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Far Cry Primal will be released ... eventually

Subject: General Tech | October 7, 2015 - 02:15 PM |
Tagged: gaming, far cry primal, ubisoft

Far Cry Primal was announced and it is even more console-centric than the previous release, seeing as how the PC launch will be a month after its initial release.  We can only hope that Ubisoft does spend time making sure that high end PCs do have graphic features that take advantage of the power provided by new GPUs.  As for the gameplay it should be interesting as there will be no more machine guns and fancy pistols, you will be stabbing mammoths with pointy sticks and running for your life from sabretooth tigers.  It also sounds as though eating enough food and other features common to the plethora of survival sims will be included, making this very different from previous games.  Check out the trailer and screenshots at Rock, Paper, SHOTGUN if you haven't seen them yet.


"Ubisoft attempted to announce Far Cry Primal [official site] with a tantalising livestream, which was rather spoiled by a brief leak of the game’s name and basic details. Now we know more, including proper trailers, screenshots, and a release date… which will see the game land on PC the month after it’ll arrive on console."

Here is some more Tech News from around the web:


NVIDIA Releases 358.50 WHQL Game Ready Drivers

Subject: Graphics Cards | October 7, 2015 - 01:45 PM |
Tagged: opengl es 3.2, nvidia, graphics drivers, geforce

The GeForce Game Ready 358.50 WHQL driver has been released so users can perform their updates before the Star Wars Battlefront beta goes live tomorrow (unless you already received a key). As with every “Game Ready” driver, NVIDIA ensures that the essential performance and stability tweaks are rolled in to this version, and tests it against the title. It is WHQL certified too, which is a recent priority for NVIDIA. Years ago, “Game Ready” drivers were often classified as Beta, but the company now intends to pass their work through Microsoft for a final sniff test.


Another interesting addition to this driver is the inclusion of OpenGL 2015 ARB and OpenGL ES 3.2. To use OpenGL ES 3.2 on the PC, if you want to develop software in it for instance, you needed to use a separate release since it was released at SIGGRAPH. It has now been rolled into the main, public driver. The mobile devs who use their production machines to play Battlefront rejoice, I guess. It might also be useful if developers, for instance at Mozilla or Google, want to create pre-release implementations of future WebGL specs too.

Source: NVIDIA

On-die watercooling

Subject: General Tech | October 7, 2015 - 01:06 PM |
Tagged: watercooling, nifty

These researchers are skipping the waterblock altogether and have made channels in surface of the die its self for de-ionized water to flow through and cool the chip.  The 28-nanometer Altera FPGA they tested this cooling method on had numerous channels cut into it which were then sealed up with a layer of silicon.  With a flow rate of 147 ml/minute they kept the chip to a comfortable 24C, a mere 4C higher than the temperature of the water and significantly lower than the 60C the chip would run at using air cooling.  Neither Hack a Day nor PCPer encourage you to try to cut micron sized channels in your brand new processor, however we all hope to see this cooling technique incorporated into heatspreaders in future generations of processors.


"Researchers at Georgia Tech have been working on cutting fluid channels directly into the back of commercial silicon die (an Altera FPGA, to be exact). The tiny channels measure about 100 micron and are resealed with another layer of silicon. Water is pumped into the channels to cool the device efficiently."

Here is some more Tech News from around the web:

Tech Talk

Source: Hack a Day

MSI Releases GK-701 Mechanical Gaming Keyboard

Subject: General Tech | October 7, 2015 - 09:45 AM |
Tagged: msi, GK-701, gaming keyboard, cherry mx brown

MSI has a new mechanical gaming keyboard available, and the GK-701 features MSI’s black and red "Dragon" styling with red LED backlighting for each key, and uses Cherry MX Brown switches.


MSI is emphasizing the quality of their build with this new keyboard, stating that each key “is created with precision laser etching for extra resistance to wear and tear”, and the red LED backlight for each key is rated for “over 50 million key presses”. Additionally, the GK-701 offers a braided USB cable with a 18K gold plated connector, and there is a set of multimedia hotkeys and a game mode that disables the Windows Key. As this is a mechanical keyboard one of the biggest aspects is of course key switch selection, and the Cherry MX Brown switches MSI has chosen for the GK-701 offer a tactile “non-clicky” feel that some prefer.

GK-701 Mechanical Gaming Keyboard specs from MSI:

  • Cherry MX Brown switches
  • Red LED Backlight
  • Windows Key Lock
  • N-Key Rollover
  • Multimedia Hotkeys
  • Anti-slip Rubber Feet
  • Ergonomic Design
  • USB 2.0 connection
  • Braided wire and gold-plated connector
  • Switches lifetime: 50 Million Clicks
  • Dimensions: 450 x 165 x 38mm, 1200g weight


The MSI GK-701 Mechanical Gaming Keyboard is available now and currently selling on Newegg.com for $119.99.

Source: MSI

Who Decided to Call a Lightweight API "Metal"?

Subject: Graphics Cards | October 7, 2015 - 07:01 AM |
Tagged: opengl, metal, apple

Ars Technica took it upon themselves to benchmark Metal in the latest OSX El Capitan release. Even though OpenGL on Mac OSX is not considered to be on par with its Linux counterparts, which is probably due to the driver situation until recently, it pulls ahead of Metal in many situations.


Image Credit: Ars Technica

Unlike the other graphics APIs, Metal uses the traditional binding model. Basically, you have a GPU object that you attach your data to, then call one of a handful of “draw” functions to signal the driver. DirectX 12, Vulkan, and Mantle, on the other hand, treat work like commands on queues. The latter model works better in multi-core environments, and it aligns with GPU compute APIs, but the former is easier to port OpenGL and DirectX 11 applications to.

Ars Technica notes that faster GPUs, such as the NVIDIA GeForce GTX 680MX, show higher gains than slower ones. Their “best explanation” is that “faster GPUs can offload more work from the CPU”. That is pretty much true, yes. The new APIs are designed to keep GPUs loaded and working as much as possible, because they really do sit around doing nothing a lot. If you are able to keep a GPU loaded, because it can't accept much load in the first place, then there is little benefit to decreasing CPU load or spreading out across multiple cores.

Granted, there are many ways that benchmarks like these could be incorrectly used. I'll assume that Ars Technica and GFXBench are not making any simple mistakes, though, but it's good to be critical just in case.

Source: Ars Technica

NVIDIA Announces New "Bullets or Blades" GeForce Bundle

Subject: Graphics Cards | October 7, 2015 - 01:51 AM |

The latest game bundle for NVIDIA GPU customers offers the buyer a choice between Tom Clancy’s Rainbow Six Siege or Assassin’s Creed Syndicate.


To qualify for the free game you need to purchase a GTX 980 Ti, GTX 980, or GTX 970 graphics card. On the mobile side of things purchasing a laptop with GTX 970M or above graphics earns the game.

"It’s the final few months of the year, and as always that means a rush of new triple-A games that promise to excite and delight over the Holiday season. This year, Ubisoft's Assassin’s Creed Syndicate andTom Clancy's Rainbow Six Siege are vying for glory. And to ensure the definitive versions are found on PC we’ve teamed up with Ubisoft once again to add NVIDIA GameWorks effects to each, bringing richer, more detailed experiences to your desktop."

The Bullets or Blades bundle is already underway as of 10/06/15, and to qualify for the game codes purchases require the retailer to be participating in this program. Full details are available from NVIDIA here.

Source: NVIDIA

Quick! Win 1 of 20 Star Wars Battlefront Beta keys from Logitech G and LucasArts!

Subject: General Tech | October 6, 2015 - 10:53 PM |
Tagged: logitech g, logitech, gleam, giveaway, contest

Look, time is short, and we want to get you these keys SOON!

Sign up using the form below to enter to win 1 of 20 keys for the PC version of Star Wars Battlefront beta on-going RIGHT NOW. I played for a couple of hours today and I have to say the game is looking very impressive - both visually and in terms of fun gameplay.


Our thanks to Logitech G and LucasArts for the key for our readers!!

SW Battlefront Keys

StarCraft II 3.0 Patch Is Released

Subject: General Tech | October 6, 2015 - 08:20 PM |
Tagged: Starcraft II, starcraft, blizzard, pc gaming, legacy of the void

And oh boy is it a big one. Turning on the Battle.net launcher automatically downloads about 14GB worth of StarCraft II code and content. The patch includes the new user interface that we reported on earlier, but it also opens the Whispers of Oblivion prequel campaign for Legacy of the Void to the masses, changes the file format of game content to CASC, which might explain the huge download, and gives the option of a 64-bit game executable, and more.


About the CASC format, it was introduced in Heroes of the Storm and Warlords of Draenor as a method of storing content. It should be faster, more error resistant, easier to patch, and easier to extend the functionality of. I'm not sure how this will affect modders, authorized or otherwise, but I'm guessing that Blizzard is happy to deprecate a 20 year-old format. I'm not sure if they're migrating the content from MPQ to CASC on the client machine, or just re-downloading the content in the new format, but a 14GB patch is doing something. Lastly, this new format and the 64-bit launcher might even allow for bigger games and mods. If anyone has any experience with modding Blizzard games, be sure to leave a note in the comments, even anonymously.

Legacy of the Void will arrive on November 10th.

Source: Blizzard

Centon drops SandForce in favour of Phison

Subject: Storage | October 6, 2015 - 07:22 PM |
Tagged: Phison PS3110-S10, centon, C-380

The last time we heard from Centon they were using the SandForce 2281 SSD controller, which they have dropped in preference to a Phison controller in their new C-380 series of SSDs.  Benchmark Reviews recently reviewed their 480GB model, using MLC NAND and sporting a 4Gb cache of DDR3-1600.  The benchmark results were quite varied, sometimes the drive came in at the top of the pack yet other times it was well below average, especially writing to the drive.  There is a 1 year warranty on the drive and currently it is on sale at $219 for the 480GB model, down from the list price of $399.99 ... perhaps not a drive to recommend to your friends.


"Centon isn’t a name many enthusiasts will know. I’d never heard of the company myself until this review sample; apparently, they’ve been in business for over 35 years manufacturing DRAM and flash memory products, and have only recently entered the consumer marketplace. The Centon C-380 480GB SSD SATA-III Solid State Drive, part of the “Enthusiast Solutions” series, is the focus of what Benchmark Reviews will be putting through our test suite."

Here are some more Storage reviews from around the web:


4K performance when you can spend at least $1.3K

Subject: Graphics Cards | October 6, 2015 - 02:40 PM |
Tagged: 4k, gtx titan x, fury x, GTX 980 Ti, crossfire, sli

[H]ard|OCP shows off just what you can achieve when you spend over $1000 on graphics cards and have a 4K monitor in their latest review.  In Project Cars you can expect never to see less than 40fps with everything cranked to maximum and if you invested in Titan X's you can even enable DS2X AntiAliasing for double the resolution, before down sampling.  Witcher 3 is a bit more challenging and no card is up for HairWorks without a noticeable hit to performance.  FarCry 4 still refuses to believe in Crossfire and as far as NVIDIA performance goes, if you want to see soft shadows you are going to have to invest in a pair of Titan X's.  Check out the full review to see what the best of the current market is capable of.


"The ultimate 4K battle is about to begin, AMD Radeon R9 Fury X CrossFire, NVIDIA GeForce GTX 980 Ti SLI, and NVIDIA GeForce GTX TITAN X SLI will compete for the best gameplay experience at 4K resolution. Find out what $1300 to $2000 worth of GPU backbone will buy you. And find out if Fiji really can 4K."

Here are some more Graphics Card articles from around the web:

Graphics Cards

Source: [H]ard|OCP

Microsoft Surface Book 2-in-1 with Skylake with NVIDIA Discrete GPU Announced

Subject: Mobile | October 6, 2015 - 02:38 PM |
Tagged: video, surface book, surface, Skylake, nvidia, microsoft, Intel, geforce

Along with the announcement of the new Surface Pro 4, Microsoft surprised many with the release of the new Surface Book 2-in-1 convertible laptop. Sharing much of the same DNA as the Surface tablet line, the Surface Book adopts a more traditional notebook design while still adding enough to the formula to produce a unique product.


The pivotal part of the design (no pun intended) is the new hinge, a "dynamic fulcrum" design that looks great and also (supposedly) will be incredibly strong. The screen / tablet attachment mechanism is called Muscle Wire and promises secure attachment as well as ease of release with a single button.

An interesting aspect of the fulcrum design is that, when closed, the Surface Book screen and keyboard do not actually touch near the hinge. Instead you have a small gap in this area. I'm curious how this will play out in real-world usage - it creates a natural angle for using the screen in its tablet form but also may find itself "catching" coin, pens and other things between the two sections. 


The 13.5-in screen has a 3000 x 2000 resolution (3:2 aspect ratio obviously) with a 267 PPI pixel density. Just like the Surface Pro 4, it has a 10-point touch capability and uses the exclusive PixelSense display technology for improved image quality.

While most of the hardware is included in the tablet portion of the device, the keyboard dock includes some surprises of its own. You get a set of two USB 3.0 ports, a full size SD card slot and a proprietary SurfaceConnect port for an add-on dock. But most interestingly you'll find an optional discrete GPU from NVIDIA, an as-yet-undiscovered GeForce GPU with 1GB (??) of memory. I have sent inquiries to Microsoft and NVIDIA for details on the GPU, but haven't heard back yet. We think it is a 30 watt GeForce GPU of some kind (by looking at the power adapter differences) but I'm more interested in how the GPU changes both battery life and performance.

UPDATE: Just got official word from NVIDIA on the GPU, but unfortunately it doesn't tell us much.

The new GPU is a Maxwell based GPU with GDDR5 memory. It was designed to deliver the best performance in ultra-thin form factors such as the Surface Book keyboard dock. Given its unique implementation and design in the keyboard module, it cannot be compared to a traditional 900M series GPU. Contact Microsoft for performance information.


Keyboard and touchpad performance looks to be impressive as well, with a full glass trackpad integration, backlit keyboard design and "class leading" key switch throw distance.

The Surface Book is powered by Intel Skylake processors, available in both Core i5 and Core i7 options, but does not offer Core m-based or Iris graphics options. Instead the integrated GPU will only be offered with the Intel HD 520.


Microsoft promises "up to" 12 hours of battery life on the Surface Book, though that claim was made with the Core i5 / 256GB / 8GB configuration option; no discrete GPU included. 


Pricing on the Surface Book starts at $1499 but can reach as high as $2699 with the maximum performance and storage capacity options. 

Source: Microsoft

Microsoft Surface Pro 4 Includes Skylake, Iris Graphics

Subject: Mobile | October 6, 2015 - 01:40 PM |
Tagged: video, surface pro 4, surface, Skylake, microsoft, iris, Intel, edram

Microsoft has finally revealed the next product in the Surface Pro tablet lineup, skipping the Broadwell processor generation and jumping straight to the latest Intel Skylake processors. The design is very similar to previous Surface Pro tablets but the upgrades and changes made for the Surface Pro 4 are impressive.


The kickstand design that has made the Surface recognizable remains the same but there is a solid collection of new features including a fingerprint reader and Microsoft Hello support for security and login. The new Pro 4 model is only 8.4mm thick (coming in just about 1mm thinner than the Pro 3) and is also lighter at 1.73 lbs.

The screen size is 12.3-inches with a 2736 x 1824 3:2 resolution for a pixel density of 267 PPI. It has a 10-point touch interface with drastically improved latency, palm detection and pressure sensitivity for the included Surface Pen. Even better, that improved Surface Pen will have a full year of battery life along with magnetic attachment to the tablet rather than relying on a elastic loop!

The Surface keyboard sees improvements as well including better spacing on the keys, quieter and more reliable typing and it also becomes the thinnest type cover MS has yet to build for the Surface line. A 5-point touch glass trackpad is now part of the deal, 40% larger than the one found on the Pro 3 - a welcome modification for anyone that has used the type cover in the past. 


In terms of computing horsepower, the Surface Pro 4 will be available with a Core m3, Core i5 or even a Core i7 processor. It will ship with 4GB, 8GB or 16GB of system memory and internal storage capacities as high as 1TB. Microsoft hasn't posted any more details about the clock speeds of these CPUs but if you look at the awesome hype video MS made for the Pro 4 launch, you'll notice an interesting thing in the exploded view: an Intel processor with three dies on a single package.


What you are seeing is the Skylake CPU, chipset and an eDRAM package. This tells us that at least one of the available options for the Surface Pro 4 will ship with Iris graphics and 64MB or 128MB of L4 cache / eDRAM - a first for this form factor! This should help improve performance for graphics as well as other specific CPU compute workloads.

Other highlights for the Surface Pro 4 include front facing stereo speakers, 8MP rear-facing camera and a fancy-ass Windows 10 logo.

Pricing will START at $899 but will spike to as high as $2699 if you max out the processor and storage options. 


We are working on getting a unit in for testing as the devices are going up for presale today and should arrive by October 26th.

Source: Microsoft

Google your local nuclear plants infrastructure? That's not terrifying at all.

Subject: General Tech | October 6, 2015 - 01:11 PM |
Tagged: nuclear, security

Stuxnet hit the news five years ago when it was discovered infecting the industrial Supervisory Control And Data Acquisition systems of factories all across the world, up to and including nuclear plants.  The breadth of the attack was a bit more than what Israeli intelligence and the NSA originally intended but they did succeed in severely damaging their actual target which was an Iranian uranium enrichment plant.  Unfortunately it seems the development of Stuxnet might have been somewhat of a waste of resources as they could probably have achieved the same results with a simple man in the middle attack. 

The  Chatham House recently released a report on the state of security in nuclear power plants and facilities across the globe and the results are horrifying to say the least.  From the overview that The Register provides the level of security present in many of these facilities is commensurate with your average high school.  The idea that these plants are air-gapped is a fallacy and the code for the control systems can be easily altered remotely without the need to design a complex virus to infect them.  Thankfully it is very difficult to cause a nuclear plant to go critical but these vulnerabilities can still cause damage to machinery and interfere with the plants ability to provide power to customers.  You may not want to read the whole story if you want to sleep well tonight.


"The report adds that search engines can "readily identify critical infrastructure components with" VPNs, some of which are power plants. It also adds that facility operators are "sometimes unaware of" them."

Here is some more Tech News from around the web:

Tech Talk


Source: The Register

Ars Technica Reviews Android 6.0 (Marshmellow)

Subject: Mobile | October 6, 2015 - 07:01 AM |
Tagged: google, android 6.0, Android

Android 6.0 was launched yesterday, and Ars Technica has, so far, been the only outlet to give it a formal review. That said, it is a twelve-page review with a table of contents -- so that totally counts for five or so.


The main complaint that the reviewer has is the operating system's inability to be directly updated. There is a large chain of rubber stamps between Google's engineers and the world at large. Carriers and phone manufacturers can delay (or not even attempt to certify) patches for their many handsets. It is not like Windows, where Microsoft controls the centralized update service. In the beginning, this wasn't too big of an issue as updates were typically for features. Sucker, buy a new phone if you want WebGL.

Now it's about security. Granted, it has always been about security, even on the iPhone, we just care more now. If you think about it, every time a phone gets jailbroken, a method exists to steal admin privileges away from Apple and give them to... the user. Some were fairly sophisticated processes involving USB tethering to PCs, while others involved browsing to a malicious website with a payload that the user (but not Apple) wanted to install. Hence why no-one cared: the security was being exploited by the user for the user. It was only a matter of time before either the companies sufficiently crush the bugs, or it started to be tasty for the wolves.

And Google is getting bit.

Otherwise, Ars Technica mostly praised the OS. Be sure to read their review to get a full sense of their opinion. As far as I can tell, they only tested it on the Nexus 5.

Source: Ars Technica

Steam "Store Within a Store" at GameStop, GAME UK, and EB

Subject: Systems | October 5, 2015 - 07:39 PM |
Tagged: valve, steam os, steam machines, steam, pc gaming

According to SteamDB, Valve has struck deals with GameStop, GAME UK, and EB Canada to create “store within a store” areas in North American and UK locations. The article does not clarify how many of stores will receive this treatment. It does note that Steam Controller, Steam Link, and even Steam Machines will be sold from these outlets, which will give physical presence to Valve's console platform alongside the existing ones.


The thing about Valve is that, when they go silent, you can't tell whether they reconsidered their position, or they just are waiting for the right time to announce. They have been fairly vocal about Steam accessories, but the machines themselves have been pretty much radio silence for the better part of a year. There was basically nothing at CES 2015 after a big push in the prior year. The talk shifted to Steam Link, which was obviously part of their original intention but, due to the simultaneous lack of Steam Machine promotion, feels more like a replacement than an addition.

But, as said, that's tricky logic to use with Valve.

As a final note, I am curious about what the transaction entailed. From what I hear, purchasing retail space is pricey and difficult, but some retailers donate space for certain products and initiatives that they find intrinsic value in. Valve probably has a lot money, but they don't have Microsoft levels of cash. Whether Valve paid for the space, or the retailers donated it, is question that leads to two very different, but both very interesting in their own way, follow-ups. Hopefully we'll learn more, but we probably won't.

Source: SteamDB

Star Wars Battlefront Shouldn't Have Microtransactions?

Subject: General Tech | October 5, 2015 - 06:24 PM |
Tagged: pc gaming, ea, battlefront

So I'm reading PC Gamer and I see an article that says, “Star Wars Battlefront Will Not Use Microtransactions”. Given the previous few Battlefield games, this surprised me. Granted, these titles weren't particularly egregious in their use of payments. Everything (apart from expansion packs of course) could be achieved through a reasonable amount of play. That said, it takes a lot of restraint for a developer to not just ratchet the requirements further and further to widen their net, so I can see the problem.


Regardless, by the third paragraph I notice that the representative never actually said that they won't (according to the snippets that PC Gamer quoted). The phrase is simply, “not part of the core design of how it works”. Granted, I would expect that EA would poke PC Gamer to correct them if they did intend to release a game in about six weeks, so I feel like their interpretation is correct.

That doesn't change that, according to the quotes, the only thing they promised is for the currency system to be fully accessible without payments. I'm not fully convinced that it will only be accessible without payments, though.

Source: PC Gamer

Microsoft to Announce New Windows 10 Devices

Subject: Systems | October 5, 2015 - 05:16 PM |
Tagged: microsoft, windows 10, surface, Surface Pro, surface pro 4, hp, Lenovo, dell, asus, acer, toshiba

Tomorrow at 10 am ET, Microsoft will host a live stream to announce “new Windows 10 devices from Microsoft”. It's pretty obvious that we'll get at least one new Surface device announced, which rumors suggest will be the Surface Pro 4 with a low-bezel, 13-inch display. W4pHub, via VR-Zone, goes a bit further to claim that the display can shrink to 12 inches when in tablet mode, giving a frame for the user to hold. If true, I wonder how applications will handle the shift in resolution. Perhaps the only problem is a little flicker, which will be hidden by the rest of Continuum's transition?


Image Credit: VR-Zone

The Microsoft Blog post also lists the announcement dates of their partners. Here's the rundown:

  • October 7th -- HP
  • October 8th -- Dell
  • October 9th -- ASUS
  • October 12th -- Acer
  • October 13th -- Toshiba
  • October 19th -- Lenovo

While the rush of Windows 10 devices have missed the Back to School season, despite Microsoft's attempts to rush development with a July release, it looks like we might get a good amount of them for the holiday season. I was a bit worried, seeing how slowly Threshold 2 seems to be advancing, but they seem to have convinced OEMs to make a big deal out of it.

Then again, it could be holiday fever.

Source: Microsoft

Curious just what is special about the AMD Pro line of APUs?

Subject: Processors | October 5, 2015 - 04:48 PM |
Tagged: amd, PRO A12-8800B, Excavator, carrizo pro, Godavari Pro

AMD recently announced a Pro lineup of Excavator based chips which match their Carrizo and Godavari current lineup as far as the specifications go.  This was somewhat confusing as there were no real features at first glance that separated the Pro chips from the non-Pro cousins in the press material from AMD or HP.  Tech ARP posted the slides from the reveal and they note one key feature that separates the two chip families and why businesses should be interested in them.  These are hand-picked dies taken from hand picked wafers which AMD chose as they represent the best of the chips they have fabbed.  You should expect performance free from any possible defects which made it past quality control and if you do have bad enough luck to find a way to get a less than perfect chip they come with a 36 month extended OEM warranty.

In addition to being hand picked, machines with an AMD Pro chip will also come with an ARM TrustZone Technology based AMD Secure Processor onboard.  If you use a mobile device which has TPM and a crypto-processor onboard you will be familar with the technology; AMD is the first to bring this open sourced security platform to Windows based machines.  Small business owners may also be interested the AMD PRO Control Center which is an inventory management client which will not cost as much as ones designed for Enterprise and in theory should be easier to use as well.

This news is of lesser interest to the gamer you never know, if you can secure one of these hand picked chips you may find it gives you a bit more headroom for tweaking than your average run of the mill Godavari or Carrizo would.


"We will now only show you the presentation slides, we also recorded the entire conference call and created a special video presentation based on the conference call for you. We hope you enjoy our work."

Here are some more Processor articles from around the web:


Source: Tech ARP
Manufacturer: PC Perspective

New Components, New Approach


After 20 or so enclosure reviews over the past year and a half and some pretty inconsistent test hardware along the way, I decided to adopt a standardized test bench for all reviews going forward. Makes sense, right? Turns out choosing the best components for a cases and cooling test system was a lot more difficult than I expected going in, as special consideration had to be made for everything from form-factor to noise and heat levels.

Along with the new components I will also be changing the approach to future reviews by expanding the scope of CPU cooler testing. After some debate as to the type of CPU cooler to employ I decided that a better test of an enclosure would be to use both closed-loop liquid and air cooling for every review, and provide thermal and noise results for each. For CPU cooler reviews themselves I'll be adding a "real-world" load result to the charts to offer a more realistic scenario, running a standard desktop application (in this case a video encoder) in addition to the torture-test result using Prime95.

But what about this new build? It isn't completely done but here's a quick look at the components I ended up with so far along with the rationale for each selection.

CPU – Intel Core i5-6600K ($249, Amazon.com)


The introduction of Intel’s 6th generation Skylake processors provided the excuse opportunity for an upgrade after using an AMD FX-6300 system for the last couple of enclosure reviews, and after toying with the idea of the new i7-6700K, and immediately realizing this was likely overkill and (more importantly) completely unavailable for purchase at the time, I went with the more "reasonable" option with the i5. There has long been a debate as to the need for hyper-threading for gaming (though this may be changing with the introduction of DX12) but in any case this is still a very powerful processor and when stressed should produce a challenging enough thermal load to adequately test both CPU coolers and enclosures going forward.

GPU – XFX Double Dissipation Radeon R9 290X ($347, Amazon.com)


This was by far the most difficult selection. I don’t think of my own use when choosing a card for a test system like this, as it must meet a set of criteria to be a good fit for enclosure benchmarks. If I choose a card that runs very cool and with minimal noise, GPU benchmarks will be far less significant as the card won’t adequately challenge the design and thermal characteristics of the enclosure. There are certainly options that run at greater temperatures and higher noise (a reference R9 290X for example), but I didn’t want a blower-style cooler with the GPU. Why? More and more GPUs are released with some sort of large multi-fan design rather than a blower, and for enclosure testing I want to know how the case handles the extra warm air.

Noise was an important consideration, as levels from an enclosure of course vary based on the installed components. With noise measurements a GPU cooler that has very low output at idle (or zero, as some recent cooler designs permit) will allow system idle levels to fall more on case fans and airflow than a GPU that might drown them out. (This would also allow a better benchmark of CPU cooler noise - particularly with self-contained liquid coolers and audible pump noise.) And while I wanted very quiet performance at idle, at load there must be sufficient noise to measure the performance of the enclosure in this regard, though of course nothing will truly tax a design quite like a loud blower. I hope I've found a good balance here.

Continue reading our look at the cases and cooling test system build!

The Enermax ETS-T40F-W; a cooler of a different colour

Subject: Cases and Cooling | October 5, 2015 - 02:29 PM |
Tagged: air cooling, enermax, ETS-T40F-W

Have you recently bought a white motherboard and a matching case to go with it?  Are you now bemoaning the fact that your cooler just isn't matching rhe Storm Trooper vibe that you have going on in your case?  Enermax has a solution, the ETS-T40F-W cooler, 610 grams of glowing white cooling standing 139x93x160mm (5.5x3.7x6.3").  The Thermal Conductive Coating does seem to work effectively, though the cooler is not among the best that [H]ard|OCP has reviewed.  They also recommend running the fan at low speed as high speed does not increase the cooling as noticeably as it increases the fan noise.  Then again, at $50 and being the only coloured cooler on the market does place it in an interesting niche market.


"Enermax comes to us with its new compact size model, the ETS-T40F-W CPU air cooler also referred to as the "Fit" series cooler. This model is decked out in its best Storm Trooper white garb which is actually what Enermax calls its "Thermal Conductive Coating." Do the Fit's dual 12cm fans have what it takes to make a good CPU air cooler?"

Here are some more Cases & Cooling reviews from around the web:


Source: [H]ard|OCP