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Microsoft Gives Xbox One Gamers What They Want... Sort Of

Subject: Editorial, General Tech | June 19, 2013 - 09:08 PM |
Tagged: xbox one, gaming, DRM, disc

Microsoft faced a major backlash from users following the unveiling of its latest Xbox One console. Users were rather unnerved at Microsoft’s reveal that the new console would be required to “phone home” at least once every 24 hours in order to authenticate games and allow sharing. Considering Sony carried forward the disc traditions of the PS3 combined with the user uproar, Microsoft has reconsidered and issued an update to users via a blog post titled (in part) “Your Feedback Matters.”

Amidst the uncertainty caused by various MS sources issuing statements about functionality and DRM that conflict with one another and an air of as-yet-un-announced secrecy pre-E3 where MS released just enough info about the DRM to get users scared (can you tell the way MS handled this irked me?), the company talked about the Xbox One moving forward and taking advantage of the ‘digital age.’ The new console would require online authentication (and daily check-ins), but would also allow sharing of your game library with up to 10 other people, re-downloadable games that can be installed on other consoles (and played) so long as you log into your Xbox Live account (the latter bit is similar in nature to Steam on the PC). Further, disc games could be resold or gifted if the publishers allow it.

That has changed now, however. Microsoft has reconsidered its position and is going back to the way things work(ed) on the existing Xbox 360. Instead of taking the logical approach of keeping with the plan but removing the daily authentication requirement for games if you keep the game disc in the tray, Microsoft has taken their ball Xbox One controller and completely backtracked.

Xbox One Logo.jpg

DRM on the Xbox One is now as follows, and these changes go in place of (not in addition to) the previously announced sharing and reselling functionalities.

For physical disc games:

According to Xbox Wire, after their initial setup and installation, disc-based games will not require an internet connection for offline functionality (though multiplayer components will, obviously, need an active connection). Even better, trading and reselling of disc-based games is no longer limited by publishers. Trading, selling, gifting, renting, et al of physical disc-based games "will work just as it does today on the Xbox 360." Microsoft is also not region locking physical games, which means that you will not have to worry about games purchased abroad working on your console at home.

In order to play disc-based games, you will need to keep the game disc in the tray, even if it is installed on the hard drive, however.

Changes to Downloaded games:

As far as downloadable games, Microsoft is restricting these titles such that they cannot be shared or resold. In the previous model, you would have been able to share the titles with your family, but not anymore. You will still be able to re-download the games.

There is no word on whether or not gamers will still lose access to all of the titles in their game library if their Xbox Live accounts are ever banned. It is likely that gamers will lose any downloadable games though as those are effectively tied to a single Xbox Live account.

While at first glance it may seem as though gamers won this round, in the end no one really won. Instead of Microsoft working around gamers concerns for physical media and moving forward together, it is as though Microsoft has thrown up its hands in frustration, and tossed out all of the innovative aspects for digital/downloadable titles along with the undesirable daily authentication and other invasive DRM measures that gamers clearly indicated they did not want.

I believe that Microsoft should have kept to the original game plan, but added an exception to the daily check-in rules so long as the console was able to authenticate the game offline by identifying a physical game disc in the tray. That way, gamers that are not comfortable with (or able to) keeping the Xbox One connected to the internet could continue to play games using discs while also allowing those with always-on Xbox One consoles the privileges of sharing their libraries. Doing so would have also helped ease the console gaming populance as a whole into Microsoft's ideal digital age once the next Xbox comes out. However, instead of simply toning down the changes, Microsoft has completely backtracked, and now no one wins. Sigh.

What are your thoughts on Microsoft's latest changes to the Xbox One? Was it the right move, or were you looking forward to increased freedom with your digitally-downloaded games?

Also read:

Source: Xbox Wire

Running at 8.0GHz on All Four Cylinders

Subject: General Tech, Processors | June 19, 2013 - 08:37 PM |
Tagged: overclock, amd

Thankfully, they were not "firing" on all four cylinders; while Ryan does prefer thermite, overclockers tend to prefer liquid nitrogen. There are some distinct advantages of ice over fire, the main one for computer users is the potential for massive bumps in frequency and voltage. Of course, you cannot really get any effective use out of a machine that relies on a steady stream of fluid cold enough that it takes less digits to write out its temperature in Kelvin, but a large bump makes good bragging rights.

AMD-Overclock-CPUz.png

How about an A10-6800K overclocked to just over 8.0 GHz, with all four cores enabled?

Finnish overclocker, "The Stilt", managed to push his four-core part to 8000.39 MHz just long enough to have CPU-Z validate his accomplishment. With a frequency multiplier of 63.0 atop a bus speed of 126.99, this gets within 800MHz of the AMD FX-8350 running on just one module (6 of 8 cores disabled) recorded by ASUS late last year.

But no, it will probably not run Crysis.

Steam Might Allow Shared Games?

Subject: Editorial, General Tech | June 19, 2013 - 06:33 PM |
Tagged: steam, DRM

You can learn a lot by scanning configuration, registry files, and so forth; many have made off with a successful bounty. Most recently, some Steam Beta users dug around in their user interface (UI) files to notice a few interesting lines, instructing the user that the title they are attempting to launch will kick off a friend it is currently being shared with.

Wait, what?!

Steam-UI.png

"SteamUI_JoinDialog_SharedLicense_Title" "Shared game library"

"SteamUI_JoinDialog_SharedLicenseLocked_OwnerText" "Just so you know, your games are currently in use by %borrower%. Playing now will send %borrower% a notice that it's time to quit."

"SteamUI_JoinDialog_SharedLicenseLocked_BorrowerText" "This shared game is currently unavailable. Please try against later or buy this game for your own library."

Sure, this whole game DRM issue has been flipping some tables around the industry. Microsoft tried permitting users share games with their family, utilizing about the worst possible PR, and eventually needed to undo that decision. Users would like flexible licensing schemes, but the content industry (including the platform owners like Microsoft, Nintendo, and Sony, who receive license fees from game sales) are unwilling to cooperate unless they are assured that users are honest.

Of course, what usually happens is honest users get crapped on and pirates enjoy a better experience, after initial setup.

While there is not much difference, from a high level view, between Steam and the proposed Xbox One, there are a number of differences. The obvious difference is Steam's offline mode, but probably the larger reason is trust. Valve has demonstrated a lot of good faith to their customers; where Microsoft shuts down access to content people paid for, Valve has shown they have intentions for both long-term support and consideration for the user's experience.

Ultimately, I feel as if DRM is not a necessary evil, but while it exists at least there are companies such as Valve who earn trust and use DRM both for and against users. I expect that some day, the industry will turn against DRM either willingly, by legal intervention, or because companies like cdp.pl will use DRM-free as a promotional tool and nibble their way to dominance.

And yes, despite the fact that this will be confused with bias: if you prove that you are untrustworthy before, you will get away with less later regardless of your intentions.

The Witcher 3's DRM Strategy: Still None on PC

Subject: Editorial, General Tech | June 19, 2013 - 06:16 PM |
Tagged: DRM, The Witcher 3, GOG

cdp.pl, formerly CD Projekt, has been one of the last holdouts against DRM. Founders of GoG.com and developer/publisher for The Witcher franchise, they offer a DRM-free platform for users to purchase games. Sure, they are usually good and old ones, aptly enough, but they are confident enough to include their most ambitious titles, The Witcher and The Witcher 2.

With The Witcher 3, we will see the title launch without DRM on GoG, trusting their users will purchase the title and be honest.

witcher-drm2.jpg

Apparently, the game will have a world slightly larger than Skyrim.

Hopefully, with very little empty space.

I have long been a proponent of DRM-free media, as you could probably tell. I believe that DRM-free titles end up netting more sales than the same title would have with encryption; even if that were not true, society is harmed more than enough to justify its non-existence. Sure, we all know unapologetic jerks and they are, indeed, jerks. Just because these jerks exist does not mean your company should, or successfully will, be the alpha a-hole on the a-hole food-chain. Chances are you will just upset your actual customers, now former customers. There are reasons why I never purchased (never pirated either, I just flat-out ignored the entire franchise's existence) another Crysis title after the first one's SecuROM debacle wrecked my camcorder's DVD-authoring software.

So, when The Witcher 3 comes out, back it up on your external hard drive and maybe even keep a copy on your home theater PC. Most importantly, buy it... sometime in 2014.

Source: PC Gamer

EVGA SuperNOVA Power Supplies Fully Compatible With New Haswell Sleep States

Subject: Cases and Cooling | June 19, 2013 - 04:33 PM |
Tagged: haswell, c6, c7, power supply, evga

Intel’s latest Fourth Generation Core “Haswell” processors are now official, and additional power supply manufacturers have since stepped up to provide their own Haswell PSU compatibility lists. EVGA is the latest PSU vendor to do so, announcing that all of tits SuperNOVA branded units are fully compatible with the new CPUs and new C6 and C7 sleep states.

EVGA NEX 1500 Classified 1500W Power Supply.jpg

The following EVGA power supplies are compatible with Haswell and the lowest power (0.05A) sleep states:

  • EVGA SuperNOVA NEX 1500 Classified (120-PG-1500-XR/VR)
  • EVGA SuperNOVA NEX750G Gold (120-PG-0750-GR)
  • EVGA SuperNOVA NEX750B Bronze (120-PB-0750-KR)
  • EVGA SuperNOVA NEX650G Gold (120-PG-0650-GR)
  • EVGA SuperNOVA 1300 G2 (120-G2-1300-XR)
  • EVGA SuperNOVA 1000 G2 (120-G2-1000-XR)

The list of compatible units spans across the range of SuperNOVA PSUs, from 650W to the monstrous 1500W model.

For a refresher on Haswell’s new C6 and C7 sleep states, check out our previous coverage of the issue as well as coverage of compatible PSUs from other vendors.

Source: EVGA

Logic Supply Launches New LGX ML250 Fanless PC

Subject: Cases and Cooling, Systems | June 19, 2013 - 03:33 PM |
Tagged: Passive, Logic Supply, Ivy Bridge, fanless

Logic Supply recently responded to customer requests for a high-end passively cooled system with its new LGX ML250 fanless PC. The new system is intended for industrial and mobile computing work where you need a rugged system that can be used in a wide range of environments.

LGX ML250.jpg

The LGX ML250 uses a metal chassis that doubles as a heatsink for the CPU. On the front of the case is a single power button and two USB 2.0 ports. On the rear IO panel, users are presented with:

  • 2 x COM ports
  • 1 x DisplayPort
  • 1 x HDMI
  • 1 x DVI
  • 1 x PS/2
  • 4 x USB 2.0
  • 2 x USB 3.0
  • 2 x RJ45 LAN jacks
  • 3 x analog audio outputs

Internally, the fanless PC uses an ASRock IMB-170 motherboard, Intel Sandy Bridge or Ivy Bridge CPUs, up to 16GB (2x8GB) DDR3 memory, and (up to) either a 1TB mechanical hard drive or 120GB SLC SSD for two SATA drive slots.

CPU options include the Sandy Bridge Celeron B810, the Ivy Bridge Core i3-3120ME, or the Ivy Bridge Intel Core i5-3610ME at 2.7GHz. The PC also includes Wi-Fi via a mini-PCI-E card. It can be pre-installed with your choice of Windows 7/8 or Ubuntu Linux operating systems. The LGX ML250 is rated for 40-degrees Celsius environmental temperatures.

Mr Walsh of Logic Supply stated that the company received numerous requests for a sub-$1000 machine with decent specs, IO, and with a fanless design. "The default config uses one of the new industrial-series ASRock boards -- the IMB170. From what I can tell, few IPC companies are using these boards in fanless systems, which is amazing given their price/performance specs."

The ML250 starts at $773 and is available for pre-order now. The price tag is steep, but it is a full system that is mostly aimed at industrial applications.

Source: Logic Supply

The Witcher 2 is a little more that just a pretty RPG

Subject: General Tech | June 19, 2013 - 03:23 PM |
Tagged: witcher 2, mod, gaming

The Witcher is a series which some gamers have completely missed, labeling it yet another 3rd person hack n' slash, Elder Scroll-ish game that hasn't got much going for it.  However this impression is inaccurate, at least in part.  While it is indeed a 3rd person game there is a much richer storyline behind the monsters, one which is a bit more adult themed than in similar games, with political manipulations and no real heroes to speak of, merely powerful characters doing what they think is best.  The Enhanced Edition came out recently with graphical improvements that will cripple even current generation GPUs and is compatible with the many mods that have already been made.  Later this month one of the developers will be finalizing and releasing a new Combat Rebalancing mod which will add even more improvements to the game, even though the Witcher 3 is due out soon and this version was originally released two years ago.  If you are unfamiliar with the series you should drop by Rock, Paper, SHOTGUN for details and consider picking up the game from Steam.

RPS_wrassle.jpg

"A small leaflet on the news stand informs us that Andrzej ‘Flash’ Kwiatkowski, an ex-modder and now ‘Gameplay Designer’ at CD Projekt, has returned to modding in an effort to rebalance the combat in Witcher 2. The file size is currently 8 gigabytes, which is too many floppy disks to consider, but should be smaller by release. Which should be very soon."

Here is some more Tech News from around the web:

Gaming

AMD's plans to keep their ARMs in the server room

Subject: General Tech | June 19, 2013 - 03:02 PM |
Tagged: amd, Kyoto, berlin, seattle, warsaw, arm

DigiTimes named the four new families of server chip that AMD will be using to keep their products in the server room.  Kyoto is known as the Opteron X-series and is available now, based on Jaguar and offering GPU compute enhancements as well as increased CPU performance.  The Seattle family will replace these CPUs in the near future and will represent a new era for AMD as these chips will be clusters of ARM Cortex-A57 on AMD's advanced Freedom Fabric.  Berlin will be a true x86 AMD chip with the new Steamroller architecture which will replace Piledriver and support HSA compliant optimizations.  Last is Warsaw, which will be the most powerful chip, uniting 12 or 16 Piledriver cores in a chip which is compatible with the current Socket G43 used by the Opteron 6300 family, offering a simple drop in upgrade solution.

roadmap.jpg

"AMD has publicly disclosed its strategy and roadmap to recapture market share in enterprise and data center servers by unveiling products that address key technologies and meet the requirements of the fastest-growing data center and cloud computing workloads."

Here is some more Tech News from around the web:

Tech Talk

Source: DigiTimes

Alienware 14 Core i7 "Haswell" Gaming Laptop @ $1200

Subject: General Tech | June 19, 2013 - 02:24 PM |
Tagged: deals

There is another Haswell based notebook on sale today, though this one packs significantly more graphical power.  The Alienware 14 on special sports a i7-4700MQ with a top speed of 3.4GHz, 8GB DDR3-1600 and a GT750M to power the 1366x768 screen with a 750GB HDD for storage.  It also has a Killer NIC to help you out during fast paced gaming online either wired or on WiFi.

Upgrades such as a 1080p screen, Bluray, SSD storage and upgraded components are available.

dellware14.jpg

Top Deals

Additional Deals

Source: LogicBUY

ECS Reveals its First Motherboard with the AMD Kabini - KBN-I

Subject: Motherboards | June 19, 2013 - 02:10 PM |
Tagged: SoC, KBN-I, Kabini, ECS, A6-5200

ECS' new KBN-I board simply needs you to add some RAM and storage to become a fully functional computer.  The integrated 2.0Ghz A6-5200 with its accompanying HD 8400 graphics are enough power for general computing duties and perhaps even newer titles if you turn the settings down somewhat. If you do plan on gaming there is a PCIe 3.0 16x slot for an expansion card, though you might be better served with a TV capture card instead of a graphics card.   

kbn_color.png

19th Jun 2013, Taipei, Taiwan - Elitegroup Computer Systems (ECS) reveals its latest Mini-ITX motherboard family-KBN-I-featuring the world 1st Quad Core SoC (system-on-a-chip) processor with the newest “Jaguar” 28 nanometer architecture. The ECS KBN-I is integrated AMD Quad Core A6-5200 APU with AMD Radeon HD 8400 Graphics, support new generation DirectX 11.1 graphics, and offer 50% longer battery life performance. The ECS KBN-I with official Windows 8 WHCK certification (Windows Hardware Certification Kit) allows users to take full advantage of the touch browser and function-oriented design of Windows 8. The NM70-I is optimized for home, general computing productivity and multimedia applications.

Up to 25% More Power Efficiency
Designed to save space and energy, the ECS KBN-I is the ideal solution for small-form factor systems, with the AMD Kabini Quad Core SoC processor and maximum of 25W low power consumption. It improves a better power efficiency with up to 25% more power efficiency thru clock gating and unit redesign compared with current generation low power platform. Thanks to new generation design of increasing the amount of core, instructions per clock(IPC), and boost clock speed, the ECS KBN-I reducing energy usage by operating at lower frequencies when performance is not necessary. The ECS KBN-I also has 9W fanless Heat Sink design, full electrostatic discharge protection and 100% solid capacitors to maximize the reliability and longevity of your system.

Excellent Extension Support
Even with the mini-ITX size of the KBN-I, ECS has kept in mind the expansion needs of future-proof minded customers. The ECS KBN-I supports video and storage upgrades with 1 x PCI-E x16, 2 x SATA 6GB/s connections, 2 x USB 3.0 ports and 4 x USB 2.0 ports. For industrial applications, the KBN-I is equipped with Serial port output (COM). The Mini-PCIe slot is designed for laptops and other small-footprint computer systems and supports Mini-PCI card (one full-card and one half-card) for mini-Wireless, mini-TV tuner and so on. Moreover, users can enjoy high definition media as the KBN-I support HD 1080p output including HDMI and standard analog D-Sub VGA output. The NM70-I is bundled with additional software including Norton anti-virus, Muzee, Cyberlink Media Suite, and the ECS iEZ utility, which combines eBLU BIOS Live Update Utility, eDLU Drivers Live Update Utility and the eSF Smart Fan Utility.

Source: ECS
Manufacturer: Adobe

OpenCL Support in a Meaningful Way

Adobe had OpenCL support since last year. You would never benefit from its inclusion unless you ran one of two AMD mobility chips under Mac OSX Lion, but it was there. Creative Cloud, predictably, furthers this trend with additional GPGPU support for applications like Photoshop and Premiere Pro.

This leads to some interesting points:

  • How OpenCL is changing the landscape between Intel and AMD
  • What GPU support is curiously absent from Adobe CC for one reason or another
  • Which GPUs are supported despite not... existing, officially.

adobe-cs-products.jpg

This should be very big news for our readers who do production work whether professional or for a hobby. If not, how about a little information about certain GPUs that are designed to compete with the GeForce 700-series?

Read on for our thoughts, after the break.

Dell UltraSharp U2713H 27" 2560 x 1440 IPS @ $765

Subject: General Tech | June 18, 2013 - 07:42 PM |
Tagged: deals

Whether you are looking for a professional level display with 99% Adobe colour gamut or a large 1440p display (sorry not quite 4k) to game on, at $765 the Dell UltraSharp U2713H 27" IPS display is a great deal.  The USB 3.0 connectors are a nice touch but they do add to the size of the bezel for those with enough lucre to consider running more than one of these displays.

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Top Deal

Additional Deals

Source: LogicBUY

Rumor: AMD Gets Exclusive Optimization for all Frostbite 3 Games

Subject: Graphics Cards | June 18, 2013 - 03:39 PM |
Tagged: radeon, nvidia, geforce, frostbite 3, ea, dice, amd

UPDATE #3

The original source article at IGN.com has been updated with some new information.  Now they are saying the agreement between AMD and EA is "non-exclusive and gamers using other components will be supported." 

The quote from an EA rep says as follows:

DICE has a partnership with AMD specifically for Battlefield 4 on PC to showcase and optimize the game for AMD hardware," an EA spokesperson said. "This does not exclude DICE from working with other partners to ensure players have a great experience across a wide set of PCs for all their titles.

END UPDATE #3

This could be a huge deal for NVIDIA and AMD in the coming months - according to a story at IGN.com, AMD has entered into an agreement with EA that will allow them exclusive rights to optimization for all games based around the Frostbite 3 engine.  That includes Battlefield 4, Mirror's Edge 2, Need for Speed Rivals and many more games due out this year and in 2014.  Here is the quote that is getting my attention:

Starting with the release of Battlefield 4, all current and future titles using the Frostbite 3 engine — Need for Speed Rivals, Mirror's Edge 2, etc. — will ship optimized exclusively for AMD GPUs and CPUs. While Nvidia-based systems will be supported, the company won't be able to develop and distribute updated drivers until after each game is released.

bf4.jpg

Battlefield 4 will be exclusive optimized for AMD hardware.

This is huge news for AMD as the Frostbite 3 engine will be used for all EA published games going forward with the exception of sports titles.  The three mentioned above are huge but this also includes Star Wars Battlefront, Dragon Age and even the next Mass Effect so I can't really emphasize enough how big of a win this could be for AMD's marketing and developer relations teams. 

I am particularly interested in this line as well:

While Nvidia-based systems will be supported, the company won't be able to develop and distribute updated drivers until after each game is released.

The world of PC optimizations and partnerships has been around for a long time so this isn't a huge surprise for anyone that follows PC gaming.  What is bothersome to me is that both EA and AMD are saying are rumored to have agreed that NVIDIA won't get access to the game as it is being developed - something that is CRUCIAL for day-of driver releases and performance tweaks for GeForce card owners.  In most cases, both AMD and NVIDIA developer relations teams get early access to game builds for PC titles in order to validate compatibility and to improve performance of these games for the public release.  Without these builds, NVIDIA would be at a big disadvantage.  This is exactly what happend with the recent Tomb Raider release.

UPDATE

AMD called me to reiterate their stance that competition does not automatically mean cutting out the other guy.  In the Tomb Raider story linked above, Neil Robison, AMD's Senior Director of Consumer and Graphics Alliances, states quite plainly: "The thing that angers me the most is when I see a request to debilitate a game. I understand winning, I get that, and I understand aggressive companies, I get that. Why would you ever want to introduce a feature on purpose that would make a game not good for half the gaming audience?"

So what do we take away from that statement, made in a story published in March, and today's rumor?  We have to take AMD at its word until we see solid evidence otherwise, or enough cases of this occurring to feel like I am being duped but AMD wants us all to know that they are playing the game the "right way."  That stance just happens to be counter to this rumor. 

END UPDATE

tombraider.jpg

NVIDIA had performance and compatibility issues with Tomb Raider upon release.

The irony in all of this is that AMD has been accusing NVIDIA of doing this exact thing for years - though without any public statements from developers, publishers or NVIDIA.  When Batman: Arkham Asylum was launched AMD basically said that NVIDIA had locked them out of supporting antialiasing.  In 2008, Assassin's Creed dropped DX 10.1 support supposedly because NVIDIA asked them too, who didn't have support for it at the time in GeForce cards.  Or even that NVIDIA was disabling cores for PhysX CPU support to help prop up GeForce sales.  At the time, AMD PR spun this as the worst possible thing for a company to do in the name of gamers, that is was bad for the industry, etc.  But times change as opportunity changes.

The cold truth is that this is why AMD decided to take the chance that NVIDIA was allegedly unwilling to and take the console design wins that are often noted as being "bad business."  If settling for razor thin margins on the consoles is a risk, the reward that AMD is hoping to get is exactly this: benefits in other markets thanks to better relationships with game developers.

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Will the advantage be with AMD thanks to PS4 and Xbox One hardware?

At E3 I spoke in-depth with both NVIDIA and AMD executives about this debate and as you might expect both have very different opinions about what is going to transpire in the next 12-24 months.  AMD views this advantage (being in the consoles) as the big bet that is going to pay off for the more profitable PC space.  NVIDIA thinks that AMD still doesn't have what it takes to truly support developers in the long run and they don't have the engineers to innovate on the technology side.  In my view, having Radeon-based processors in the Xbox One and Playstation 4 (as well as the Wii U I guess) gives AMD a head start but won't win them the race for the hearts and minds of PC gamers. There is still a lot of work to be done for that.

Before this story broke I was planning on outlining another editorial on this subject and it looks like it just got promoted to a top priority.  There appear to be a lot of proverbial shoes left to drop in this battle, but it definitely needs more research and discussion. 

batmanaa.jpg

Remember the issues with Batman: Arkham Asylum?  I do.

I asked both NVIDIA and AMD for feedback on this story but only AMD has replied thus far.  Robert Hallock, PR manager for gaming and graphics, Graphics Business Unit at AMD sent me this:

It makes sense that game developers would focus on AMD hardware with AMD hardware being the backbone of the next console generation. At this time, though, our relationship with EA is exclusively focused on Battlefield 4 and its hardware optimizations for AMD CPUs, GPUs and APUs.

Not much there, but he is also not denying of the original report coming from IGN.  It might just be too early for a more official statement.  I will update this story with information from NVIDIA if I hear anything else.

What do YOU think about this announcement though?  Is this good news for AMD and bad news for NVIDIA?  Is it good or bad for the gamer and in particular, the PC gamer?  Your input will help guide or upcoming continued talks with NVIDIA and AMD on the subject. 

UPDATE #2

Just so we all have some clarification on this and on the potential for validity of the rumor, this is where I sourced the story from this afternoon:

taylorquote.png

END UPDATE #2

Source: IGN

Second Opinion: Intel i7 4770K Desktop CPU (Haswell)

Subject: General Tech, Processors | June 17, 2013 - 08:11 PM |
Tagged: haswell, Intel, Second Opinion

Ryan reviewed the Core i7 4770K earlier in the month and found it an impressive product. He was not able to properly test the CPU paired with a discrete GPU because of time restraints; we value results measured from direct monitor output, which takes longer than FRAPS and other software results. Still, Ryan believes that the boost in raw CPU performance justifies its existence in desktops without a funky "-E" tagged along for good luck.

Intel-Haswell-01.jpg

For a second opinion, you could check NitroWare to see what a cynical Aussie thinks of Intel's latest offering. Of note, they compare software-measured frame rates between the on-chip GPU and those measured from a GTX 460 on Sandy Bridge, Ivy Bridge, and Haswell. He is nothing if not thorough, collecting his findings over 20 pages.

Ultimately he finds that if you are running Ivy Bridge, you will not benefit too much from the upgrade; Sandy Bridge users and earlier, on the other hand, might want to consider this platform... unless they are wanting to jump into the enthusiast-slot offerings coming up late this year and Haswell-E late the following year.

Also be sure to check back when we have our frametime measurements complete!

Source: NitroWare

The ASUS Z87-A, short name but long on features

Subject: Motherboards | June 17, 2013 - 06:14 PM |
Tagged: asus, z87, Z87-A

You have a lot of choice in motherboard if you are thinking of moving up to Haswell as there are a huge amount of models available.  At their core the different implementations of the Z87 are very similar, it is the materials used for construction and the add-ons which make a board stand out.  ASUS added 5k long life capacitors, rust proofing on the I/O panel, the new Realtek ALC1150 onboard audio and an ASMedia USB controller to increase the number of available ports, to name just a few features. Head over to [H]ard|OCP for the performance review of the $150 ASUS Z87-A motherboard.

H_asusz87a.jpg

"We start today with reviewing new Z87 chipset motherboards, which we will surely see a lot of, with ASUS' new Z87-A motherboard. Before we even got the box open we had to stop for a second and enjoy the simplicity of the name. But don't let the name fool you. There is plenty going on here to keep your enthusiast attention."

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Motherboards

Source: [H]ard|OCP

Clover Trail+ versus ARM, the results may surprise you

Subject: General Tech | June 17, 2013 - 02:37 PM |
Tagged: arm, clover trail, tegra 3

ARM might be in for more of a fight than we had thought if they want to keep their market share for the next generation of cellphones, assuming of course that they are sold in North America.  The Register posted about research recently done contrasting performance and power efficiency between several phone CPUs; the Lenovo K900 with a 2.0GHz Atom Z2580, a a Samsung Nexus 10 with a dual core 1.7GHz Cortex-A15, a Galaxy S4 phone running a "big.LITTLE" Exynos Octa with paired quad-core Cortex-A15 and Cortex A7 and even a Asus Nexus 7 with an Nvidia Tegra 3.  Those phones give a good representation of current generation technology and it seems that while the performance for the top phones was very similar, Intel's new ATOM did it with 2/3 the amperage, specifically an average of 0.85A  as opposed to the 1.38A of the second lowest competitor.  ATOM seems to have finally found a market segment it can do very well in as long as the price is right.

abi_results_large.jpg

"The industry analysts at ABI Research pitted a Lenovo smartphone based on Intel's Atom-based Clover Trail+ platform against a quartet of ARM-based systems, and Chipzilla's system not only kept pace with the best of them, but did so using less power."

Here is some more Tech News from around the web:

Tech Talk

Source: The Register
Subject: Motherboards
Manufacturer: GIGABYTE

Introduction and Technical Specifications

Introduction

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Courtesy of GIGABYTE

The GIGABYTE Z87X- UD3H is one of the newest members of the GIGABYTE Intel Z87 product lineup. The board features a fully redesigned power system, dubbed Ultra Durable 5 Plus, designed to handle the power needs for an LGA1150 CPU under any circumstances. At a retail price of 189.99, the Z87X-UD3H remains ahead of the curve with an aggresive price point.

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Courtesy of GIGABYTE

The Z87X-UD3H comes standard with an 8-phase digital power delivery system, featuring International Rectifier (IR) manufactured PowIRstage™ ICs and PWM controllers. GIGABYTE integrated the following feature set into the Z87X-UD3H: eight SATA 6Gb/s ports; an Intel GigE NIC; three PCI-Express x16 slots for up to dual-card support; three PCI-Express x1 slots; one PCI slot; onboard power, reset, BIOS reset, and switch BIOS buttons; 2-digit diagnostic LED display; integrated voltage measurement points; and USB 2.0 and 3.0 port support.

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Courtesy of GIGABYTE

Continue reading our review of the GIGABYTE Z87X-UD3H motherboard!

50" Sharp Aquos LC-50LE442U 1080p LED HDTV @ $548

Subject: General Tech | June 17, 2013 - 01:28 PM |
Tagged: deals

The prices of large format 1080p TVs have dropped sharply from their initial release, however with an additional $200 off the 50" Sharp Aquos is an exceptional deal.  For those with a room large enough this deal from LogicBuy and Dell is a great excuse to finally get that big TV you have dreamed about.  Those wanting 3D support or a higher resolution are going to have to wait, or spend a wee bit more money for their TV.

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Top Deal

Additional Deals

Source: LogicBUY

E3 2013: Microsoft can ban your Xbox One library

Subject: Editorial, General Tech, Systems, Shows and Expos | June 17, 2013 - 03:16 AM |
Tagged: xbox one, microsoft, ea, E3 13, E3

Update: Microsoft denies the statements from their support account... but this is still one of the major problems with DRM and closed platforms in general. It is stuff like this that you let them do.

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Electronic Arts knows that they need to shake their terrible public image.

Welcome to Microsoft's PR strategy for the Xbox One.

Consumers, whether they acknowledge it or not, fear for the control that platform holders have over their content. It was hard for many to believe that having your EA account banned for whatever reason, even a dispute with a forum moderator, forfeited your license to games you play through that EA account. Sounds like another great idea for Microsoft to steal.

Not stopping there, later on in the thread they were asked what would happen in the event of a security breach. You know, recourse before destroying access to possibly thousands of dollars of content.

While not a "verified account", @xboxsupport is.

They acknowledge ownership of this account in the background image there.

Honestly, there shouldn't have been any doubt that these actually are Microsoft employees.

... Yikes.

At this point, we have definitely surpassed absurdity. Sure, you typically need to do something fairly bad to have Microsoft stop charging your for Xbox Live. Removing access to your entire library of games, to me, is an attempt to limit cheating and the hardware community.

Great, encourage spite from the soldering irons, that works out well.

Don't worry, enthusiasts, you know the PC loves you.

Gaming as a form of entertainment is fundamentally different than gaming as a form of art. When content is entertainment, its message touches you without any intrinsic value and can be replaced with similar content. Sometimes a certain piece of content, itself, has specific value to society. It is these times where we should encourage efforts by organizations such as GoG, Mozilla and W3C, Khronos, and many others. Without help, it could be extremely difficult or impossible for content to be preserved for future generations and future civilizations.

It does not even need to get in the way of the industry and its attempt to profit from the gaming medium; a careless industry, on the other hand, can certainly get in the way of our ability to have genuine art. After all, this is the main reason why I am a PC gamer: the platform allows entertainment to co-exist with communities who support themselves when the official channels do not.

Of course, unless Windows learns a little something from the Xbox. I guess do not get your Windows Store account banned in the future?

Manufacturer: Be Quiet!

Introduction and Features

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Be Quiet! has been a market leader for PC power supplies in Germany for seven years straight and they are bringing their top-of-the-line Dark Power Pro 10 series to North American markets.  The Dark Power Pro 10 series includes six different models ranging from 550W all the way up to 1200W. The focus of the Dark Power Pro series is “no compromise silence and performance”. All Dark Power Pro 10 power supplies are certified for 80Plus Gold efficiency except for the 850W model, which achieves 80Plus Platinum efficiency levels.

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Be Quiet! is targeting the Dark Power Pro series for high resolution gaming, 3D graphics, photo and video editing, and multimedia systems that incorporate overclocked components with multiple CPUs and up to four GPUs.

Dark Power Pro 10 Highlights:
• Virtually inaudible SilentWings 135mm fan
• World class efficiency of up to 94%
• Top performance and stability for CPU and GPU
• Overclocking key for multi or single rail use
• Professional cable management
• Five year warranty

Here is what Be Quiet! has to say about their Dark Power Pro series: “Legendary Silence, Cutting Edge Performance! Dark Power Pro series power supplies are renowned as the world’s quietest PSUs in the high performance category. They range in capacity from 550W to 1200W, feature astonishingly high power efficiencies, and are appropriate for the world’s toughest computing tasks – particularly where quiet is as much a priority as raw power.

The Dark Power Pro 10 850W model takes a giant step further with an all-new design topology that delivers 80Plus Platinum performance, the world’s highest energy efficiency certification. Add to that an unparalleled array of enhancements that augment this unit’s compatibility, convenience of use, reliability, and safety, and the result is simply a power supply without equal. Simply put, this is the highest-powered, most technologically-advanced power supply be quiet! has ever built.

Please continue reading our Dark Power Pro 10 850W power supply review!!!