DPI buttons beneath the scroll wheel and two thumb buttons on the left side of the mouse.
The Octane bundle is an improvement over the Devastator series, at least on paper, though at increased cost. The hardware is shipping now, so reviews should be forthcoming from the usual suspects. The Octane mouse and keyboard bundle is available now with a 2 year warranty for $60 USD.
Subject: General Tech | November 1, 2014 - 03:56 AM | Scott Michaud
Recently, the W3C has officially recommended the whole HTML5 standard as a specification for browser vendors and other interested parties. It is final. It is complete. Future work will now be rolled into HTML 5.1, which is currently on "Last Call" and set for W3C Recommendation in 2016. HTML 5.2 will follow that standard with a first specification working draft in 2015.
Image Credit: Wikipedia
Another body that you may hear about is the "WHATWG". WHAT, you say? Yes, the Web Hypertext Application Technology Working Group (WHATWG). This group was founded by Apple, Mozilla, and Opera to propose their own standard, while the W3C was concerned with XHTML. Eventually, the W3C adopted much of the WHATWG's work. They are an open group without membership fees or meetings, and they still actively concern themselves with advancing the platform.
And there is still more to do. While the most visible change involves conforming to the standards and increasing the performance of each implementation as much as possible, the standard will continue evolving. This news sets a concrete baseline, allowing the implementations to experiment within its bounds -- and they now know exactly where they are.
Subject: General Tech | October 27, 2014 - 02:33 PM | Jeremy Hellstrom
Tagged: audio, Takstar, HD5500
Some people still prefer headsets with a simplistic design and understated branding as opposed to models with colours bright enough to pass for emergency beacons and a logo large enough to be spotted from orbit. Takstar understands this and even offers their product for less money than their ostentatious competitors, but that is only half the story as they still need to sound good. It has a variety of connection options, a 1/8" adapter designed for mobile devices as well as a larger 1/4" connection for use on stereos. On a mobile device the bass is lacking, which is more because of the lack of power as the headsets sounded much better on the 1/4" plug from a more powerful source. Do not expect a miracle from $75 circumaural headphones but for the value conscious you should take a look at TechPowerUp's review.
"Takstar is well-known for their bang-for-the-buck headphones, and today, we take a look at their HD5500s. Priced at $74.50, these headphones are for mobile users who want a solid and well-sounding pair of headphones. We take the HD5500s for a spin to see if they can live up to such expectation."
Here is some more Tech News from around the web:
- Blackbox M10 SE Active Noise Cancelling Headphones Review @ NikKTech
- Roccat Kave XTD @ HardwareHeaven
- Gigabyte Force H3X Gaming Headset @ eTeknix
- Rikomagic MK902 Network Media Player Review @ NikKTech
- Bass Egg VERB Bluetooth Vibration Portable Speaker Review @ NikKTech
Subject: Storage | October 27, 2014 - 04:00 PM | Jeremy Hellstrom
Tagged: M.2, ssd, transcend, MTS800
M.2 is quickly gaining popularity thanks to its small size and power requirements as well as the possible speed increase and other features. Transcend's 128GB MTS800 drive features fill AES encryption, wear levelling and garbage collection as well as something new, StaticDataRefresh Technology. That is their name for a process which automatically restores the charge levels in the NAND cells which both prevents errors from accumulating as well as performance reduction over time. M.2 drives do come with a price premium, the 128GB model is available for $76 on Amazon but the performance is impressive, the lowest transfer speed The SSD Review saw during their testing was 265.61MB/s.
"We have been seeing more M.2 SSDs lately, a lot of which are companies’ first steps into the market since the form factor is so new. They have been designed to meet strict size requirements and allow for greater flexibility in product development. They are the perfect fit for mobile devices with their compact size and light weight."
Here are some more Storage reviews from around the web:
- KINGMAX M.2 2242 SATA SSD Review (128GB) @ The SSD Review
- SanDisk Ultra 2 SSD @ HardwareHeaven
- SanDisk Extreme Pro 480GB SSD @ eTeknix
- Crucial MX100 512GB & Samsung 850 Pro 256GB SSDs @ Silent PC Review
- oshiba 2.5-inch 1TB Solid State Hybrid Drive @ eTeknix
- Western Digital My Passport Pro 2 TB Portable (Thunderbolt) HDD @ TechARP
- Thecus N2560 Dual-bay SOHO NAS Review @ Techgage
- Silicon Power Armor A30 2TB USB 3.0 Portable Hard Drive Review @ NikKTech
- Silicon Power Mobile OTG X20 USB 2.0 Flash Drive Review @ Madshrimps
- Kingston HyperX Fury 64GB USB 3.0 Flash Drive Review @ NikKTech
Subject: Storage | October 27, 2014 - 04:17 PM | Allyn Malventano
Tagged: Transporter Genesis, transporter, connected data
Connected Data (whose members are merged with Drobo), have really been pushing their new Transporter line. When we saw them this past CES, there was only a small desktop appliance meant to connect and sync files between homes or small offices. Now they are stepping up their Transporter game by scaling all the way up to 24TB rack mount devices!
For those unaware, Transporter is a personal cloud solution, but with software and mobile app support akin to that of Dropbox. Their desktop software tool has seen rapid addition of features, and the company has even rolled out version history support. Features are nice, but what will now set Transporter apart from competing options is scalability:
The base level Transporter (right) is a relatively simple device with a single 2.5" HDD installed. These devices scale through the '5' and '15' models, which appear to be built on Drobo hardware. The 'Genesis' models (left) are not simply Drobo 1200i's with blue stickers on them, they are full blown Xeon systems with redundant power supplies, an 80GB SSD, up to 32GB or RAM and 24TB of raw storage capacity. Here is what a typical business rollout of Transporter might look like with these new additions at play:
Features currently supported across the line:
- 256 Bit AES communication
- Transporter Desktop software solution (Windows and Mac)
- Transporter mobile app (iOS and Android)
- Redundancy within each node ('5' and above)
- Redundancy across nodes (via sync)
- Active Directory support
- No recurring fees
The 12TB Genesis 75 comes in at $9,999, but the '15' and '5' should prove to be lower cost options. The base model single bay Transporter can be found for just over $100 (BYOHDD). Full press blast after the break.
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