Subject: General Tech, Processors, Mobile | November 19, 2014 - 07:36 PM | Scott Michaud
Tagged: x86, restructure, mobile, Intel
Last month, Josh wrote about Intel's Q3 earnings report. The company brought in $14.55 billion USD, of which they could keep $3.31 billion. Their PC group is responsible for $9 billion of that revenue and $4.12 billion of that profit, according to the Wall Street Journal. On the other hand, their mobile division is responsible for about $1 million – and it took over a billion to get that million. This has been the trend for quite some time now, as Intel pushes their square battering ram into the mobile and tablet round hole. Of course, these efforts could benefit the company as a whole, but they cannot show that in a quarterly, per-division report.
And so we hear rumors that Intel intends to combine their mobile and PC divisions, which Chuck Mulloy, an Intel spokesperson, later confirmed in the same article. The new division, allegedly called the “Client Computing” group in an internal email that was leaked to the Wall Street Journal, will handle the processors for mobile devices but, apparently, not the wireless modem chipsets; those will allegedly be moved to a “wireless platform research and development organization”.
At face value, this move should allow Intel to push for mobile even more aggressively, while simultaneously reducing the pressure from investors to give up and settle for x86 PCs. Despite some differences, this echos a recent reorganization by AMD, where they paired-up divisions that were doing well with divisions that were struggling to make a few average divisions that were each treading water, at least on paper.
The reorganization is expected to complete by the end of Q1 2015, but that might not be a firm deadline.
Subject: General Tech | November 20, 2014 - 02:40 PM | Ken Addison
Tagged: podcast, video, msi, am3+, windows 10, Inateck, corsair, Neutron XT, nvidia, mfaa, shield, grid, gigabyte, raptr, Dell 4K
PC Perspective Podcast #327 - 11/20/2014
Join us this week as we discuss NVIDIA MFAA, Corsair's Neutron XT SSD, New Dell 4K Monitors
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
- iTunes - Subscribe to the podcast directly through the Store
- RSS - Subscribe through your regular RSS reader
- MP3 - Direct download link to the MP3 file
Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, and Allyn Malventano
Program length: 1:33:45
Week in Review:
News items of interest:
Hardware/Software Picks of the Week:
Ryan: ProClip for your car
Subject: Graphics Cards | November 20, 2014 - 07:08 PM | Jeremy Hellstrom
Tagged: NVIDA, sli, GTX 970
The contestants are lined up in [H]ard|OCP's test bench, at around $700 you have a pair of GTX 970's and in the same weight class are a pair of R9 290X cards, next weighing in at just under $550 are two R9 290s, and rounding out the completion are a pair of GTX 780's who punch somewhere between $800 to $1000 depending on when you look. The cards are tested for their ability to perform on a 4K stage as well as in the larger 5760x1200 multi-monitor event. After a long and gruelling battle the extra work the 290X put into trimming its self down and fitting into a lower weight class has proven to be well worth the effort as they managed to show up the 970's in every performance category although certainly not in power efficiency. Any of these pairings will be powerful but none can't match a pair of 980X's who are also in a price class all by themselves.
"We take 2-Way NVIDIA GeForce GTX 970 SLI for a spin and compare it to R9 290X CF, R9 290 CF, GTX 780 SLI at 4K resolution as well as NV Surround on a triple-display setup. If you want to see how all these video cards compare in these different display configurations we've got just the thing. Find out what $700 SLI gets you."
Here are some more Graphics Card articles from around the web:
- ZOTAC GeForce GTX 970 AMP! Extreme Edition @ Bjorn3d
- MSI GTX 970 Gaming 4G Review @ OCC
- Gigabyte GTX 970 WindForce 3X @ HardwareOverclock
- NVIDIA GeForce GTX 980 SLI Overclocked @ [H]ard|OCP
- MSI GTX 980 Gaming 4G @ Bjorn3D
- Raijintek Morpheus VGA Cooler Review @ Hardware Asylum
- AMD Radeon Gallium3D Is Catching Up & Sometimes Beating Catalyst On Linux @ Phoronix
Subject: General Tech | November 20, 2014 - 03:23 PM | Jeremy Hellstrom
Tagged: nexus 9, nokia n1, lollipop
Sticking with the Lollipop theme of today is a comparison of two large tablets which will be competing for the same market, both powered by the 64 bit version of Lollipop. They are both fairly large, the Nokia N1 is 201 x 139 x 6.1mm (7.9 x 5.4 x 0.25") and a weight of 318g, the Nexus 9 is 228x154x7.9mm (9 x 6 x 0.3") at a weight of 425g. Both of the tablets have IPS displays with a resolution of 1536 x 2048, obviously the smaller Nokia has a slightly higher pixel density. It is when you examine the internals that the differences really start, Nokia has gone with a quad-core 2.3GHz Atom Z3580 while the Nexus is powered by a dual-core 2.3GHz Tegra K1. The Nokia is the tablet of choice for those who take selfies as the front facing camera is 5MP though both have an 8 megapixel camera on the back. The Nexus will likely last longer on the run with a 6,700mAh battery compared to Nokia's 5,300mAh battery. The Inquirer has not had a chance to run benchmarks but there is one final statistic worth noting, the Nexus 9 is to retail for $400 while the N1 is planned to sell for about $250.
"MICROSOFT-FREE Nokia unveiled the Lollipop-powered Nokia N1 tablet this week, which looks to steal buyers away from Google's Nexus 9 with its stock Android 5.0 software, 64-bit Intel chip and fully aluminium design."
Here are some more Mobile articles from around the web:
- PHONDLESLAB-ULOUS: Motorola Moto X Android phablet @ The Register
- Nexus 6 @ The Inquirer
- ThL 5000 Smartphone Review @ Madshrimps
- Diamond USB 3.0/2.0 to HDMI/DVI Mini Ultra Dock Review @ OCC
- LUXA2 PL3 10400mAh Leather Power Bank Review @ NikKTech
- Best iPhone 6 Cases @ The Inquirer
- Dell Venue 11 Pro 7000 @ The Inquirer
Subject: General Tech | November 19, 2014 - 02:44 PM | Jeremy Hellstrom
Tagged: warhammer fantasy, mordheim, gaming, skaven, goat mmo simulator
For those not familiar with Warhammer Fantasy tabletop games and fluff it is difficult to explain why this is so exciting, those of us who have are having a similar reaction to the one at Rock, Paper, SHOTGUN. If you have been deprived of this gaming experience then picture it instead as a decaying city which holds a prize called the wyrdstone for the warband which is capable of defeating all comers and laying claim to the ... well something you actually don't want to play with but definitely do not want anyone else to have. The gameplay trailer below shows off their take on animated turn based gameplay, movement, actions and attacks use up dots from your action pool but the actual cost of movement is displayed as concentric circles which use up an action point each time you cross one, which is a friendly way to allow players to determine where they want to position their characters. Positioning is very important as you will see in the video; handguns are great but not when you are face to face with a Daemon. As with Blood Bowl and other reincarnations of Games Workshop tabletops, injuries are permanent and determined at the end of the round, your warrior may recover from being put out of action but they may be missing some body parts the next time you call them to battle.
If you can't wait for early access to yet another unreleased game then there is something awesome arriving for you tomorrow, assuming you are awesome enough to already own Goat Simulator! Goat MMO Simulator is a part of patch 1.2 which is released tomorrow, far more awesome that other non-simulated MMOs recently release since you can level your goat, or microwave with legs, all the way to Level 101! Check out Coffee Stain Studio's latest trailer, they have a flair for putting them together.
"Mordheim: City of the Damned is a squad-based tactical combat game set in the Warhammer Fantasy universe, in which an injured unit might return to the titular chaos-infected city with a pegleg. It’s entering Early Access this month and I can’t wait to get my hands on it."
Here is some more Tech News from around the web:
- Far Cry 4 REVIEW: It's a far cry from Far Cry 3 @ The Register
- Wot I Think: This War Of Mine @ Rock, Paper, SHOTGUN
- Wot I Think: Valkyria Chronicles @ Rock, Paper, SHOTGUN
- Elite: Dangerous single-player offline mode officially ditched @ HEXUS
- EA announces Battlefield 4: Final Stand DLC release date @ HEXUS
- Comedy And Tragedy: I Read Readme Files @ Rock, Paper, SHOTGUN
Subject: General Tech | November 20, 2014 - 01:31 PM | Jeremy Hellstrom
Tagged: google, lollipop, google play, shield
As you have no doubt heard, Android 5.0 aka Lollipop has been released, with NVIDIA's Shield picking it up immediately and most users having no issues whatsoever. Nexus devices have also started to download and install it although that process is not going as smoothly as The Inquirer reports that many users are finding their devices almost unusable after they installed the new OS. We shall see over the coming days if that is a rare occurrence or if the problems are widespread. There was also an update to Chrome which brings stable 64bit performance to Apple users and some changes to the way bookmarks are handled in the beta version as well as numerous bugs which were found and bounty was paid on. There are even more updates to Google Play, maps, wallet and other products which you can catch up on at The Inquirer.
"YEE-HAW AND HOWDY pardners. In the week when it began to rain Lollipops in earnest, it's time to hit the trail for the Google Round-Up."
Here is some more Tech News from around the web:
- Finally light bulb's Tesla tech gives LEDs a worthy rival @ The Tech Report
- AMD's Carrizo APUs look to boost laptop and all-in-one performance @ The Inquirer
- A Raspberry Pi in a Game Boy Advance SP @ Hack a Day
- Asustek hosts event to showcase cloud computing, IoT solutions @ DigiTimes
- How SanDisk is Becoming an Open Source Player @ Linux.com
- Commentary: Who will win in race for Apple A9 chip orders? @ DigiTimes
- Sailfish OS tablet is GO: Fans stuff cash into Jolla's cap in hand @ The Register
Subject: General Tech | November 20, 2014 - 10:10 PM | Scott Michaud
Tagged: yahoo, mozilla, google, firefox
Mozilla, developer of the Firefox web browser, has been mostly funded by Google for the last decade. Between 2005 and 2011, the search giant slowly ramped up its contributions from around $50 million USD for a single year to just over $100 million for the last year. All of this money was to keep the default search engine set to Google for the location and search bar. At that time, journalists were voicing their concerns that Mozilla would be cut off after the success Google saw with their Chrome browser.
In December 2011, Google and Mozilla surprised the world with a different announcement, $300 million dollars per year until November 2014, or almost three times their previous annual contributions. I could not help but feel it was like a light bulb that flares before it extinguishes, although later rumors claimed that Microsoft and Yahoo drove up Google's bid with high counter-offers. Of course, that deal ends this month and Google is no longer the winning bid, if they even proposed a deal at all.
This time, Yahoo won for the next five years (in the US) with a currently undisclosed sum. Yandex will be the default for Russia, and Baidu has been renewed as the default in China.
Yahoo also committed to supporting the Do Not Track (DNT) header for Firefox browsers. If your settings have DNT enabled, the search engine will adjust its behavior to acknowledge your request for privacy. One thing that has not been mentioned is how they will react to your request. This could be anything from treating you as completely anonymous, to personalizing your search results but not your ads, to personalizing your ads but not your search results, to only looking at the geographic location of your IP address, and so forth.
The search experience is not what you will get by going to the Yahoo homepage today; the new site was developed in collaboration with Mozilla and will launch for Firefox users in December. It will go live for every other Yahoo user in 2015.
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