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Author:
Subject: Processors
Manufacturer: ARM

10nm Sooner Than Expected?

It seems only yesterday that we had the first major GPU released on 16nm FF+ and now we are talking about ARM about to receive their first 10nm FF test chips!  Well, in fact it was yesterday that NVIDIA formally released performance figures on the latest GeForce GTX 1080 which is based on TSMC’s 16nm FF+ process technology.  Currently TSMC is going full bore on their latest process node and producing the fastest current graphics chip around.  It has taken the foundry industry as a whole a lot longer to develop FinFET technology than expected, but now that they have that piece of the puzzle seemingly mastered they are moving to a new process node at an accelerated rate.

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TSMC’s 10nm FF is not well understood by press and analysts yet, but we gather that it is more of a marketing term than a true drop to 10 nm features.  Intel has yet to get past 14nm and does not expect 10 nm production until well into next year.  TSMC is promising their version in the second half of 2016.  We cannot assume that TSMC’s version will match what Intel will be doing in terms of geometries and electrical characteristics, but we do know that it is a step past TSMC’s 16nm FF products.  Lithography will likely get a boost with triple patterning exposure.  My guess is that the back end will also move away from the “20nm metal” stages that we see with 16nm.  All in all, it should be an improved product from what we see with 16nm, but time will tell if it can match the performance and density of competing lines that bear the 10nm name from Intel, Samsung, and GLOBALFOUNDRIES.

ARM has a history of porting their architectures to new process nodes, but they are being a bit more aggressive here than we have seen in the past.  It used to be that ARM would announce a new core or technology, and it would take up to two years to be introduced into the market.  Now we are seeing technology announcements and actual products hitting the scenes about nine months later.  With the mobile market continuing to grow we expect to see products quicker to market still.

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The company designed a simplified test chip to tape out and send to TSMC for test production on the aforementioned 10nm FF process.  The chip was taped out in December, 2015.  The design was shipped to TSMC for mask production and wafer starts.  ARM is expecting the finished wafers to arrive this month.

Click here to continue reading about ARM's test foray into 10nm!

The 1080 roundup, Pascal in all its glory

Subject: Graphics Cards | May 17, 2016 - 10:22 PM |
Tagged: nvidia, pascal, video, GTX 1080, gtx, GP104, geforce, founders edition

Yes that's right, if you felt Ryan and Al somehow missed something in our review of the new GTX 1080 or you felt the obvious pro-Matrox bios was showing here are the other reviews you can pick and choose from.  Start off with [H]ard|OCP who also tested Ashes of the Singularity and Doom as well as the old favourite Battlefield 4.  Doom really showed itself off as a next generation game, its Nightmare mode scoffing at any GPU with less than 5GB of VRAM available and pushing the single 1080 hard.  Read on to see how the competition stacked up ... or wait for the 1440 to come out some time in the future.

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"NVIDIA's next generation video card is here, the GeForce GTX 1080 Founders Edition video card based on the new Pascal architecture will be explored. We will compare it against the GeForce GTX 980 Ti and Radeon R9 Fury X in many games to find out what it is capable of."

Here are some more Graphics Card articles from around the web:

Graphics Cards

Source: [H]ard|OCP

Crucial Announces Ballistix Sport LT DDR4 SODIMMs

Subject: Memory | May 17, 2016 - 04:09 PM |
Tagged: sodimm, ddr4, crucial ballistix sport

Crucial is releasing some new high end memory for gaming laptops and for those mobile devices which work for a living.  The new Ballistix Sport LT DDR4 SODIMMs will start at speeds of 2400 MT/s and will be fully Intel XMP compatible assuming you system beleives in those DDR4 speeds; if not look for an update from the manufacturer.  The SODIMMs will be available in sizes of up to 16GB per DIMM so you should be able to install quite a large pool of memory.  They didn't offer up any pictures as this was being written but instead a Youtube video of how Ballistix memory is made, which you can see below.

Boise, ID, and Glasgow, UK, -- May 17, 2016 – Crucial, a leading global brand of memory and storage upgrades, today announced the availability of Ballistix® Sport LT DDR4 SODIMMs. Ideal for gamers and performance enthusiasts, the new modules accelerate gaming laptops and small form factor systems by packing faster speeds into every memory slot, enabling users to run demanding games and applications with ease.

With speeds starting at 2400 MT/s, Ballistix Sport LT SODIMMs offer better latencies, reduced load times, and improved frame rates with integrated graphics. The new modules also feature a sleek black PCB and digital camo design and support Intel® XMP 2.0 profiles for easy installation.

“We’re constantly seeking ways to empower gamers with affordable, easy-to-use products that help them gain that competitive, performance edge,” explained Jeremy Mortenson, product marketing manager, Crucial. “With new platforms supporting faster DDR4 SODIMMS coming to the market, the newest Ballistix SODIMM module does just that.”

The Ballistix Sport LT DDR4 SODIMM modules will be available for purchase at www.crucial.com and through select global partners. All Crucial memory is backed by a limited lifetime warranty Limited lifetime warranty valid everywhere except Germany, where warranty is valid for 10 years from date of purchase.

For more information about Ballistix memory, visit crucial.com/ballistix.

Source: Crucial
Author:
Manufacturer: NVIDIA

A new architecture with GP104

Table of Contents

Don't forget to tune in today at 10am PT / 1pm ET for a live stream with NVIDIA's Tom Petersen discussing the GeForce GTX 1080, corresponding technologies and the future of GeForce. We'll even have two GTX 1080 cards from EVGA to give away to viewers! Find it all at http://pcper.com/live

The summer of change for GPUs has begun with today’s review of the GeForce GTX 1080. NVIDIA has endured leaks, speculation and criticism for months now, with enthusiasts calling out NVIDIA for not including HBM technology or for not having asynchronous compute capability. Last week NVIDIA’s CEO Jen-Hsun Huang went on stage and officially announced the GTX 1080 and GTX 1070 graphics cards with a healthy amount of information about their supposed performance and price points. Issues around cost and what exactly a Founders Edition is aside, the event was well received and clearly showed a performance and efficiency improvement that we were not expecting.

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The question is, does the actual product live up to the hype? Can NVIDIA overcome some users’ negative view of the Founders Edition to create a product message that will get the wide range of PC gamers looking for an upgrade path an option they’ll take?

I’ll let you know through the course of this review, but what I can tell you definitively is that the GeForce GTX 1080 clearly sits alone at the top of the GPU world.

Continue reading our review of the GeForce GTX 1080 Founders Edition!!

Manufacturer: NVIDIA

An Overview

 
TL;DR:
NVIDIA's Ansel Technology
 
Ansel is a utility that expands the concept of screenshots along the direction of photography. When fully enabled, it allows the user to capture still images with HDR exposures, gigapixel levels of resolution, 360-degree views for VR, 3D stereo projection, and post-processing filters, all from either the game's view, or from a free-roaming camera (if available). While it must be implemented by the game developer, mostly to prevent the user from either cheating or seeing hidden parts of the world, such as an inventory or minimap rendering room, NVIDIA claims that it is a tiny burden.
  • - NVIDIA blog claims "GTX 600-series and up"
  • - UI/UX is NVIDIA controlled
    • Allows NVIDIA to provide a consistent UI across all supported games
    • Game developers don't need to spend UX and QA effort on their own
  • - Can signal the game to use its highest-quality assets during the shot
  • - NVIDIA will provide an API for users to create their own post-process shader
    • Will allow access to Color, Normal, Depth, Geometry, (etc.) buffers
  • - When asked about implementing Ansel with ShadowPlay: "Stay tuned."
     

 

“In-game photography” is an interesting concept. Not too long ago, it was difficult to just capture the user's direct experience with a title. Print screen could only hold a single screenshot at a time, which allowed Steam and FRAPS to provide a better user experience. FRAPS also made video more accessible to the end-user, but it output huge files and, while it wasn't too expensive, it needed to be purchased online, which was a big issue ten-or-so years ago.

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Seeing that their audience would enjoy video captures, NVIDIA introduced ShadowPlay a couple of years ago. The feature allowed users to, not only record video, but also capture the last few minutes. It did this with hardware acceleration, and it did this for free (for compatible GPUs). While I don't use ShadowPlay, preferring the control of OBS, it's a good example of how NVIDIA wants to support their users. They see these features as a value-add, which draw people to their hardware.

Read on to learn more about NVIDIA Ansel

G.Skill Adds Splash of Color To Trident Z Memory Modules

Subject: Memory | May 17, 2016 - 07:07 AM |
Tagged: trident z, gskill, G.Skill Trident Z, ddr4

G.Skill recently updated its high end line of Trident Z DDR4 memory modules to add several new color options. While no new speed tiers are being introduced, the existing DIMMs with brushed aluminum silver colored modules with red and black accents will shortly be joined by new modules with 5 new color schemes including silver modules with white or black top bar accents or black modules with white, yellow, or silver accents.

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There is nothing groundbreaking here, but it will certainly make putting together a build based around a particular color or theme a bit easier, and that is their goal as these new DIMMs are aimed at modders and enthusiasts who are the most likely group to be running windowed or open air type systems that can show off the internal hardware.

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For those interested, the new colors will be available at the end of May. The memory kits in DDR4 3200 Mhz speeds (16GB to 128GB kits) of all timings will be available in the existing red and all the new color schemes. Users wanting the faster speed memory kits (e.g. DDR4 3400) will be limited to the red, white, and black accents (no orange or yellow top pieces on the heat spreader).

Source: G.Skill

Pairing up the R9 380X

Subject: Graphics Cards | May 16, 2016 - 07:52 PM |
Tagged: amd, r9 380x, crossfire

A pair of R9 380X's will cost you around $500, a bit more $100 less than a single GTX 980Ti and on par or a little less expensive than a straight GTX 980.  You have likely seen these cards compared but how often have you seen these cards pitted against a pair of GTX 960's which costs a little bit less than two 380X cards?  [H]ard|OCP decided it was worth investigating, perhaps for those who currently have a single one of these cards that are considering a second if the price is right.  The results are very tight, overall the two setups performed very similarly with some games favouring AMD and others NVIDIA, check out the full review here.

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"We are evaluating two Radeon R9 380X video cards in CrossFire against two GeForce GTX 960 video cards in a SLI arrangement. We will overclock each setup to its highest, to experience the full gaming benefit each configuration has to offer. Additionally we will compare a Radeon R9 380 CrossFire setup to help determine the best value."

Here are some more Graphics Card articles from around the web:

Graphics Cards

Source: [H]ard|OCP

PCPer Live! GeForce GTX 1080 Live Stream with Tom Petersen (Now with free cards!)

Subject: General Tech, Graphics Cards | May 16, 2016 - 07:19 PM |
Tagged: video, tom petersen, pascal, nvidia, live, GTX 1080, gtx, GP104, geforce

Our review of the GeForce GTX 1080 is LIVE NOW, so be sure you check that out before today's live stream!!

Get yourself ready, it’s time for another GeForce GTX live stream hosted by PC Perspective’s Ryan Shrout and NVIDIA’s Tom Petersen. The general details about consumer Pascal and the GeForce GTX 1080 graphics card are already official and based on the traffic to our stories and the response on Twitter and YouTube, there is more than a little pent-up excitement. .

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On hand to talk about the new graphics card, answer questions about technologies in the GeForce family including Pascal, SLI, VR, Simultaneous Multi-Projection and more will be Tom Petersen, well known in our community. We have done quite a few awesome live steams with Tom in the past, check them out if you haven't already.

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NVIDIA GeForce GTX 1080 Live Stream

10am PT / 1pm ET - May 17th

PC Perspective Live! Page

Need a reminder? Join our live mailing list!

The event will take place Tuesday, May 17th at 1pm ET / 10am PT at http://www.pcper.com/live. There you’ll be able to catch the live video stream as well as use our chat room to interact with the audience, asking questions for me and Tom to answer live. 

Tom has a history of being both informative and entertaining and these live streaming events are always full of fun and technical information that you can get literally nowhere else. Previous streams have produced news as well – including statements on support for Adaptive Sync, release dates for displays and first-ever demos of triple display G-Sync functionality. You never know what’s going to happen or what will be said!

UPDATE! UPDATE! UPDATE! This just in fellow gamers: Tom is going to be providing two GeForce GTX 1080 graphics cards to give away during the live stream! We won't be able to ship them until availability hits at the end of May, but two lucky viewers of the live stream will be able to get their paws on the fastest graphics card we have ever tested!! Make sure you are scheduled to be here on May 17th at 10am PT / 1pm ET!!

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Don't you want to win me??!?

If you have questions, please leave them in the comments below and we'll look through them just before the start of the live stream. Of course you'll be able to tweet us questions @pcper and we'll be keeping an eye on the IRC chat as well for more inquiries. What do you want to know and hear from Tom or I?

So join us! Set your calendar for this coming Tuesday at 1pm ET / 10am PT and be here at PC Perspective to catch it. If you are a forgetful type of person, sign up for the PC Perspective Live mailing list that we use exclusively to notify users of upcoming live streaming events including these types of specials and our regular live podcast. I promise, no spam will be had!

Curious how Google handles its Cloud? Meet Chromium OS

Subject: General Tech | May 16, 2016 - 07:12 PM |
Tagged: google, Chromium OS

Google has released a beta version of their Container-VM Image to those interested in how they manage their Cloud.  It is built to handle Docker and Kubernetes instances on the Google cloud, not for home usage on a small scale.  If you are curious about the competition for Amazon, Microsoft and other providers of Clouded services you should follow the links from the post on The Register for a look.  Be aware this is a beta, not all features are available and some of the ones which are may not be compatible with future updates but it is a great way to familiarize yourself with the inner lining of the Google Cloud Platform.

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"Google's decided the Chromium OS is its preferred operating system for running containers in its own cloud. And why wouldn't it – the company says it uses it for its own services."

Here is some more Tech News from around the web:

Tech Talk

Source: The Register

Mushkin's Reactor 1TB SSD, great performance and price

Subject: Storage | May 13, 2016 - 07:30 PM |
Tagged: Mushkin, Reactor, 1TB, jmicron, JMF612, mlc

While not quite within Ryan's Law, the Mushkin Reactor 1TB model usually sells for around $240.  As the price implies this drive uses MLC flash but the three year warranty should be enough to see you to your next upgrade.  The Tech Report decided to test out the drive to ensure users were getting performance as well as a great value. The results speak for themselves, with better performance than expected.

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"Mushkin's Reactor 1TB SSD is a frequent star of our weekly deals posts. We put it to the test to see whether it offers high performance along with its low price tag."

Here are some more Storage reviews from around the web:

Storage

MSI's DS502; one order of gaming headset, hold the extras

Subject: General Tech | May 12, 2016 - 09:56 PM |
Tagged: msi, ds502, gaming headset, virtual 7.1, audio

MSI's DS502 seem great for the gamer on a budget who needs to play quietly but who would still like some style.  At $64 they do have some compromises such as 40mm drivers and a self adjusting headband but they also have the features you want such as plush earcups and virtual 7.1 surround sound.  Kitguru found them effective during gameplay and the mic, while not stellar was good enough for in game communications and did not need the input to be raised significantly to be audible.  If you are in need of a simple headset with controls that give you enough options to game and want to leave the fancy stuff to the audiophiles drop by for a look at the review.

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"Today we are taking a look at MSI’s brand new gaming headset, the DS502, boasting 7.1 surround sound, premium build and Hi-Fi level sound quality in a lightweight, ergonomically designed package. How does it hold up? "

Here is some more Tech News from around the web:

Audio Corner

Source: Kitguru

Podcast #399 - GTX 1080 Launch, UWP Updates, DOOM Vulkan Patch, Kaby Lake Leaks, ASUS ROG STRIX X99, and more!

Subject: General Tech | May 12, 2016 - 08:28 PM |
Tagged: podcast, video, GTX 1080, galax, founders, uwp, doom, vulkan, kaby lake, EKWB, rog strix x99

PC Perspective Podcast #399 - 05/11/2016

Join us this week as we discuss the GTX 1080 Launch, UWP Updates, DOOM Vulkan Patch, Kaby Lake Leaks, ASUS ROG STRIX X99, and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

This episode of the PC Perspective Podcast is sponsored by Casper!

Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, and Allyn Malventano

Program length: 1:03:21

  1. Week in Review:
  2. AD BREAK
  3. News items of interest:
  4. Hardware/Software Picks of the Week
    1. Allyn: Old retro gaming history from PlayValue
  5. Closing/outro

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

G.Skill has a different take on Cherry MX RGB, check out the Ripjaws KM780R

Subject: General Tech | May 12, 2016 - 07:40 PM |
Tagged: input, G.Skill, Ripjaws KM780R, gaming keyboard, Cherry MX, cherry mx rgb

G.Skill have joined the ranks of those who have released a Cherry MX RGB keyboard, you can choose between Red, Brown and Blue switches to accompany the light show. They chose an interesting set of caps, which float above the keyboard allowing more backlighting to show through but The Tech Report noticed that the caps feel like they are rubbing against something.  As the caps are replaceable this can be resolved if you do find it to be an issue, but you will lose some light and the keyboard will not be as easy to clean.  In addition to having audio jacks and a USB pass-through the optional software allows an immense amount of control over your lighting.  Drop by and see if this keyboard meets your needs.

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"Established RAM manufacturer G.Skill is branching into gaming peripherals of late. We've already examined the company's Ripjaws MX780 gaming mouse, and now we're looking at the KM780R gaming keyboard. Join us as we see whether this keyboard has what it takes to be a contender in the crowded gaming peripherals market."

Here is some more Tech News from around the web:

Tech Talk

Say it ain't so AMD; Polaris may not shine at Computex?

Subject: General Tech | May 12, 2016 - 05:56 PM |
Tagged: rumour, Polaris, computex, amd

There is a rumour floating around this morning and it is not good.  Guru of 3D translated a story over at Nordic Hardware which suggests AMD has stated they will not have any new working cards to show at Computex.  The only Polaris hardware they will have ready will be equivalent to the current R9 390 and 390X, albeit at a lower price point.  The rumoured problem is that the new flagship cards simply won't hit 850 MHz reliably, which in turn means high end GPUs are right out. 

This had better not be true or AMD may find themselves shoeless and GPU enthusiasts will be as disappointed as White Sox fans back in 1919, albeit for different reasons.  Those in the NVIDIA camp would do well to remember this has an effect on them as well; why would NVIDIA lower the price on those shiny new 1080's or 1070's when there is nothing in the market to compete with them? 

This is a rumour from an anonymous source at an AMD partner, so be sure to take it with a grain of salt and hope that it is completely unsubstantiated; or that a silicon-based miracle happens in the coming months if there is some substance to this.

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"Okay before I start on this news-item, I really need to state that this is based on a vague rumor, nothing has been confirmed or denied otherwise. Here's the story, some reports say Polaris 10 can't hit 850 MHz reliably and that availability will be pushed back to October. I sincerely hope the rumor is not true."

Here is some more Tech News from around the web:

Tech Talk

Source: Guru of 3D

Final Fantasy X and X-2 Confirmed for PC... Launches Today

Subject: General Tech | May 12, 2016 - 11:01 AM |
Tagged: square enix, final fantasy

Okay, so we're starting to get just about every main-line Final Fantasy title on the PC platform. They haven't always arrived in good condition, with Final Fantasy XIII having major user interface issues, which were mostly (but not entirely) patched, and Final Fantasy IX requiring the installation of a few Android plug-ins... on Windows. Still, many of them are classics and it's therefore good to have them on platforms that (barring current UWP discussions) encourage perpetual compatibility.

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As for its system requirements? They don't specify integrated GPUs, ie: Intel, but what they do list are what we would expect for a game that targets the Xbox 360 and PS3. If it comes from AMD or NVIDIA, and they are still releasing drivers for it, you should be fine. SquareEnix declares a minimum of either a AMD Radeon HD 2600XT or a NVIDIA GeForce 9600GT.

Check out the Steam page if you're concerned, though.

Excluding the spin-offs, the PC is now missing just the original Final Fantasy, Final Fantasy II, Final Fantasy XII, and the upcoming Final Fantasy XV. The rest have arrived on the PC in some form, be it a port of the original or one of their remasters. Still no word on any of those remaining four, though, but it seems like Square is just dropping games onto Steam with a few days of notice now.

Oddly enough, no price is listed (at least in Canada). No idea why.

AMD Releases Radeon Software Crimson Edition 16.5.2 Beta

Subject: Graphics Cards | May 12, 2016 - 03:53 AM |
Tagged: amd, crimson, graphics drivers

For the second time this month, hence the version number, AMD has released a driver to coincide with a major game release. This one is for DOOM, which will be available on Friday. Like the previous driver, which was aligned with Forza, it has not been WHQL-certified. That's okay, though. NVIDIA's Game Ready drivers didn't strive for WHQL certification until just recently, and, even then, WHQL certification doesn't mean what it used to.

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But yeah, apart from game-specific optimizations for DOOM, 16.5.2 has a few extra reasons to be used. If you play Battleborn, which launched on May 3rd, then AMD has added a new CrossFire profile for that game. They have also fixed at least eleven issues (plus however many undocumented ones). It comes with ten known issues, but none of them seem particularly troubling. It seems to be mostly CrossFire-related issues.

You can pick up the driver at AMD's website.

Source: AMD

NVIDIA Limits GTX 1080 SLI to Two Cards

Subject: Graphics Cards | May 12, 2016 - 02:57 AM |
Tagged: sli, nvidia, GTX 1080, GeForce GTX 1080

Update (May 12th, 1:45am): Okay so the post has been deleted, which was originally from Chris Bencivenga, Support Manager at EVGA. A screenshot of it is attached below. Note that Jacob Freeman later posted that "More info about SLI support will be coming soon, please stay tuned." I guess this means take the news with a grain of salt until an official word can be released.

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Original Post Below

According to EVGA, NVIDIA will not support three- and four-way SLI on the GeForce GTX 1080. They state that, even if you use the old, multi-way connectors, it will still be limited to two-way. The new SLI connector (called SLI HB) will provide better performance “than 2-way SLI did in the past on previous series”. This suggests that the old SLI connectors can be used with the GTX 1080, although with less performance and only for two cards.

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This is the only hard information that we have on this change, but I will elaborate a bit based on what I know about graphics APIs. Basically, SLI (and CrossFire) are simplifications of the multi-GPU load-balancing problems such that it is easy to do from within the driver, without the game's involvement. In DirectX 11 and earlier, the game cannot interface with the driver in that way at all. That does not apply to DirectX 12 and Vulkan, however. In those APIs, you will be able to explicitly load-balance by querying all graphics devices (including APUs) and split the commands yourself.

Even though a few DirectX 12 games exist, it's still unclear how SLI and CrossFire will be utilized in the context of DirectX 12 and Vulkan. DirectX 12 has the tier of multi-GPU called “implicit multi-adapter,” which allows the driver to load balance. How will this decision affect those APIs? Could inter-card bandwidth even be offloaded via SLI HB in DirectX 12 and Vulkan at all? Not sure yet (but you would think that they would at least add a Vulkan extension). You should be able to use three GTX 1080s in titles that manually load-balance to three or more mismatched GPUs, but only for those games.

If it relies upon SLI, which is everything DirectX 11, then you cannot. You definitely cannot.

Source: EVGA

DOOM Will Receive Vulkan Patch "Shortly After Launch"

Subject: General Tech | May 11, 2016 - 10:17 PM |
Tagged: vulkan, doom, bethesda

Update: May 11th @ 6pm EDT

NVIDIA has released new footage, which is both higher quality and longer. It is still running on the Vulkan API, although the graphics card has been switched out to the Titan X. The game is running at 1080p, 120-degree FOV, with all settings at their maximum. The game was locked to 60 FPS, but that makes sense -- they wanted it to look good on video.

The video is embedded above. NVIDIA is also self-hosting their original capture (plus a blog post) if you want to see it without YouTube's recompression (or you don't want to stream from YouTube for other reasons).

Bethesda also has their own, new video, which is just above this.

We return to the original news post, below.

At the NVIDIA GeForce GTX 1080 event, which aligns with DreamHack Austin, id Software showed off DOOM running on Vulkan API. It will not make launch, which is this upcoming Friday, May 13th, but the game will be patched to support it “really, really shortly after launch”. Ryan was not there, but PC Gamer took video of the presentation and posted it to their YouTube.

Video Credit: PC Gamer

We don't know how performance compares with OpenGL, but the Vulkan numbers (running on the GTX 1080) are pretty impressive. After they uncapped the engine, the listed frame rate stayed above 120 FPS except in the most intense battles, at which point it had momentary drops to about 100-120 FPS. According to PC Gamer, because I didn't hear it explicitly mentioned in the video, this is all at 1080p.

That's... good... to say the least.

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This also means a game that officially supports Vulkan will land at around the same time as DirectX 12. We have a few DirectX 12 titles but, while Ashes of the Singularity is a good example, Gears of War: Ultimate Edition was plagued with performance problems, and so was Quantum Break. Tomb Raider and Hitman have DirectX 12 support, too, but it doesn't signal a commanding lead for DirectX 12. It still depends upon the engines, especially Unreal Engine, CryEngine, Frostbite, and Unity, but it's another sign that Vulkan arrived on time.

DOOM Launches on Friday the 13th.

Source: PC Gamer

NVIDIA Order of 10 Competition: 10 Challenges. 100 Chances to Win. One of 1,000 Prizes

Subject: General Tech | May 11, 2016 - 08:40 PM |
Tagged: arg, nvidia, giveaway, GTX 1080

ARG, it's the bees all over again!  That's right, another alternate reality game has arrived, this time from NVIDIA to celebrate their new GPU.  The puzzles honour mathematicians such as Pascal, which makes sense considering NVIDIA's recent naming conventions.  Try to solve the puzzles to win some serious prizes.

10.PNG

With the online ARG and the Dreamhack Austin-based live Tessellation Hunt now behind us, the Order of 10 is kicking into high gear! Earlier today, we began our mission promising fans, "10 Challenges. 100 Chances to Win. One of 1,000 Prizes."

Daily prizes include limited edition Order of 10 T-shirts (50 each day) and pins (50 each day). One (1) lucky winner each day will be awarded an NVIDIA GeForce GTX 1080 Founders Edition card!

Each day’s puzzle solvers are also entered to win an "Elite Game Ready PC”. Key components include: Intel Core i7-5820K processor, 2x NVIDIA GeForce GTX 1080 Founders Edition GPU with new SLI HB bridge, 32GB HyperX Fury DDR4-2666 (Quad Channel) memory, a VR HMD and Windows 10 Home 64-bit operating system!

For your shot at snagging a new NVIDIA GeForce GTX 1080 Founder’s Edition card, or even a complete new Elite Game Ready gaming rig, make your way to OrderOf10.com and solve your way through PASCAL’s triangle of puzzles.

ELIGIBILITY: Sweepstakes is open to legal residents of:

  • 50 United States and DC
  • Canada (excluding Quebec)
  • Denmark
  • Finland
  • France
  • Germany
  • United Kingdom (excluding Northern Ireland) …who are at least 18 years old or the age of majority in their respective states/jurisdictions of permanent residence, whichever is greater, as of May 10, 2016.

Source: NVIDIA

Hmm, this better not be Civ V, take II

Subject: General Tech | May 11, 2016 - 07:04 PM |
Tagged: gaming, Civ V, sid meier

Rock, Paper, SHOTGUN got a deeper look at Civ VI than just the launch trailer and it is hard to say if this will be a good one or not.  The armies will continue to be unstackable but they have created formations, allowing you to group a number of units to move together which will lessen the onerous task of moving your armies around.  This may help somewhat but we shall see how they deal with terrain and path calculation.  The unstackable trait will now infect cities, buildings no longer stack on top of your city but will be laid out on the map just like improvements.  No longer will you be sending out workers to build farms as you have in previous games, instead they will be working on upgrades from your city menu.

Research is now not only geographically based but also reliant on certain resources or upgrades; if they are appropriate your research will go much faster.  Diplomacy and the AI have also been changed.  There is not enough information yet to make a call but so far the news is worrying and it seems unlikely devoted fans will move away from Civ IV and its mods.

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"The game is running on a brand new suite of software, built to be far more mod-friendly than its predecessor, and as well as brand new AI systems, there are a host of new mechanics that will explore and emphasise your relationship with Civ’s greatest character: the map."

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